Player Matchup

King Arthur
King Arthur
Caboose14
King Arthur
Level 48
God Stats
3W - 1L
1,734 SR
Queue Stats
37W - 34L
1,339 Elo+
Party 1
Sol
Sol
Jaggernaut95
Sol
Level 88
God Stats
25W - 30L
1,303 SR
Queue Stats
109W - 83L
1,346 Elo+
Party 1
Cupid
Cupid
franxo89
Cupid
Level 175
God Stats
9W - 2L
1,641 SR
Queue Stats
86W - 90L
1,438 Elo+
Solo
Loki
Loki
polarttt
Loki
Level 88
God Stats
22W - 18L
1,563 SR
Queue Stats
270W - 267L
1,486 Elo+
Solo
Bacchus
Bacchus
shadowmagyk
Bacchus
Level 20
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 19L
1,395 Elo+
Party 1
Team Averages
Level 84
1,548 SR
1,401 Elo+

VS

Team Averages
Level 133
1,467 SR
1,532 Elo+
Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
ItsManu_121
Serqet
Level 99
God Stats
5W - 7L
1,466 SR
Queue Stats
325W - 321L
1,478 Elo+
Solo
Artemis
Artemis
StromRanger
Artemis
Level 139
God Stats
91W - 64L
1,561 SR
Queue Stats
265W - 246L
1,447 Elo+
Solo
Discordia
Discordia
VelmaDink
Discordia
Level 146
God Stats
0W - 2L
1,307 SR
Queue Stats
42W - 51L
1,504 Elo+
Party 2
Artio
Artio
kissmemorewowo
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caboose14
King Arthur
8
0 / 2 / 1
5,009
501
4,743
10,786
6,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 1 / 2
5,603
560
2,290
6,364
1,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
franxo89
Cupid
10
4 / 1 / 3
5,984
598
4,793
5,381
1,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Loki
11
4 / 2 / 4
5,905
591
4,937
6,996
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
shadowmagyk
Bacchus
9
2 / 0 / 6
5,857
586
3,460
8,365
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 1
6,414
641
5,452
10,932
8,955
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serqet
8
0 / 3 / 1
4,728
473
1,452
7,621
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
StromRanger
Artemis
8
1 / 3 / 0
4,759
476
5,470
4,825
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Discordia
VelmaDink
Discordia
11
1 / 2 / 0
6,103
610
4,154
3,102
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 3 / 1
4,592
459
2,101
7,297
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
5
6
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
1
1
3.5
W
King Arthur
Caboose14
King Arthur
0
2
1
0.25
L
Serqet
0
3
1
0.17
W
2
1
2
3
L
Artemis
StromRanger
Artemis
1
3
0
0.33
L
Discordia
VelmaDink
Discordia
1
2
0
0.5
W
Cupid
franxo89
Cupid
4
1
3
5.5
L
0
3
1
0.17
W
Loki
4
2
4
3
W
Bacchus
shadowmagyk
Bacchus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,223
Damage
18,629
37,892
Taken
33,777
18,009
Mitigated
17,899
11,687
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,452
1,859
0
5,447
10,932
8,955
0
0
10,932
0
38,676
W
King Arthur
Caboose14
King Arthur
4,743
753
0
2,015
10,786
6,603
0
0
10,786
0
25,996
L
Serqet
1,452
569
0
3,800
7,621
2,238
0
288
7,333
0
29,042
W
2,290
775
0
1,993
6,364
1,536
0
3,146
3,218
31,349
0
L
Artemis
StromRanger
Artemis
5,470
3,164
0
795
4,825
1,394
0
2,191
2,634
0
25,502
L
Discordia
VelmaDink
Discordia
4,154
225
0
526
3,102
974
0
1,573
1,529
42,888
845
W
Cupid
franxo89
Cupid
4,793
2,604
636
2,360
5,381
1,392
312
1,270
3,943
0
35,602
L
2,101
130
0
2,506
7,297
4,338
0
1,698
5,599
9,614
0
W
Loki
4,937
1,746
0
3,158
6,996
1,914
0
556
6,440
0
41,609
W
Bacchus
shadowmagyk
Bacchus
3,460
412
0
1,525
8,365
6,564
261
1,283
6,968
13,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,358
Gold Earned
26,596
263
Minions Killed
251
0
Camps Cleared
0
1,014,766
Distance Traveled
943,697
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,414
641
68
7
0
184,820
0
W
King Arthur
5,009
501
48
5
0
178,234
1
L
Serqet
4,728
473
64
6
0
198,376
0
W
Sol
5,603
560
64
6
0
201,632
0
L
Artemis
4,759
476
32
3
0
168,737
0
L
Discordia
6,103
610
77
8
0
198,111
0
W
Cupid
5,984
598
66
7
0
178,512
1
L
Artio
4,592
459
10
1
0
193,653
0
W
Loki
5,905
591
67
7
0
230,751
0
W
Bacchus
5,857
586
18
2
0
225,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role