Player Matchup

Cernunnos
Cernunnos
Candreine82
Cernunnos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 57L
1,628 Elo+
Party 3
Artio
Artio
Denavar
Artio
Level 8
God Stats
7W - 2L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
F6at10please
Zhong Kui
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 14L
1,789 Elo+
Party 2
Raijin
Raijin
LaneHutsonSZN
Raijin
Level 146
God Stats
9W - 4L
1,645 SR
Queue Stats
191W - 141L
1,624 Elo+
Party 2
Ravana
Ravana
jusean0507
Ravana
Level 38
God Stats
6W - 6L
1,361 SR
Queue Stats
151W - 142L
1,452 Elo+
Solo
Team Averages
Level 70
1,501 SR
1,599 Elo+

VS

Team Averages
Level 36
1,460 SR
1,416 Elo+
Medusa
Medusa
JeffAx3l
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,543 Elo+
Party 1
Chaac
Chaac
JonKroum
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,543 Elo+
Party 1
Sol
Sol
LugoJugadorazo
Sol
Level 12
God Stats
0W - 2L
1,293 SR
Queue Stats
1W - 5L
1,310 Elo+
Party 1
Vulcan
Vulcan
Verstappenmate
Vulcan
Level 87
God Stats
3W - 2L
1,677 SR
Queue Stats
4W - 5L
1,311 Elo+
Party 4
Susano
Susano
ZeusLeftPocket
Susano
Level 24
God Stats
2W - 11L
1,331 SR
Queue Stats
80W - 126L
1,375 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Candreine82
Cernunnos
16
3 / 0 / 4
9,048
603
5,361
6,694
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Denavar
Artio
12
1 / 4 / 6
7,349
490
926
9,800
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Zhong Kui
F6at10please
Zhong Kui
15
4 / 0 / 7
9,002
600
9,582
11,153
7,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

18
8 / 1 / 4
11,119
741
13,073
11,939
5,274
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
jusean0507
Ravana
12
3 / 0 / 6
7,931
529
5,673
7,764
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JeffAx3l
Medusa
13
1 / 4 / 2
7,532
502
4,744
9,879
3,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
JonKroum
Chaac
12
0 / 6 / 1
7,867
524
6,418
14,628
6,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 2
7,189
479
5,919
7,939
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 2 / 1
8,070
538
10,654
6,474
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 1
7,211
481
3,666
13,068
4,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
19
Kills
5
5
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Candreine82
Cernunnos
3
0
4
5
W
Artio
Denavar
Artio
1
4
6
1
W
Zhong Kui
F6at10please
Zhong Kui
4
0
7
7.5
L
Medusa
JeffAx3l
Medusa
1
4
2
0.5
L
Chaac
JonKroum
Chaac
0
6
1
0.08
W
8
1
4
10
L
2
3
2
1
L
0
2
1
0.25
L
2
4
1
0.63
W
Ravana
jusean0507
Ravana
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,615
Damage
31,401
47,350
Taken
51,988
26,358
Mitigated
18,670
23,921
Healing
13,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Candreine82
Cernunnos
5,361
2,330
0
4,698
6,694
2,236
377
1,678
5,016
0
87,950
W
Artio
Denavar
Artio
926
112
120
1,262
9,800
8,167
60
4,047
5,753
4,928
239
W
Zhong Kui
F6at10please
Zhong Kui
9,582
884
0
8,296
11,153
7,533
1,078
6,071
5,082
68,622
971
L
Medusa
JeffAx3l
Medusa
4,744
1,471
0
2,195
9,879
3,283
266
2,116
7,763
0
60,898
L
Chaac
JonKroum
Chaac
6,418
1,039
0
3,279
14,628
6,668
0
8,888
5,740
0
55,539
W
13,073
1,698
62
7,643
11,939
5,274
482
2,389
9,550
89,739
3,834
L
5,919
2,020
0
1,485
7,939
2,175
1,047
3,703
4,236
35,669
0
L
10,654
429
0
1,478
6,474
2,078
0
3,853
2,621
59,540
397
L
3,666
1,219
0
4,944
13,068
4,466
0
4,500
8,568
0
49,743
W
Ravana
jusean0507
Ravana
5,673
958
0
1,840
7,764
3,148
229
2,367
5,397
118
36,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,449
Gold Earned
37,869
492
Minions Killed
486
0
Camps Cleared
0
1,435,633
Distance Traveled
1,501,531
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,048
603
152
10
0
282,600
0
W
Artio
7,349
490
7
0
0
250,430
0
W
Zhong Kui
9,002
600
105
7
0
300,377
0
L
Medusa
7,532
502
99
7
0
277,590
0
L
Chaac
7,867
524
103
7
0
314,852
0
W
Raijin
11,119
741
166
11
0
287,950
2
L
Sol
7,189
479
74
5
0
275,028
0
L
Vulcan
8,070
538
122
8
0
312,649
0
L
Susano
7,211
481
88
6
0
321,412
2
W
Ravana
7,931
529
62
4
0
314,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role