Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DerekGames2302
Eset
Level 102
God Stats
32W - 31L
1,574 SR
Queue Stats
124W - 131L
1,462 Elo+
Solo
Bacchus
Bacchus
OctupleFoil
Bacchus
Level 49
God Stats
7W - 5L
1,645 SR
Queue Stats
261W - 247L
1,482 Elo+
Party 1
Pele
Pele
XL1eutenantXDan
Pele
Level 68
God Stats
3W - 11L
1,356 SR
Queue Stats
31W - 32L
1,353 Elo+
Solo
Cupid
Cupid
Yaboyknives
Cupid
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 110L
1,586 Elo+
Party 1
Team Averages
Level 86
1,515 SR
1,477 Elo+

VS

Team Averages
Level 110
1,548 SR
1,402 Elo+
Morgan Le Fay
Morgan Le Fay
BloomingSeraph
Morgan Le Fay
Level 149
God Stats
8W - 9L
1,454 SR
Queue Stats
247W - 240L
1,467 Elo+
Solo
Geb
Geb
ELSWAGER911
Geb
Level 158
God Stats
3W - 2L
1,805 SR
Queue Stats
302W - 310L
1,552 Elo+
Solo
Izanami
Izanami
HentaiForSempai
Izanami
Level 20
God Stats
3W - 3L
1,483 SR
Queue Stats
8W - 7L
1,296 Elo+
Party 2
Cabrakan
Cabrakan
JacornOnTeCob
Cabrakan
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,230 Elo+
Party 2
Odin
Odin
Lebewb
Odin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 1 / 0
4,715
589
1,850
4,538
3,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 0
5,045
631
2,399
4,884
1,322
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
OctupleFoil
Bacchus
8
2 / 2 / 0
5,218
652
1,323
6,586
4,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
3,087
386
0
0
0
9
0 / 2 / 2
4,685
586
5,175
4,388
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BloomingSeraph
Morgan Le Fay
10
2 / 0 / 1
5,386
673
3,339
3,706
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
5,220
653
1,708
5,757
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
2 / 2 / 0
4,925
616
3,841
3,094
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
JacornOnTeCob
Cabrakan
8
1 / 0 / 3
4,784
598
2,254
7,012
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
Lebewb
Odin
9
1 / 0 / 0
5,111
639
2,011
5,399
2,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Morgan Le Fay
BloomingSeraph
Morgan Le Fay
2
0
1
2.5
L
0
3
0
0
W
2
0
2
3
W
2
2
0
1
W
Cabrakan
JacornOnTeCob
Cabrakan
1
0
3
2.5
W
Odin
Lebewb
Odin
1
0
0
1
L
Bacchus
OctupleFoil
Bacchus
2
2
0
1
L
0
0
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,747
Damage
13,153
20,396
Taken
24,968
10,272
Mitigated
12,180
6,340
Healing
6,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,850
252
0
1,767
4,538
3,614
0
0
4,212
20,695
1,761
W
Morgan Le Fay
BloomingSeraph
Morgan Le Fay
3,339
182
0
1,440
3,706
1,103
0
2,399
1,307
32,631
1,293
L
2,399
162
0
938
4,884
1,322
0
3,856
1,028
34,688
0
W
1,708
120
0
1,195
5,757
2,427
0
27
5,730
39,018
0
W
3,841
2,691
0
1,031
3,094
830
0
463
2,631
0
30,442
W
Cabrakan
JacornOnTeCob
Cabrakan
2,254
815
0
1,740
7,012
4,899
0
833
6,179
9,559
0
W
Odin
Lebewb
Odin
2,011
658
0
1,288
5,399
2,921
0
1,644
3,755
0
25,329
L
Bacchus
OctupleFoil
Bacchus
1,323
250
0
1,374
6,586
4,009
0
1,746
4,840
16,489
0
L
0
0
0
0
0
0
0
0
0
0
0
L
5,175
3,395
304
1,957
4,388
1,327
0
1,699
2,689
0
30,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,750
Gold Earned
25,426
191
Minions Killed
238
0
Camps Cleared
0
633,994
Distance Traveled
862,813
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,715
589
45
6
0
127,274
1
W
Morgan Le Fay
5,386
673
60
8
0
170,649
1
L
Eset
5,045
631
70
9
0
162,800
0
W
Geb
5,220
653
68
9
0
198,680
0
W
Izanami
4,925
616
53
7
0
153,163
0
W
Cabrakan
4,784
598
9
1
0
164,715
2
W
Odin
5,111
639
48
6
0
175,606
0
L
Bacchus
5,218
652
28
4
0
178,995
0
L
Pele
3,087
386
0
0
0
0
0
L
Cupid
4,685
586
48
6
0
164,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role