Player Matchup

Chang'e
Chang'e
Alphachadasaur
Chang'e
Level 120
God Stats
3W - 2L
1,281 SR
Queue Stats
86W - 83L
1,565 Elo+
Party 1
Bastet
Bastet
GirthyPecker
Bastet
Level 123
God Stats
6W - 3L
1,656 SR
Queue Stats
87W - 86L
1,561 Elo+
Party 1
Geb
Geb
ReudenButz
Geb
Level 44
God Stats
32W - 31L
1,597 SR
Queue Stats
117W - 131L
1,472 Elo+
Solo
Team Averages
Level 96
1,511 SR
1,533 Elo+

VS

Team Averages
Level 103
1,680 SR
1,529 Elo+
Thor
Thor
JoshWNP
Thor
Level 65
God Stats
24W - 15L
1,634 SR
Queue Stats
254W - 265L
1,469 Elo+
Solo
Nox
Nox
OdMcNugget
Nox
Level 129
God Stats
7W - 7L
1,615 SR
Queue Stats
70W - 71L
1,545 Elo+
Party 2
Mulan
Mulan
goPCMR
Mulan
Level 116
God Stats
17W - 7L
1,791 SR
Queue Stats
100W - 97L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
4,470
894
1,697
5,174
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
6
0 / 2 / 0
3,801
760
794
2,299
1,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 0 / 0
3,714
743
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JoshWNP
Thor
10
4 / 0 / 2
5,644
1,129
3,131
3,119
846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 5
5,157
1,031
1,160
1,686
513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
goPCMR
Mulan
9
1 / 1 / 4
5,041
1,008
1,836
3,805
2,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
6
6
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Bastet
0
2
0
0
W
Thor
JoshWNP
Thor
4
0
2
5
W
1
1
5
3.5
L
0
0
0
0
W
Mulan
goPCMR
Mulan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,491
Damage
6,127
7,473
Taken
8,610
2,381
Mitigated
3,497
1,275
Healing
1,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,697
0
160
777
5,174
1,291
0
616
4,460
7,510
0
L
Bastet
794
140
0
338
2,299
1,090
0
237
1,967
0
2,336
W
Thor
JoshWNP
Thor
3,131
533
0
250
3,119
846
509
583
2,346
0
13,353
W
1,160
51
0
250
1,686
513
598
519
1,051
9,442
889
L
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
goPCMR
Mulan
1,836
44
0
1,036
3,805
2,138
377
343
3,304
0
8,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,985
Gold Earned
15,842
18
Minions Killed
66
0
Camps Cleared
0
133,789
Distance Traveled
269,141
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,470
894
13
3
0
79,397
0
L
Bastet
3,801
760
5
1
0
50,605
0
W
Thor
5,644
1,129
29
6
0
104,984
2
W
Nox
5,157
1,031
24
5
0
76,415
0
L
Geb
3,714
743
0
0
0
3,787
0
W
Mulan
5,041
1,008
13
3
0
87,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role