Player Matchup

Vulcan
Vulcan
Gold I
Cask3tss
Vulcan
Gold I
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 103L
1,530 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
N0thinNg
Erlang Shen
Bronze III
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,466 MMR
Party 1
Cernunnos
Cernunnos
Gold I
SimplyCobbz--
Cernunnos
Gold I
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 78L
1,515 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
byCreepZyron
Tsukuyomi
Gold II
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
197W - 187L
1,521 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
cooltapes
Kuzenbo
Silver II
Level 157
God Stats
1W - 1L
1,158 SR
Queue Stats
26W - 28L
1,553 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,432 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,506 SR
1,517 MMR
Serqet
Serqet
Gold IV
OnlyFuns
Serqet
Gold IV
Level 221
God Stats
8W - 4L
1,297 SR
Queue Stats
655W - 678L
1,503 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
StumpyMcTavern
Morgan Le Fay
Gold V
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,530 MMR
Party 2
Sylvanus
Sylvanus
Gold V
SymonElite
Sylvanus
Gold V
Level 86
God Stats
16W - 14L
1,572 SR
Queue Stats
34W - 36L
1,530 MMR
Party 2
Cthulhu
Cthulhu
Gold II
richomiedave
Cthulhu
Gold II
Level 149
God Stats
81W - 56L
1,601 SR
Queue Stats
235W - 237L
1,523 MMR
Solo
Neith
Neith
Silver I
theblackgreek23
Neith
Silver I
Level 125
God Stats
0W - 1L
1,559 SR
Queue Stats
25W - 35L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cask3tss
Vulcan
18
8 / 4 / 1
11,556
608
16,850
11,522
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
N0thinNg
Erlang Shen
17
5 / 3 / 7
10,524
554
12,051
20,103
11,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
SimplyCobbz--
Cernunnos
18
4 / 2 / 4
11,322
596
18,497
19,841
8,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
byCreepZyron
Tsukuyomi
20
6 / 4 / 5
12,614
664
15,813
21,039
6,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
cooltapes
Kuzenbo
14
2 / 4 / 8
10,053
529
9,324
19,135
21,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Ix ChelCu ChulainnKing ArthurChang'e

VS

Bans
MedusaNemesisBacchusIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
OnlyFuns
Serqet
17
10 / 4 / 2
10,691
563
12,792
18,788
7,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
StumpyMcTavern
Morgan Le Fay
16
2 / 6 / 3
9,565
503
10,740
13,581
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
SymonElite
Sylvanus
16
4 / 5 / 2
10,280
541
14,091
22,038
18,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
richomiedave
Cthulhu
14
0 / 4 / 4
8,616
453
14,532
21,117
20,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
1 / 6 / 2
8,621
454
9,505
17,978
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
25
Kills
17
17
Deaths
25
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Cask3tss
Vulcan
8
4
1
2.13
W
Erlang Shen
N0thinNg
Erlang Shen
5
3
7
2.83
L
Serqet
OnlyFuns
Serqet
10
4
2
2.75
W
Cernunnos
SimplyCobbz--
Cernunnos
4
2
4
3
L
Morgan Le Fay
StumpyMcTavern
Morgan Le Fay
2
6
3
0.58
L
Sylvanus
SymonElite
Sylvanus
4
5
2
1
W
Tsukuyomi
byCreepZyron
Tsukuyomi
6
4
5
2.13
W
Kuzenbo
cooltapes
Kuzenbo
2
4
8
1.5
L
Cthulhu
richomiedave
Cthulhu
0
4
4
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,535
Damage
61,660
91,640
Taken
93,502
52,163
Mitigated
55,284
26,274
Healing
26,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Cask3tss
Vulcan
16,850
616
0
1,015
11,522
3,927
795
6,207
4,313
75,889
317
W
Erlang Shen
N0thinNg
Erlang Shen
12,051
7,072
0
3,793
20,103
11,794
2,466
4,252
15,226
0
82,754
L
Serqet
OnlyFuns
Serqet
12,792
2,909
0
5,199
18,788
7,474
0
4,589
14,199
0
72,596
W
Cernunnos
SimplyCobbz--
Cernunnos
18,497
12,200
0
9,033
19,841
8,120
1,656
5,736
13,937
0
90,433
L
Morgan Le Fay
StumpyMcTavern
Morgan Le Fay
10,740
374
0
1,197
13,581
3,805
0
8,480
5,101
67,314
451
L
Sylvanus
SymonElite
Sylvanus
14,091
3,701
312
9,973
22,038
18,417
184
2,377
19,661
70,675
12,148
W
Tsukuyomi
byCreepZyron
Tsukuyomi
15,813
3,452
0
8,585
21,039
6,916
1,649
14,102
6,427
0
100,121
W
Kuzenbo
cooltapes
Kuzenbo
9,324
3,719
576
3,272
19,135
21,406
278
7,715
10,754
24,646
1,975
L
Cthulhu
richomiedave
Cthulhu
14,532
1,129
76
4,233
21,117
20,301
0
7,535
13,582
50,344
0
L
9,505
3,257
0
5,418
17,978
5,287
352
3,234
14,744
0
72,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,069
Gold Earned
47,773
555
Minions Killed
562
0
Camps Cleared
0
2,029,873
Distance Traveled
1,854,494
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,556
608
138
7
0
406,025
6
W
Erlang Shen
10,524
554
93
5
0
463,360
2
L
Serqet
10,691
563
123
6
0
445,778
4
W
Cernunnos
11,322
596
138
7
0
374,385
1
L
Morgan Le Fay
9,565
503
130
7
0
359,737
0
L
Sylvanus
10,280
541
119
6
0
321,305
2
W
Tsukuyomi
12,614
664
159
8
0
391,788
4
W
Kuzenbo
10,053
529
27
1
0
394,315
9
L
Cthulhu
8,616
453
77
4
0
401,363
4
L
Neith
8,621
454
113
6
0
326,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role