Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Aversivebasher7
Odin
Level 148
God Stats
9W - 20L
1,406 SR
Queue Stats
150W - 209L
1,394 Elo+
Party 1
Medusa
Medusa
IsAyWaSsA9143
Medusa
Level 159
God Stats
5W - 6L
1,500 SR
Queue Stats
390W - 403L
1,468 Elo+
Solo
Pele
Pele
Romes8833
Pele
Level 166
God Stats
1W - 2L
1,443 SR
Queue Stats
178W - 177L
1,539 Elo+
Solo
Aphrodite
Aphrodite
SheldowFirst
Aphrodite
Level 57
God Stats
157W - 199L
1,498 SR
Queue Stats
194W - 250L
1,464 Elo+
Party 1
Team Averages
Level 135
1,469 SR
1,473 Elo+

VS

Team Averages
Level 165
1,527 SR
1,526 Elo+
Xing Tian
Xing Tian
RetainGodly20
Xing Tian
Level 158
God Stats
3W - 0L
1,627 SR
Queue Stats
37W - 17L
1,783 Elo+
Party 2
King Arthur
King Arthur
RetainKobe
King Arthur
Level 198
God Stats
5W - 7L
1,459 SR
Queue Stats
150W - 134L
1,512 Elo+
Party 2
Hun Batz
Hun Batz
fatty_patty_raty
Hun Batz
Level 80
God Stats
7W - 3L
1,650 SR
Queue Stats
62W - 54L
1,433 Elo+
Solo
Bellona
Bellona
guy85
Bellona
Level 231
God Stats
7W - 9L
1,490 SR
Queue Stats
158W - 163L
1,422 Elo+
Solo
Ix Chel
Ix Chel
xXyViniciuSyXx
Ix Chel
Level 159
God Stats
12W - 19L
1,408 SR
Queue Stats
207W - 219L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 4 / 1
7,223
556
5,841
7,842
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 8 / 1
5,550
427
3,860
12,149
3,016
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 4 / 2
6,486
499
9,496
9,694
3,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
14
6 / 4 / 1
7,710
593
7,393
14,015
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
SheldowFirst
Aphrodite
8
1 / 7 / 5
5,998
461
2,711
10,861
6,342
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
RetainGodly20
Xing Tian
12
2 / 3 / 13
7,833
603
8,323
15,579
12,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
RetainKobe
King Arthur
15
7 / 1 / 5
9,322
717
8,532
11,232
8,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 4 / 6
7,534
580
5,882
9,791
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
guy85
Bellona
14
9 / 1 / 4
8,519
655
10,501
10,706
6,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 4
8,094
623
7,314
7,054
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
11
Kills
27
27
Deaths
11
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
1
0.63
L
0
8
1
0.06
L
2
4
2
0.75
W
Xing Tian
RetainGodly20
Xing Tian
2
3
13
2.83
W
King Arthur
RetainKobe
King Arthur
7
1
5
9.5
L
Pele
6
4
1
1.63
L
Aphrodite
SheldowFirst
Aphrodite
1
7
5
0.5
W
5
4
6
2
W
Bellona
guy85
Bellona
9
1
4
11
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,301
Damage
40,552
54,561
Taken
54,362
22,916
Mitigated
32,210
10,960
Healing
14,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,841
568
0
1,179
7,842
4,717
0
3,921
3,921
41,664
0
L
3,860
504
0
1,920
12,149
3,016
0
2,149
10,000
0
32,147
L
9,496
3,414
0
1,181
9,694
3,431
0
1,992
7,702
0
54,235
W
Xing Tian
RetainGodly20
Xing Tian
8,323
533
0
1,747
15,579
12,235
293
1,590
13,975
25,184
0
W
King Arthur
RetainKobe
King Arthur
8,532
1,365
0
2,146
11,232
8,325
18
1,241
9,983
0
61,905
L
Pele
7,393
2,033
0
2,829
14,015
5,410
0
3,957
10,058
0
50,501
L
Aphrodite
SheldowFirst
Aphrodite
2,711
283
2,069
1,782
10,861
6,342
1
3,602
7,259
7,845
0
W
5,882
2,306
0
3,374
9,791
3,001
0
2,386
7,229
0
42,249
W
Bellona
guy85
Bellona
10,501
4,652
0
5,394
10,706
6,148
435
1,996
8,618
0
53,184
W
7,314
373
575
1,367
7,054
2,501
0
1,757
5,023
56,442
1,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
41,302
319
Minions Killed
419
0
Camps Cleared
0
1,271,172
Distance Traveled
1,336,838
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,223
556
91
7
0
243,394
3
L
Odin
5,550
427
57
4
0
249,197
0
L
Medusa
6,486
499
96
7
0
244,424
4
W
Xing Tian
7,833
603
29
2
0
257,534
0
W
King Arthur
9,322
717
116
9
0
238,170
0
L
Pele
7,710
593
66
5
0
298,233
0
L
Aphrodite
5,998
461
9
1
0
235,924
5
W
Hun Batz
7,534
580
66
5
0
286,337
4
W
Bellona
8,519
655
92
7
0
282,329
0
W
Ix Chel
8,094
623
116
9
0
272,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role