Player Matchup

Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver IV
D0dolff
Chronos
Silver IV
Level 149
God Stats
3W - 7L
1,153 SR
Queue Stats
70W - 100L
1,049 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
Gwynbleidd24
Cu Chulainn
Silver III
Level 56
God Stats
9W - 3L
1,745 SR
Queue Stats
155W - 177L
1,007 MMR
Solo
Artio
Artio
Silver III
LinaInveres
Artio
Silver III
Level 156
God Stats
62W - 72L
1,436 SR
Queue Stats
345W - 369L
1,033 MMR
Solo
Anhur
Anhur
Bronze I
Yurrdd
Anhur
Bronze I
Level 49
God Stats
1W - 1L
1,720 SR
Queue Stats
50W - 73L
1,011 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,511 SR
1,120 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,521 SR
1,178 MMR
Cerberus
Cerberus
Bronze I
 
Cerberus
Bronze I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver III
AlvaroGoro95
Ullr
Silver III
Level 154
God Stats
0W - 2L
1,542 SR
Queue Stats
80W - 95L
984 MMR
Party 1
Ra
Ra
Silver III
Messi_Stru
Ra
Silver III
Level 67
God Stats
3W - 4L
1,551 SR
Queue Stats
46W - 59L
1,114 MMR
Solo
Bastet
Bastet
Silver II
TRUFAMOVICH
Bastet
Silver II
Level 64
God Stats
1W - 3L
1,497 SR
Queue Stats
44W - 52L
1,189 MMR
Party 1
King Arthur
King Arthur
Silver II
quericoaprietas
King Arthur
Silver II
Level 102
God Stats
12W - 13L
1,516 SR
Queue Stats
449W - 472L
1,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
4 / 0 / 3
9,217
614
6,663
10,582
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
D0dolff
Chronos
16
7 / 0 / 2
10,012
667
8,562
6,277
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
Gwynbleidd24
Cu Chulainn
15
2 / 0 / 4
9,570
638
4,124
8,451
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

10
3 / 0 / 3
7,683
512
2,187
9,992
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Yurrdd
Anhur
15
3 / 0 / 2
9,085
606
7,924
5,776
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
MulanCthulhuAo KuangAresZeus

VS

Bans
ThanatosErlang ShenArachneMedusaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 6 / 0
5,998
400
5,667
13,086
3,398
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 0
6,661
444
2,947
6,948
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 6 / 0
7,152
477
1,954
9,007
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
9
0 / 3 / 0
5,941
396
1,157
8,236
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
quericoaprietas
King Arthur
12
0 / 3 / 0
6,807
454
2,864
9,174
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
19
Kills
0
0
Deaths
19
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
3
5.5
L
Cerberus
 
Cerberus
0
6
0
0
L
0
1
0
0
W
Chronos
D0dolff
Chronos
7
0
2
8
W
Cu Chulainn
Gwynbleidd24
Cu Chulainn
2
0
4
4
W
3
0
3
4.5
L
0
6
0
0
L
Bastet
0
3
0
0
W
Anhur
Yurrdd
Anhur
3
0
2
4
L
King Arthur
quericoaprietas
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,460
Damage
14,589
41,078
Taken
46,451
19,974
Mitigated
16,180
15,539
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,663
1,688
0
2,266
10,582
4,747
0
2,754
7,828
0
80,383
L
Cerberus
 
Cerberus
5,667
792
0
2,912
13,086
3,398
0
2,171
10,333
31,482
799
L
2,947
1,051
0
1,157
6,948
2,224
0
1,724
5,224
0
53,420
W
Chronos
D0dolff
Chronos
8,562
1,737
0
2,364
6,277
2,398
1,291
1,509
4,768
77,986
2,483
W
Cu Chulainn
Gwynbleidd24
Cu Chulainn
4,124
289
0
2,788
8,451
4,988
751
886
7,565
4,544
61,323
W
2,187
403
173
3,975
9,992
5,843
0
2,166
7,826
5,261
260
L
1,954
45
374
2,012
9,007
2,905
0
5,394
3,403
50,466
0
L
Bastet
1,157
522
0
3,573
8,236
1,918
0
928
7,084
0
29,488
W
Anhur
Yurrdd
Anhur
7,924
3,337
0
3,973
5,776
1,998
1,075
860
4,916
0
66,238
L
King Arthur
quericoaprietas
King Arthur
2,864
392
0
764
9,174
5,735
0
488
8,634
0
48,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,567
Gold Earned
32,559
477
Minions Killed
388
0
Camps Cleared
0
1,643,067
Distance Traveled
1,249,256
25
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,217
614
128
9
0
380,860
0
L
Cerberus
5,998
400
66
4
0
217,525
0
L
Ullr
6,661
444
81
5
0
254,637
2
W
Chronos
10,012
667
116
8
0
329,064
1
W
Cu Chulainn
9,570
638
113
8
0
301,761
0
W
Artio
7,683
512
4
0
0
331,924
24
L
Ra
7,152
477
109
7
0
257,541
0
L
Bastet
5,941
396
55
4
0
249,016
0
W
Anhur
9,085
606
116
8
0
299,458
0
L
King Arthur
6,807
454
77
5
0
270,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role