Player Matchup

Merlin
Merlin
Silver II
KDangelo77
Merlin
Silver II
Level 198
God Stats
4W - 5L
1,533 SR
Queue Stats
276W - 305L
1,128 MMR
Solo
Charybdis
Charybdis
Silver II
SergeantWayne
Charybdis
Silver II
Level 127
God Stats
9W - 1L
1,666 SR
Queue Stats
69W - 72L
1,102 MMR
Solo
Sylvanus
Sylvanus
Silver II
reedollaz
Sylvanus
Silver II
Level 68
God Stats
3W - 6L
1,251 SR
Queue Stats
102W - 112L
1,095 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
thejokersweapon
Erlang Shen
Silver II
Level 159
God Stats
2W - 3L
1,321 SR
Queue Stats
287W - 311L
1,090 MMR
Solo
Bastet
Bastet
Silver III
wrathilepsy
Bastet
Silver III
Level 158
God Stats
56W - 42L
1,615 SR
Queue Stats
291W - 330L
1,068 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,477 SR
1,096 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,414 SR
1,064 MMR
Heimdallr
Heimdallr
Silver II
BornOplol
Heimdallr
Silver II
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 192L
1,156 MMR
Solo
Lancelot
Lancelot
Bronze I
KreepyNator_6
Lancelot
Bronze I
Level 148
God Stats
1W - 7L
1,268 SR
Queue Stats
204W - 251L
668 MMR
Solo
Tiamat
Tiamat
Silver II
Wolftherebel
Tiamat
Silver II
Level 107
God Stats
9W - 24L
1,508 SR
Queue Stats
430W - 454L
1,158 MMR
Solo
King Arthur
King Arthur
Silver II
img0j0
King Arthur
Silver II
Level 93
God Stats
12W - 7L
1,449 SR
Queue Stats
139W - 148L
1,186 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
lil_noodle_179
Kuzenbo
Silver I
Level 155
God Stats
4W - 11L
1,345 SR
Queue Stats
236W - 255L
1,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KDangelo77
Merlin
16
3 / 0 / 3
9,803
516
8,185
9,033
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
SergeantWayne
Charybdis
18
8 / 0 / 4
11,797
621
15,444
11,535
5,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
reedollaz
Sylvanus
14
1 / 1 / 12
10,074
530
5,559
16,601
15,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Erlang Shen
thejokersweapon
Erlang Shen
16
0 / 0 / 5
9,665
509
7,457
15,886
14,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
16
1 / 1 / 4
9,241
486
7,457
16,510
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
ArachneAthenaNu WaMedusa

VS

Bans
LokiAresCthulhuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BornOplol
Heimdallr
15
0 / 1 / 0
8,588
452
5,735
7,007
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
KreepyNator_6
Lancelot
12
1 / 2 / 0
7,765
409
1,911
10,173
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
14
1 / 3 / 0
8,571
451
7,885
10,525
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
img0j0
King Arthur
16
0 / 3 / 2
9,756
513
14,502
20,700
18,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 4 / 1
7,850
413
6,993
15,689
16,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
13
Kills
2
2
Deaths
13
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BornOplol
Heimdallr
0
1
0
0
W
Merlin
KDangelo77
Merlin
3
0
3
4.5
L
Lancelot
KreepyNator_6
Lancelot
1
2
0
0.5
W
Charybdis
SergeantWayne
Charybdis
8
0
4
10
L
Tiamat
1
3
0
0.33
L
King Arthur
img0j0
King Arthur
0
3
2
0.33
L
0
4
1
0.13
W
Sylvanus
reedollaz
Sylvanus
1
1
12
7
W
Erlang Shen
thejokersweapon
Erlang Shen
0
0
5
2.5
W
Bastet
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,102
Damage
37,026
69,565
Taken
64,094
45,199
Mitigated
48,400
33,761
Healing
12,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BornOplol
Heimdallr
5,735
2,415
0
2,472
7,007
2,684
501
424
6,583
0
70,654
W
Merlin
KDangelo77
Merlin
8,185
735
446
2,134
9,033
3,572
1,108
4,902
4,131
66,201
1,391
L
Lancelot
KreepyNator_6
Lancelot
1,911
362
0
2,499
10,173
4,368
154
2,163
8,010
0
55,175
W
Charybdis
SergeantWayne
Charybdis
15,444
9,145
0
5,773
11,535
5,137
945
1,575
9,960
0
101,285
L
Tiamat
7,885
868
0
2,310
10,525
5,820
104
3,652
6,873
56,647
371
L
King Arthur
img0j0
King Arthur
14,502
1,215
0
3,369
20,700
18,712
0
2,227
18,473
0
75,576
L
6,993
2,175
0
1,843
15,689
16,816
22
5,179
10,510
27,625
0
W
Sylvanus
reedollaz
Sylvanus
5,559
1,642
6,445
7,021
16,601
15,106
478
4,467
12,134
28,808
0
W
Erlang Shen
thejokersweapon
Erlang Shen
7,457
3,445
0
7,548
15,886
14,804
1,742
640
15,246
0
61,765
W
Bastet
7,457
1,629
0
4,394
16,510
6,580
3
3,881
12,629
0
89,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,580
Gold Earned
42,530
542
Minions Killed
479
0
Camps Cleared
0
1,775,810
Distance Traveled
1,722,686
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,588
452
122
6
0
351,075
4
W
Merlin
9,803
516
108
6
0
311,549
4
L
Lancelot
7,765
409
84
4
0
281,205
0
W
Charybdis
11,797
621
170
9
0
349,328
4
L
Tiamat
8,571
451
109
6
0
361,140
1
L
King Arthur
9,756
513
127
7
0
378,106
0
L
Kuzenbo
7,850
413
37
2
0
351,160
5
W
Sylvanus
10,074
530
45
2
0
331,931
2
W
Erlang Shen
9,665
509
99
5
0
365,256
2
W
Bastet
9,241
486
120
6
0
417,746
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role