Player Matchup

Izanami
Izanami
Silver IV
Baughindef
Izanami
Silver IV
Level 148
God Stats
0W - 1L
1,148 SR
Queue Stats
35W - 48L
1,261 MMR
Solo
Danzaburou
Danzaburou
Silver I
HansCasablancas
Danzaburou
Silver I
Level 154
God Stats
17W - 12L
1,567 SR
Queue Stats
231W - 260L
1,236 MMR
Solo
Lancelot
Lancelot
Silver I
Pandamanxu
Lancelot
Silver I
Level 128
God Stats
56W - 56L
1,538 SR
Queue Stats
406W - 415L
1,266 MMR
Solo
King Arthur
King Arthur
Silver III
Yungchek
King Arthur
Silver III
Level 152
God Stats
0W - 1L
1,259 SR
Queue Stats
12W - 21L
1,182 MMR
Solo
Merlin
Merlin
Silver IV
xdean-_-40
Merlin
Silver IV
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 110L
1,260 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 142
1,402 SR
1,241 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 171
1,567 SR
1,239 MMR
Sol
Sol
Silver I
Orion3902
Sol
Silver I
Level 157
God Stats
36W - 31L
1,527 SR
Queue Stats
132W - 157L
1,122 MMR
Solo
Thanatos
Thanatos
Silver V
TheUnborn44
Thanatos
Silver V
Level 147
God Stats
8W - 5L
1,428 SR
Queue Stats
55W - 56L
1,256 MMR
Solo
Cthulhu
Cthulhu
Gold V
TiitanDragooOnPC
Cthulhu
Gold V
Level 209
God Stats
11W - 10L
1,594 SR
Queue Stats
509W - 523L
1,124 MMR
Party 1
Scylla
Scylla
Platinum V
Whiskie Mike
Scylla
Platinum V
Level 187
God Stats
9W - 10L
1,493 SR
Queue Stats
222W - 220L
1,442 MMR
Party 1
Charon
Charon
Silver I
animats
Charon
Silver I
Level 157
God Stats
2W - 0L
1,793 SR
Queue Stats
157W - 169L
1,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Baughindef
Izanami
16
2 / 2 / 1
8,964
560
5,015
10,599
3,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
HansCasablancas
Danzaburou
14
1 / 3 / 1
7,834
490
4,180
9,602
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Pandamanxu
Lancelot
15
5 / 3 / 1
8,652
541
9,940
11,411
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
Yungchek
King Arthur
13
1 / 2 / 1
8,141
509
4,396
9,842
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
xdean-_-40
Merlin
13
0 / 0 / 0
7,284
455
687
2,902
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
MedusaThorMulanErlang Shen

VS

Bans
SkadiSurtrAchillesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,156
510
5,949
7,380
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Thanatos
TheUnborn44
Thanatos
15
4 / 3 / 1
8,757
547
6,305
11,877
5,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 2 / 3
9,666
604
8,499
13,604
13,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
17
2 / 0 / 2
9,854
616
3,502
2,802
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
animats
Charon
13
2 / 2 / 5
8,001
500
4,723
9,102
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
9
Kills
10
10
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
Baughindef
Izanami
2
2
1
1.25
L
Danzaburou
HansCasablancas
Danzaburou
1
3
1
0.5
W
0
2
1
0.25
L
Lancelot
Pandamanxu
Lancelot
5
3
1
1.83
W
Thanatos
TheUnborn44
Thanatos
4
3
1
1.5
W
2
2
3
1.75
W
Scylla
2
0
2
3
L
King Arthur
Yungchek
King Arthur
1
2
1
0.75
W
Charon
animats
Charon
2
2
5
2.25
L
Merlin
xdean-_-40
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,218
Damage
28,978
44,356
Taken
44,765
19,872
Mitigated
27,461
10,657
Healing
16,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Baughindef
Izanami
5,015
2,870
0
3,894
10,599
3,995
0
6,823
3,698
0
72,942
L
Danzaburou
HansCasablancas
Danzaburou
4,180
1,612
0
2,267
9,602
2,951
0
3,914
5,413
0
59,834
W
5,949
1,495
0
3,425
7,380
1,936
996
0
7,380
61,047
556
L
Lancelot
Pandamanxu
Lancelot
9,940
1,173
0
3,015
11,411
4,400
0
5,472
5,831
0
65,094
W
Thanatos
TheUnborn44
Thanatos
6,305
1,858
0
8,321
11,877
5,079
0
0
11,877
0
69,616
W
8,499
689
0
3,210
13,604
13,685
140
672
12,932
64,057
1,507
W
Scylla
3,502
407
0
484
2,802
839
0
315
2,407
83,343
1,322
L
King Arthur
Yungchek
King Arthur
4,396
759
0
1,026
9,842
7,585
0
3,996
5,187
0
52,062
W
Charon
animats
Charon
4,723
717
0
840
9,102
5,922
528
248
8,810
27,067
2,316
L
Merlin
xdean-_-40
Merlin
687
0
0
455
2,902
941
0
986
1,916
42,913
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,875
Gold Earned
44,434
528
Minions Killed
543
0
Camps Cleared
0
1,506,646
Distance Traveled
1,617,680
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,964
560
145
9
0
294,375
0
L
Danzaburou
7,834
490
82
5
0
320,481
2
W
Sol
8,156
510
100
6
0
294,578
4
L
Lancelot
8,652
541
94
6
0
399,692
0
W
Thanatos
8,757
547
100
6
0
368,724
1
W
Cthulhu
9,666
604
140
9
0
266,189
0
W
Scylla
9,854
616
169
11
0
361,633
5
L
King Arthur
8,141
509
105
7
0
273,163
4
W
Charon
8,001
500
34
2
0
326,556
0
L
Merlin
7,284
455
102
6
0
218,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role