Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Hank-The-Tank917
The Morrigan
Level 157
God Stats
8W - 5L
1,624 SR
Queue Stats
191W - 198L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
seema416
Gilgamesh
Level 143
God Stats
3W - 5L
1,331 SR
Queue Stats
449W - 452L
1,558 Elo+
Solo
Anhur
Anhur
thydarkking
Anhur
Level 130
God Stats
1W - 0L
1,675 SR
Queue Stats
160W - 165L
1,535 Elo+
Solo
Xbalanque
Xbalanque
zCloudcastle
Xbalanque
Level 120
God Stats
10W - 5L
1,616 SR
Queue Stats
297W - 328L
1,499 Elo+
Party 2
Team Averages
Level 128
1,549 SR
1,519 Elo+

VS

Team Averages
Level 156
1,534 SR
1,518 Elo+
Fenrir
Fenrir
Borknut
Fenrir
Level 157
God Stats
0W - 1L
1,347 SR
Queue Stats
75W - 85L
1,548 Elo+
Solo
Tiamat
Tiamat
Diet_Sunkist
Tiamat
Level 155
God Stats
6W - 8L
1,643 SR
Queue Stats
376W - 382L
1,535 Elo+
Solo
Set
Set
Im Zeus Kaiser
Set
Level 167
God Stats
1W - 3L
1,395 SR
Queue Stats
553W - 605L
1,516 Elo+
Solo
Sol
Sol
SuaveAsErkel
Sol
Level 153
God Stats
1W - 3L
1,572 SR
Queue Stats
149W - 176L
1,531 Elo+
Party 1
Chernobog
Chernobog
TheMFnDon
Chernobog
Level 148
God Stats
1W - 1L
1,712 SR
Queue Stats
75W - 79L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 1 / 11
8,264
826
4,045
8,223
8,344
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

The Morrigan
Hank-The-Tank917
The Morrigan
15
5 / 1 / 6
9,121
912
7,001
5,238
2,216
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
seema416
Gilgamesh
16
6 / 1 / 7
9,441
944
6,942
11,715
7,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 11
8,655
866
6,033
10,022
4,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Xbalanque
zCloudcastle
Xbalanque
15
2 / 1 / 10
8,904
890
14,252
9,168
3,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Borknut
Fenrir
14
2 / 5 / 5
8,172
817
4,184
14,506
13,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
15
4 / 3 / 1
8,277
828
8,385
6,594
4,082
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 1
6,666
667
1,362
5,216
2,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 4 / 6
7,791
779
8,085
11,352
7,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
TheMFnDon
Chernobog
14
1 / 3 / 3
7,436
744
4,284
5,531
1,676
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
17
Kills
7
7
Deaths
17
45
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
11
7.5
L
Fenrir
Borknut
Fenrir
2
5
5
0.9
L
Tiamat
4
3
1
1.5
W
The Morrigan
Hank-The-Tank917
The Morrigan
5
1
6
8
L
0
2
1
0.25
L
0
4
6
0.75
L
Chernobog
TheMFnDon
Chernobog
1
3
3
0.83
W
Gilgamesh
seema416
Gilgamesh
6
1
7
9.5
W
2
3
11
2.5
W
Xbalanque
zCloudcastle
Xbalanque
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,273
Damage
26,300
44,366
Taken
43,199
26,515
Mitigated
28,734
16,967
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,045
237
1,294
1,200
8,223
8,344
97
2,426
5,797
6,859
14
L
Fenrir
Borknut
Fenrir
4,184
472
1,737
3,062
14,506
13,679
0
3,724
10,456
0
8,172
L
Tiamat
8,385
387
232
855
6,594
4,082
661
1,589
4,844
22,011
0
W
The Morrigan
Hank-The-Tank917
The Morrigan
7,001
1,217
4,021
1,115
5,238
2,216
1,623
2,031
3,186
21,163
879
L
1,362
361
0
754
5,216
2,134
0
1,487
3,689
0
6,271
L
8,085
2,540
0
3,161
11,352
7,163
192
2,591
8,553
22,994
2,019
L
Chernobog
TheMFnDon
Chernobog
4,284
1,774
249
408
5,531
1,676
324
1,258
4,233
0
20,742
W
Gilgamesh
seema416
Gilgamesh
6,942
1,036
356
2,355
11,715
7,971
1,237
2,922
8,793
0
11,852
W
6,033
3,780
346
1,979
10,022
4,120
102
4,165
5,857
0
18,322
W
Xbalanque
zCloudcastle
Xbalanque
14,252
4,981
2,150
2,151
9,168
3,864
4,303
4,400
4,768
0
30,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,385
Gold Earned
38,342
130
Minions Killed
102
0
Camps Cleared
0
948,206
Distance Traveled
768,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,264
826
10
1
0
198,797
0
L
Fenrir
8,172
817
4
0
0
170,765
0
L
Tiamat
8,277
828
28
3
0
184,364
0
W
The Morrigan
9,121
912
19
2
0
199,359
0
L
Set
6,666
667
12
1
0
81,810
0
L
Sol
7,791
779
42
4
0
156,981
0
L
Chernobog
7,436
744
16
2
0
174,771
0
W
Gilgamesh
9,441
944
15
2
0
189,994
0
W
Anhur
8,655
866
31
3
0
165,962
0
W
Xbalanque
8,904
890
55
6
0
194,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role