Player Matchup

Ix Chel
Ix Chel
Platinum IV
Hööra
Ix Chel
Platinum IV
Level 132
God Stats
1W - 1L
1,732 SR
Queue Stats
34W - 20L
1,774 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
PPV W1nski
Kuzenbo
Gold III
Level 149
God Stats
38W - 31L
1,649 SR
Queue Stats
62W - 59L
1,653 MMR
Party 2
Ravana
Ravana
Gold V
ayefreddyc
Ravana
Gold V
Level 121
God Stats
2W - 4L
1,263 SR
Queue Stats
12W - 12L
1,588 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,548 SR
1,671 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 99
1,717 SR
1,642 MMR
Osiris
Osiris
Platinum IV
DefBolo
Osiris
Platinum IV
Level 144
God Stats
29W - 19L
1,683 SR
Queue Stats
120W - 110L
1,760 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
Tyronius33
Baron Samedi
Gold III
Level 67
God Stats
12W - 9L
1,739 SR
Queue Stats
111W - 102L
1,525 MMR
Party 1
Medusa
Medusa
Gold IV
iZanity
Medusa
Gold IV
Level 86
God Stats
19W - 11L
1,728 SR
Queue Stats
148W - 146L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hööra
Ix Chel
18
4 / 9 / 3
12,504
893
12,600
14,434
5,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kuzenbo
PPV W1nski
Kuzenbo
17
2 / 6 / 5
11,867
848
14,506
24,637
29,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ravana
ayefreddyc
Ravana
17
3 / 10 / 3
11,943
853
10,332
19,449
10,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Chang'eAchillesBacchusNe ZhaVulcan

VS

Bans
ThothAthenaHerculesGebAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DefBolo
Osiris
19
3 / 4 / 14
12,249
875
11,780
21,770
18,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Tyronius33
Baron Samedi
19
7 / 2 / 16
13,048
932
20,177
11,423
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
iZanity
Medusa
20
15 / 4 / 7
14,948
1,068
21,986
17,334
6,171
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
9
Kills
25
25
Deaths
10
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Osiris
DefBolo
Osiris
3
4
14
2.5
L
Ix Chel
Hööra
Ix Chel
4
9
3
0.61
L
Kuzenbo
PPV W1nski
Kuzenbo
2
6
5
0.75
W
Baron Samedi
Tyronius33
Baron Samedi
7
2
16
7.5
L
Ravana
ayefreddyc
Ravana
3
10
3
0.45
W
Medusa
iZanity
Medusa
15
4
7
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,438
Damage
53,943
58,520
Taken
50,527
45,266
Mitigated
29,623
9,432
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DefBolo
Osiris
11,780
3,563
0
7,246
21,770
18,739
1,169
9,790
11,206
0
44,798
L
Ix Chel
Hööra
Ix Chel
12,600
1,209
521
1,559
14,434
5,012
1,614
3,119
10,695
51,237
0
L
Kuzenbo
PPV W1nski
Kuzenbo
14,506
2,742
311
5,371
24,637
29,445
430
9,661
13,406
34,425
3,976
W
Baron Samedi
Tyronius33
Baron Samedi
20,177
1,180
2,463
4,427
11,423
4,713
998
6,820
3,972
49,986
0
L
Ravana
ayefreddyc
Ravana
10,332
2,238
0
1,670
19,449
10,809
1,711
5,698
13,186
0
26,043
W
Medusa
iZanity
Medusa
21,986
10,678
0
1,850
17,334
6,171
2,742
7,139
9,500
0
72,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,314
Gold Earned
40,245
137
Minions Killed
212
0
Camps Cleared
0
723,629
Distance Traveled
786,831
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,249
875
64
5
0
268,126
1
L
Ix Chel
12,504
893
62
4
0
228,528
0
L
Kuzenbo
11,867
848
47
3
0
273,200
0
W
Baron Samedi
13,048
932
59
4
0
249,735
0
L
Ravana
11,943
853
28
2
0
221,901
0
W
Medusa
14,948
1,068
89
6
0
268,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role