Player Matchup

Sobek
Sobek
LethalLeo
Sobek
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,264 Elo+
Party 2
Ra
Ra
Noncorde1
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,264 Elo+
Party 2
Kali
Kali
OmegaManX3
Kali
Level 69
God Stats
0W - 3L
1,282 SR
Queue Stats
7W - 13L
1,280 Elo+
Party 2
Hercules
Hercules
Valstar88
Hercules
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,264 Elo+
Party 2
Artemis
Artemis
icewall
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,264 Elo+
Party 2
Team Averages
Level 34
1,456 SR
1,267 Elo+

VS

Team Averages
Level 56
1,490 SR
1,484 Elo+
Horus
Horus
Gmoney30k
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,378 Elo+
Party 1
Lancelot
Lancelot
Potcher2Kill
Lancelot
Level 65
God Stats
20W - 17L
1,504 SR
Queue Stats
61W - 53L
1,498 Elo+
Party 1
Thoth
Thoth
Simplymangler
Thoth
Level 101
God Stats
2W - 4L
1,220 SR
Queue Stats
161W - 147L
1,549 Elo+
Party 1
Athena
Athena
Smiling_Fool
Athena
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 65L
1,464 Elo+
Party 1
Izanami
Izanami
mokanshashokan
Izanami
Level 30
God Stats
3W - 1L
1,725 SR
Queue Stats
16W - 13L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LethalLeo
Sobek
7
0 / 6 / 0
4,935
449
1,585
8,440
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 9 / 0
4,990
454
2,517
7,131
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
4,638
422
2,840
8,905
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
Valstar88
Hercules
7
0 / 8 / 0
4,569
415
4,776
8,608
4,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
icewall
Artemis
8
0 / 4 / 0
4,631
421
2,731
5,062
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gmoney30k
Horus
11
4 / 0 / 5
7,116
647
4,789
8,875
4,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
Potcher2Kill
Lancelot
12
10 / 1 / 3
7,525
684
6,235
9,639
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
9 / 0 / 5
8,125
739
7,321
3,991
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
10
2 / 0 / 6
6,870
625
2,257
6,432
4,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 0 / 2
8,067
733
7,202
4,966
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
53
1
Kills
32
32
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
Gmoney30k
Horus
4
0
5
6.5
L
Sobek
LethalLeo
Sobek
0
6
0
0
L
1
9
0
0.11
L
0
5
0
0
W
Lancelot
Potcher2Kill
Lancelot
10
1
3
11.5
W
9
0
5
11.5
W
Athena
2
0
6
5
L
Hercules
Valstar88
Hercules
0
8
0
0
L
Artemis
icewall
Artemis
0
4
0
0
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,449
Damage
27,804
38,146
Taken
33,903
16,694
Mitigated
15,864
3,901
Healing
11,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Gmoney30k
Horus
4,789
2,346
70
2,868
8,875
4,648
462
642
7,835
0
27,823
L
Sobek
LethalLeo
Sobek
1,585
241
0
1,505
8,440
5,547
0
550
7,848
7,042
0
L
2,517
602
12
418
7,131
1,506
0
4,718
1,835
21,235
0
L
2,840
1,238
0
518
8,905
3,490
0
2,195
6,458
0
23,895
W
Lancelot
Potcher2Kill
Lancelot
6,235
1,138
0
4,106
9,639
3,894
0
1,503
8,080
0
52,031
W
7,321
170
0
991
3,991
1,054
571
1,298
2,693
37,078
562
W
Athena
2,257
455
0
464
6,432
4,682
56
1,155
5,277
20,378
2,535
L
Hercules
Valstar88
Hercules
4,776
2,080
0
994
8,608
4,982
0
832
7,375
0
12,454
L
Artemis
icewall
Artemis
2,731
1,624
0
454
5,062
1,169
0
286
4,776
0
22,509
W
7,202
5,520
0
3,214
4,966
1,586
1,462
151
4,815
0
63,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,763
Gold Earned
37,703
126
Minions Killed
338
0
Camps Cleared
0
986,895
Distance Traveled
1,117,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,116
647
56
5
0
195,647
0
L
Sobek
4,935
449
5
0
0
231,957
0
L
Ra
4,990
454
31
3
0
187,040
0
L
Kali
4,638
422
39
4
0
179,882
0
W
Lancelot
7,525
684
77
7
0
282,617
0
W
Thoth
8,125
739
62
6
0
245,734
0
W
Athena
6,870
625
39
4
0
209,304
0
L
Hercules
4,569
415
14
1
0
209,090
0
L
Artemis
4,631
421
37
3
0
178,926
0
W
Izanami
8,067
733
104
9
0
183,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role