Player Matchup

Loki
Loki
Silver III
 
Loki
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver IV
Amphitrite4139
Discordia
Silver IV
Level 149
God Stats
1W - 0L
1,731 SR
Queue Stats
19W - 28L
1,383 MMR
Party 1
Set
Set
Silver II
ELVER000
Set
Silver II
Level 73
God Stats
22W - 27L
1,465 SR
Queue Stats
187W - 187L
1,216 MMR
Solo
Bacchus
Bacchus
Silver IV
Kduff
Bacchus
Silver IV
Level 67
God Stats
3W - 4L
1,549 SR
Queue Stats
18W - 32L
1,331 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,549 SR
1,386 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,407 SR
1,224 MMR
Agni
Agni
Gold V
 
Agni
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver I
LUXE_chester
Ravana
Silver I
Level 123
God Stats
14W - 15L
1,198 SR
Queue Stats
187W - 190L
1,265 MMR
Solo
Freya
Freya
Silver III
MAKE_IT_NASTYKID
Freya
Silver III
Level 134
God Stats
10W - 4L
1,315 SR
Queue Stats
250W - 261L
1,018 MMR
Solo
Bellona
Bellona
Bronze IV
Vichuti
Bellona
Bronze IV
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,170 MMR
Solo
Horus
Horus
Silver II
nicodemusj
Horus
Silver II
Level 155
God Stats
4W - 5L
1,524 SR
Queue Stats
138W - 163L
1,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 2 / 0
8,064
538
6,270
11,977
6,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
 
Cernunnos
11
0 / 6 / 1
6,864
458
1,560
7,769
1,589
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Amphitrite4139
Discordia
14
7 / 1 / 1
9,026
602
11,631
7,453
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
3 / 1 / 2
8,297
553
5,041
11,659
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Kduff
Bacchus
10
1 / 3 / 5
6,966
464
3,740
7,623
5,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MulanKing ArthurVulcanChang'eThanatos

VS

Bans
DanzaburouKaliJanusLancelotHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
2 / 3 / 0
6,409
427
2,794
4,137
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
6
1 / 3 / 2
5,606
374
1,190
4,712
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
6 / 4 / 0
7,202
480
9,264
9,168
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Vichuti
Bellona
12
2 / 3 / 1
7,698
513
8,693
14,484
14,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
10
0 / 2 / 3
7,177
478
3,060
12,943
12,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
11
13
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
0
1.5
W
Cernunnos
 
Cernunnos
0
6
1
0.08
L
Agni
 
Agni
2
3
0
0.67
W
Discordia
Amphitrite4139
Discordia
7
1
1
7.5
W
3
1
2
4
W
Bacchus
Kduff
Bacchus
1
3
5
1.17
L
Ravana
1
3
2
0.67
L
6
4
0
1.5
L
Bellona
Vichuti
Bellona
2
3
1
0.83
L
Horus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,242
Damage
25,001
46,481
Taken
45,444
20,169
Mitigated
33,284
14,673
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,270
998
0
3,144
11,977
6,528
580
98
11,879
186
48,733
W
Cernunnos
 
Cernunnos
1,560
336
0
1,795
7,769
1,589
1,354
3,492
4,023
0
35,185
L
Agni
 
Agni
2,794
399
0
425
4,137
1,297
0
2,971
1,166
26,238
1,068
W
Discordia
Amphitrite4139
Discordia
11,631
885
0
1,560
7,453
2,445
577
2,170
5,283
61,363
0
W
5,041
2,539
0
6,413
11,659
4,415
0
2,630
8,829
0
73,743
W
Bacchus
Kduff
Bacchus
3,740
377
0
1,761
7,623
5,192
0
2,691
4,582
11,641
332
L
Ravana
1,190
636
0
769
4,712
1,556
0
905
3,807
0
13,670
L
9,264
3,305
0
1,813
9,168
3,249
188
2,830
6,338
42,294
1,095
L
Bellona
Vichuti
Bellona
8,693
2,690
0
5,441
14,484
14,342
0
2,542
11,942
0
49,233
L
Horus
3,060
1,226
280
3,319
12,943
12,840
8
6,298
6,645
0
26,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,217
Gold Earned
34,092
354
Minions Killed
280
0
Camps Cleared
0
1,470,584
Distance Traveled
1,141,794
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,064
538
68
5
0
311,169
0
W
Cernunnos
6,864
458
59
4
0
197,810
0
L
Agni
6,409
427
58
4
0
174,273
0
W
Discordia
9,026
602
89
6
0
296,070
0
W
Set
8,297
553
126
8
0
332,340
2
W
Bacchus
6,966
464
12
1
0
333,195
0
L
Ravana
5,606
374
29
2
0
118,634
0
L
Freya
7,202
480
67
4
0
267,944
0
L
Bellona
7,698
513
82
5
0
267,145
4
L
Horus
7,177
478
44
3
0
313,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role