Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
ArdamaxKeylogger
Scylla
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 41L
1,667 Elo+
Party 1
Bastet
Bastet
FeikArg
Bastet
Level 141
God Stats
12W - 11L
1,558 SR
Queue Stats
233W - 304L
1,414 Elo+
Solo
Rama
Rama
Zerocliff
Rama
Level 144
God Stats
1W - 1L
1,304 SR
Queue Stats
49W - 35L
1,577 Elo+
Party 1
Yemoja
Yemoja
magnata1993
Yemoja
Level 112
God Stats
3W - 2L
1,500 SR
Queue Stats
89W - 43L
1,648 Elo+
Party 1
Team Averages
Level 139
1,472 SR
1,561 Elo+

VS

Team Averages
Level 149
1,544 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ArcanaMace
Janus
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
137W - 120L
1,525 Elo+
Party 2
Yemoja
Yemoja
LeSims
Yemoja
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,454 Elo+
Solo
Cu Chulainn
Cu Chulainn
Paulinhu162
Cu Chulainn
Level 158
God Stats
2W - 2L
1,718 SR
Queue Stats
275W - 245L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 0 / 7
7,204
1,201
8,378
5,243
4,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 1 / 4
7,821
1,304
6,948
3,129
1,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
FeikArg
Bastet
12
3 / 4 / 4
6,727
1,121
6,729
6,255
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Rama
10
1 / 2 / 6
6,416
1,069
3,105
4,221
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
11
0 / 2 / 8
6,582
1,097
2,423
6,276
5,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 3 / 4
6,217
1,036
2,848
6,856
2,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
 
Discordia
6
0 / 1 / 1
4,866
811
683
1,482
466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
13
1 / 2 / 1
6,025
1,004
3,223
5,585
1,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
LeSims
Yemoja
12
1 / 2 / 5
5,838
973
4,123
7,071
5,225
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
Paulinhu162
Cu Chulainn
10
2 / 4 / 5
6,042
1,007
8,268
8,401
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
12
Kills
7
9
Deaths
12
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
7
5.5
L
Danzaburou
 
Danzaburou
3
3
4
1.67
L
Discordia
 
Discordia
0
1
1
0.5
L
Janus
1
2
1
0.75
W
6
1
4
8
W
Bastet
FeikArg
Bastet
3
4
4
1.25
L
Yemoja
LeSims
Yemoja
1
2
5
1.75
L
Cu Chulainn
Paulinhu162
Cu Chulainn
2
4
5
1.13
W
Rama
1
2
6
2
W
Yemoja
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,583
Damage
19,145
25,124
Taken
29,395
15,314
Mitigated
14,872
9,760
Healing
8,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,378
396
814
2,154
5,243
4,515
105
1,578
3,571
20,074
0
L
Danzaburou
 
Danzaburou
2,848
917
407
1,331
6,856
2,443
0
4,641
2,060
0
8,888
L
Discordia
 
Discordia
683
0
289
229
1,482
466
0
1,010
403
2,446
0
L
Janus
3,223
34
477
1,273
5,585
1,813
0
4,012
1,373
13,179
0
W
6,948
156
1,093
1,271
3,129
1,249
480
749
2,380
11,861
0
W
Bastet
FeikArg
Bastet
6,729
1,219
0
319
6,255
2,608
192
1,584
4,671
0
11,943
L
Yemoja
LeSims
Yemoja
4,123
761
2,901
1,189
7,071
5,225
0
4,162
2,703
7,252
163
L
Cu Chulainn
Paulinhu162
Cu Chulainn
8,268
1,716
0
670
8,401
4,925
0
2,824
5,316
0
14,359
W
Rama
3,105
2,536
85
640
4,221
1,655
628
1,956
2,245
0
11,683
W
Yemoja
2,423
542
2,350
1,034
6,276
5,287
265
2,014
4,262
5,900
508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,750
Gold Earned
28,988
89
Minions Killed
62
0
Camps Cleared
0
663,116
Distance Traveled
506,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,204
1,201
27
5
0
156,190
0
L
Danzaburou
6,217
1,036
8
1
0
99,711
0
L
Discordia
4,866
811
2
0
0
35,380
0
L
Janus
6,025
1,004
22
4
0
134,060
0
W
Scylla
7,821
1,304
14
2
0
151,367
0
W
Bastet
6,727
1,121
14
2
0
123,299
0
L
Yemoja
5,838
973
8
1
0
114,482
0
L
Cu Chulainn
6,042
1,007
22
4
0
122,962
0
W
Rama
6,416
1,069
25
4
0
102,364
0
W
Yemoja
6,582
1,097
9
2
0
129,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role