Player Matchup

Nike
Nike
Harryyyyyyy2482
Nike
Level 145
God Stats
9W - 2L
1,972 SR
Queue Stats
203W - 194L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
Lethal Grief
Baron Samedi
Level 84
God Stats
2W - 0L
1,749 SR
Queue Stats
51W - 57L
1,451 Elo+
Solo
Rama
Rama
PiMpDadyGAT0R
Rama
Level 157
God Stats
3W - 2L
1,627 SR
Queue Stats
61W - 64L
1,575 Elo+
Party 1
Erlang Shen
Erlang Shen
Rodriguez100
Erlang Shen
Level 135
God Stats
3W - 0L
1,586 SR
Queue Stats
27W - 27L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
aC NinjaTurtle
Kuzenbo
Level 122
God Stats
3W - 1L
1,697 SR
Queue Stats
41W - 30L
1,600 Elo+
Party 1
Team Averages
Level 129
1,726 SR
1,524 Elo+

VS

Team Averages
Level 92
1,688 SR
1,524 Elo+
Loki
Loki
PhamIsComp
Loki
Level 85
God Stats
13W - 9L
1,611 SR
Queue Stats
236W - 213L
1,513 Elo+
Solo
Hercules
Hercules
SleepingPuma
Hercules
Level 83
God Stats
8W - 8L
1,680 SR
Queue Stats
211W - 195L
1,547 Elo+
Party 2
Ullr
Ullr
Ubiquitylation
Ullr
Level 152
God Stats
2W - 5L
1,439 SR
Queue Stats
250W - 238L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
ZombieAviator
Zhong Kui
Level 24
God Stats
10W - 7L
1,950 SR
Queue Stats
46W - 61L
1,502 Elo+
Party 2
Ra
Ra
batouttahelll
Ra
Level 117
God Stats
6W - 5L
1,761 SR
Queue Stats
60W - 51L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,514
655
8,232
9,669
6,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Lethal Grief
Baron Samedi
11
3 / 5 / 4
6,767
521
5,111
7,602
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 3
7,772
598
6,177
8,181
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Rodriguez100
Erlang Shen
13
4 / 1 / 6
7,787
599
6,778
10,153
5,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
4 / 1 / 5
7,403
569
5,580
9,606
11,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
7,330
564
7,538
8,206
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
SleepingPuma
Hercules
13
2 / 3 / 1
7,396
569
5,497
13,082
9,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 1 / 2
6,870
528
4,153
9,584
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
ZombieAviator
Zhong Kui
9
1 / 6 / 4
5,939
457
4,561
8,768
8,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
4 / 3 / 3
8,082
622
7,189
8,919
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
15
Kills
12
12
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
W
Baron Samedi
Lethal Grief
Baron Samedi
3
5
4
1
L
4
2
4
3
W
1
3
3
0.83
W
Erlang Shen
Rodriguez100
Erlang Shen
4
1
6
7
L
Hercules
SleepingPuma
Hercules
2
3
1
0.83
L
1
1
2
2
L
Zhong Kui
ZombieAviator
Zhong Kui
1
6
4
0.5
W
4
1
5
6.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,878
Damage
28,938
45,211
Taken
48,559
29,431
Mitigated
27,488
14,385
Healing
16,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,232
828
0
4,297
9,669
6,303
0
1,049
8,620
0
69,029
W
Baron Samedi
Lethal Grief
Baron Samedi
5,111
112
486
1,407
7,602
3,294
0
3,467
3,773
27,705
0
L
7,538
1,541
0
3,316
8,206
2,689
0
2,171
6,005
0
58,041
W
6,177
5,183
0
2,577
8,181
2,889
1,131
779
7,402
0
66,393
W
Erlang Shen
Rodriguez100
Erlang Shen
6,778
4,041
0
3,218
10,153
5,853
0
3,029
6,934
0
50,528
L
Hercules
SleepingPuma
Hercules
5,497
1,539
0
3,810
13,082
9,981
0
0
13,082
3,412
49,096
L
4,153
1,112
0
3,032
9,584
2,809
0
125
9,459
0
52,244
L
Zhong Kui
ZombieAviator
Zhong Kui
4,561
630
0
1,098
8,768
8,881
0
4,291
4,209
12,527
0
W
5,580
2,237
0
2,400
9,606
11,092
0
3,500
5,795
21,102
0
L
7,189
473
456
4,304
8,919
3,128
0
3,472
5,113
56,364
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,243
Gold Earned
35,617
414
Minions Killed
436
0
Camps Cleared
0
1,263,766
Distance Traveled
1,235,347
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,514
655
132
10
0
255,007
0
W
Baron Samedi
6,767
521
59
5
0
222,286
6
L
Loki
7,330
564
95
7
0
265,603
6
W
Rama
7,772
598
128
10
0
223,685
2
W
Erlang Shen
7,787
599
73
6
0
312,380
2
L
Hercules
7,396
569
108
8
0
246,703
6
L
Ullr
6,870
528
96
7
0
231,176
2
L
Zhong Kui
5,939
457
11
1
0
213,842
0
W
Kuzenbo
7,403
569
22
2
0
250,408
0
L
Ra
8,082
622
126
10
0
278,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role