Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Airom1
Danzaburou
Level 68
God Stats
33W - 34L
1,522 SR
Queue Stats
261W - 287L
1,507 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DemonStick
Tsukuyomi
Level 82
God Stats
2W - 2L
1,513 SR
Queue Stats
298W - 313L
1,480 Elo+
Party 1
Ra
Ra
dROIDtoo
Ra
Level 138
God Stats
6W - 3L
1,661 SR
Queue Stats
186W - 197L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
iVitaal
Gilgamesh
Level 155
God Stats
13W - 6L
1,730 SR
Queue Stats
327W - 317L
1,498 Elo+
Party 1
Team Averages
Level 114
1,585 SR
1,497 Elo+

VS

Team Averages
Level 149
1,506 SR
1,522 Elo+
Raijin
Raijin
PatriotP22
Raijin
Level 149
God Stats
0W - 1L
1,254 SR
Queue Stats
397W - 368L
1,506 Elo+
Solo
Erlang Shen
Erlang Shen
PaytonPockets
Erlang Shen
Level 138
God Stats
0W - 2L
1,464 SR
Queue Stats
27W - 43L
1,459 Elo+
Party 2
Aphrodite
Aphrodite
TheChiaPet
Aphrodite
Level 147
God Stats
5W - 5L
1,645 SR
Queue Stats
31W - 29L
1,598 Elo+
Solo
Mulan
Mulan
TheGingerNinja23
Mulan
Level 155
God Stats
0W - 1L
1,668 SR
Queue Stats
20W - 26L
1,478 Elo+
Party 2
Hachiman
Hachiman
Whitedangler54
Hachiman
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 183L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 0 / 4
8,164
510
3,340
13,381
8,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Airom1
Danzaburou
14
2 / 2 / 3
7,899
494
8,752
13,275
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tsukuyomi
DemonStick
Tsukuyomi
16
7 / 2 / 5
9,161
573
9,600
13,790
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
5 / 1 / 5
9,636
602
8,454
8,673
2,899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
iVitaal
Gilgamesh
16
6 / 0 / 5
10,747
672
13,264
17,602
13,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
PatriotP22
Raijin
14
1 / 4 / 1
8,114
507
7,396
7,520
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
PaytonPockets
Erlang Shen
12
0 / 6 / 0
7,031
439
4,622
13,973
12,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Aphrodite
TheChiaPet
Aphrodite
13
2 / 2 / 2
8,362
523
8,783
12,436
9,876
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 3
7,658
479
13,485
15,154
7,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
13
0 / 4 / 1
7,235
452
11,523
11,284
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
21
Kills
5
5
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
4
3
W
Danzaburou
Airom1
Danzaburou
2
2
3
1.75
W
Tsukuyomi
DemonStick
Tsukuyomi
7
2
5
4.75
L
Raijin
PatriotP22
Raijin
1
4
1
0.38
L
Erlang Shen
PaytonPockets
Erlang Shen
0
6
0
0
L
Aphrodite
TheChiaPet
Aphrodite
2
2
2
1.5
L
2
5
3
0.7
L
Hachiman
0
4
1
0.13
W
5
1
5
7.5
W
Gilgamesh
iVitaal
Gilgamesh
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,410
Damage
45,809
66,721
Taken
60,367
34,392
Mitigated
36,070
28,653
Healing
19,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,340
736
5,312
4,843
13,381
8,730
0
4,109
9,214
18,842
0
W
Danzaburou
Airom1
Danzaburou
8,752
2,465
0
5,179
13,275
4,597
700
2,342
10,895
0
69,013
W
Tsukuyomi
DemonStick
Tsukuyomi
9,600
1,928
0
4,804
13,790
4,584
8
3,354
10,306
0
57,596
L
Raijin
PatriotP22
Raijin
7,396
831
0
798
7,520
2,574
0
2,454
5,066
58,427
0
L
Erlang Shen
PaytonPockets
Erlang Shen
4,622
1,490
0
2,597
13,973
12,310
0
1,274
12,616
0
42,652
L
Aphrodite
TheChiaPet
Aphrodite
8,783
561
2,221
8,072
12,436
9,876
31
3,546
8,828
28,133
2,708
L
13,485
1,543
0
2,398
15,154
7,485
0
2,771
12,383
0
58,585
L
Hachiman
11,523
5,630
0
3,614
11,284
3,825
0
1,250
10,034
0
66,005
W
8,454
397
1,507
4,321
8,673
2,899
180
3,980
4,387
72,389
3,409
W
Gilgamesh
iVitaal
Gilgamesh
13,264
5,499
0
2,687
17,602
13,582
274
1,207
15,633
74
73,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,607
Gold Earned
38,400
468
Minions Killed
433
0
Camps Cleared
0
1,637,127
Distance Traveled
1,482,885
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,164
510
43
3
0
297,026
8
W
Danzaburou
7,899
494
99
6
0
297,608
0
W
Tsukuyomi
9,161
573
82
5
0
350,869
0
L
Raijin
8,114
507
135
8
0
302,371
8
L
Erlang Shen
7,031
439
78
5
0
247,172
0
L
Aphrodite
8,362
523
42
3
0
328,259
0
L
Mulan
7,658
479
74
5
0
338,349
0
L
Hachiman
7,235
452
104
7
0
266,734
0
W
Ra
9,636
602
136
9
0
352,429
2
W
Gilgamesh
10,747
672
108
7
0
339,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role