Player Matchup

Medusa
Medusa
 
Medusa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Allmonjoy
Cu Chulainn
Level 82
God Stats
9W - 11L
1,497 SR
Queue Stats
112W - 138L
1,445 Elo+
Party 3
Loki
Loki
KaboaskiOmoaski
Loki
Level 92
God Stats
17W - 30L
1,574 SR
Queue Stats
182W - 171L
1,518 Elo+
Solo
Izanami
Izanami
SteenDBig
Izanami
Level 88
God Stats
92W - 101L
1,513 SR
Queue Stats
181W - 206L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
wellsworthy
Ao Kuang
Level 106
God Stats
149W - 174L
1,501 SR
Queue Stats
192W - 230L
1,484 Elo+
Party 3
Team Averages
Level 83
1,517 SR
1,489 Elo+

VS

Team Averages
Level 112
1,547 SR
1,493 Elo+
Chang'e
Chang'e
Fade2Fuzz
Chang'e
Level 47
God Stats
3W - 2L
1,589 SR
Queue Stats
36W - 32L
1,509 Elo+
Solo
Nox
Nox
KNGZ xlx FREAK
Nox
Level 146
God Stats
222W - 241L
1,453 SR
Queue Stats
453W - 499L
1,452 Elo+
Party 2
Sylvanus
Sylvanus
OhSorryBruh
Sylvanus
Level 90
God Stats
23W - 20L
1,614 SR
Queue Stats
59W - 57L
1,559 Elo+
Party 1
Medusa
Medusa
TH3 FEARLESS 1x
Medusa
Level 142
God Stats
89W - 73L
1,550 SR
Queue Stats
701W - 733L
1,456 Elo+
Party 2
Shiva
Shiva
ThatLooper05
Shiva
Level 136
God Stats
4W - 4L
1,526 SR
Queue Stats
153W - 184L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 0 / 0
3,663
733
0
0
0
Cu Chulainn
Allmonjoy
Cu Chulainn
10
0 / 4 / 2
5,725
1,145
5,016
8,801
7,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 1 / 0
5,735
1,147
1,965
1,837
544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
SteenDBig
Izanami
11
1 / 1 / 1
6,215
1,243
2,796
5,440
1,556
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
wellsworthy
Ao Kuang
11
1 / 1 / 1
6,170
1,234
2,412
5,730
2,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

346

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fade2Fuzz
Chang'e
11
2 / 1 / 4
6,312
1,262
3,812
3,408
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 5
6,391
1,278
3,122
628
229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
OhSorryBruh
Sylvanus
11
1 / 0 / 4
6,521
1,304
2,151
3,333
2,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 1 / 5
5,972
1,194
3,681
2,407
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 1
6,487
1,297
6,322
4,893
4,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
7
7
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
Cu Chulainn
Allmonjoy
Cu Chulainn
0
4
2
0.25
W
Chang'e
Fade2Fuzz
Chang'e
2
1
4
4
W
1
0
5
3.5
L
0
1
0
0
W
Sylvanus
OhSorryBruh
Sylvanus
1
0
4
3
L
Izanami
SteenDBig
Izanami
1
1
1
1.5
W
0
1
5
2.5
W
3
0
1
3.5
L
Ao Kuang
wellsworthy
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,189
Damage
19,088
21,808
Taken
14,669
11,395
Mitigated
9,072
1,864
Healing
8,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
Allmonjoy
Cu Chulainn
5,016
1,327
0
590
8,801
7,263
0
5,073
3,202
0
11,525
W
Chang'e
Fade2Fuzz
Chang'e
3,812
600
849
505
3,408
1,482
0
359
3,049
12,314
94
W
3,122
98
0
11
628
229
0
104
524
22,888
0
L
1,965
193
0
191
1,837
544
0
628
1,199
0
15,449
W
Sylvanus
OhSorryBruh
Sylvanus
2,151
530
3,490
1,957
3,333
2,562
0
376
2,957
4,971
0
L
Izanami
SteenDBig
Izanami
2,796
2,158
0
291
5,440
1,556
0
1,904
3,389
0
17,492
W
3,681
758
0
0
2,407
763
0
896
1,511
0
7,369
W
6,322
1,109
118
1,090
4,893
4,036
0
677
4,216
0
14,093
L
Ao Kuang
wellsworthy
Ao Kuang
2,412
58
0
792
5,730
2,032
0
1,044
4,464
13,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,508
Gold Earned
31,683
110
Minions Killed
103
4
Camps Cleared
4
385,069
Distance Traveled
547,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,663
733
0
0
0
0
0
L
Cu Chulainn
5,725
1,145
22
4
0
82,394
0
W
Chang'e
6,312
1,262
26
5
0
102,002
0
W
Nox
6,391
1,278
40
8
1
114,843
0
L
Loki
5,735
1,147
16
3
3
90,704
0
W
Sylvanus
6,521
1,304
6
1
2
104,037
0
L
Izanami
6,215
1,243
36
7
0
96,269
0
W
Medusa
5,972
1,194
11
2
1
123,806
0
W
Shiva
6,487
1,297
20
4
0
103,117
0
L
Ao Kuang
6,170
1,234
36
7
1
115,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role