Player Matchup

Bastet
Bastet
CUKRY
Bastet
Level 157
God Stats
1W - 0L
1,588 SR
Queue Stats
56W - 53L
1,552 Elo+
Solo
Horus
Horus
FWYG ZoLDiah
Horus
Level 201
God Stats
2W - 3L
1,414 SR
Queue Stats
301W - 290L
1,478 Elo+
Party 3
Rama
Rama
LordsRok
Rama
Level 153
God Stats
2W - 0L
1,495 SR
Queue Stats
68W - 74L
1,466 Elo+
Party 3
Cerberus
Cerberus
Průjem
Cerberus
Level 164
God Stats
1W - 1L
1,266 SR
Queue Stats
52W - 38L
1,573 Elo+
Party 2
Ymir
Ymir
ŠunkaPárek
Ymir
Level 156
God Stats
2W - 1L
1,285 SR
Queue Stats
48W - 37L
1,531 Elo+
Party 2
Team Averages
Level 166
1,410 SR
1,520 Elo+

VS

Team Averages
Level 127
1,515 SR
1,576 Elo+
Guan Yu
Guan Yu
ADDIBM97
Guan Yu
Level 141
God Stats
0W - 2L
1,381 SR
Queue Stats
286W - 283L
1,568 Elo+
Solo
Cernunnos
Cernunnos
DriestG
Cernunnos
Level 127
God Stats
10W - 8L
1,435 SR
Queue Stats
494W - 496L
1,549 Elo+
Solo
Ne Zha
Ne Zha
Edzhis
Ne Zha
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,679 Elo+
Solo
Nut
Nut
indijei
Nut
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,566 Elo+
Party 1
Freya
Freya
xxSuarez
Freya
Level 104
God Stats
4W - 2L
1,760 SR
Queue Stats
28W - 25L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CUKRY
Bastet
17
10 / 2 / 7
10,428
948
10,438
12,360
10,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 3 / 15
9,435
858
7,903
15,728
16,448
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
17
3 / 2 / 17
10,090
917
10,956
11,666
4,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Průjem
Cerberus
16
3 / 2 / 21
9,653
878
14,753
19,633
22,160
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
6 / 4 / 13
9,296
845
7,731
18,504
18,212
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ADDIBM97
Guan Yu
16
2 / 4 / 8
9,024
820
5,794
12,206
14,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cernunnos
DriestG
Cernunnos
17
6 / 3 / 2
10,241
931
14,080
9,215
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Edzhis
Ne Zha
15
0 / 6 / 9
8,636
785
12,925
11,309
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nut
14
2 / 6 / 4
8,299
754
9,170
11,483
3,642
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Freya
xxSuarez
Freya
11
3 / 9 / 1
8,272
752
7,832
11,266
3,899
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
37
28
Kills
13
13
Deaths
28
73
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ADDIBM97
Guan Yu
2
4
8
1.5
W
Bastet
CUKRY
Bastet
10
2
7
6.75
L
Cernunnos
DriestG
Cernunnos
6
3
2
2.33
L
Ne Zha
Edzhis
Ne Zha
0
6
9
0.75
W
6
3
15
4.5
W
Rama
3
2
17
5.75
W
Cerberus
Průjem
Cerberus
3
2
21
6.75
L
Nut
2
6
4
0.67
L
Freya
xxSuarez
Freya
3
9
1
0.39
W
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,781
Damage
49,801
77,891
Taken
55,479
72,252
Mitigated
30,097
31,652
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ADDIBM97
Guan Yu
5,794
357
4,593
4,853
12,206
14,305
0
4,346
7,606
0
12,287
W
Bastet
CUKRY
Bastet
10,438
1,753
1,028
1,689
12,360
10,593
1,230
784
11,576
0
22,023
L
Cernunnos
DriestG
Cernunnos
14,080
5,762
388
1,718
9,215
3,435
1,293
2,921
6,133
0
27,515
L
Ne Zha
Edzhis
Ne Zha
12,925
1,374
0
321
11,309
4,816
106
4,530
6,626
0
28,725
W
7,903
3,241
6,772
6,417
15,728
16,448
862
1,431
14,297
708
9,259
W
Rama
10,956
4,415
522
3,398
11,666
4,839
3,412
423
11,243
0
43,852
W
Cerberus
Průjem
Cerberus
14,753
219
2,049
6,139
19,633
22,160
894
1,652
17,981
29,479
721
L
Nut
9,170
6,123
81
1,297
11,483
3,642
0
4,980
6,176
0
21,078
L
Freya
xxSuarez
Freya
7,832
1,768
0
465
11,266
3,899
0
4,264
6,801
10,552
0
W
7,731
1,068
741
2,897
18,504
18,212
550
3,542
14,962
10,051
883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
44,472
137
Minions Killed
120
0
Camps Cleared
0
977,454
Distance Traveled
907,607
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,024
820
21
2
0
216,679
0
W
Bastet
10,428
948
20
2
0
231,296
0
L
Cernunnos
10,241
931
36
3
0
191,283
0
L
Ne Zha
8,636
785
26
2
0
184,444
0
W
Horus
9,435
858
2
0
0
189,660
0
W
Rama
10,090
917
65
6
0
187,462
0
W
Cerberus
9,653
878
43
4
0
194,383
0
L
Nut
8,299
754
27
2
0
154,470
0
L
Freya
8,272
752
10
1
0
160,731
0
W
Ymir
9,296
845
7
1
0
174,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role