Player Matchup

Hachiman
Hachiman
Diamond I
Avensz
Hachiman
Diamond I
Level 222
God Stats
25W - 5L
2,014 SR
Queue Stats
302W - 94L
2,160 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
Iifewater
Sun Wukong
Diamond I
Level 108
God Stats
1W - 1L
1,692 SR
Queue Stats
372W - 188L
2,343 MMR
Party 1
Atlas
Atlas
Diamond I
Rumįa
Atlas
Diamond I
Level 116
God Stats
15W - 6L
1,874 SR
Queue Stats
218W - 101L
2,369 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,860 SR
2,291 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,484 SR
1,318 MMR
Nike
Nike
Bronze III
Gopi2811
Nike
Bronze III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Bronze IV
Sduque01804
Kukulkan
Bronze IV
Level 86
God Stats
1W - 4L
1,234 SR
Queue Stats
17W - 38L
1,036 MMR
Party 2
Cerberus
Cerberus
Bronze III
pedgar106
Cerberus
Bronze III
Level 154
God Stats
0W - 2L
1,718 SR
Queue Stats
12W - 20L
1,419 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Avensz
Hachiman
14
5 / 1 / 2
8,978
898
11,270
7,843
2,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
Iifewater
Sun Wukong
14
2 / 0 / 5
8,543
854
9,122
9,992
7,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Rumįa
Atlas
14
1 / 0 / 7
8,106
811
7,301
8,998
8,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
SerqetHerculesKuzenboBacchusAchilles

VS

Bans
AphroditeMedusaHorusVulcanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
1 / 1 / 0
7,992
799
6,921
11,071
10,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Kukulkan
Sduque01804
Kukulkan
13
0 / 3 / 1
7,260
726
4,351
7,089
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
pedgar106
Cerberus
12
0 / 4 / 0
6,930
693
5,381
12,070
8,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
8
Kills
1
1
Deaths
8
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Avensz
Hachiman
5
1
2
6
L
Nike
1
1
0
1
W
Sun Wukong
Iifewater
Sun Wukong
2
0
5
4.5
W
Atlas
Rumįa
Atlas
1
0
7
4.5
L
Kukulkan
Sduque01804
Kukulkan
0
3
1
0.17
L
Cerberus
pedgar106
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,693
Damage
16,653
26,833
Taken
30,230
18,493
Mitigated
20,503
7,667
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Avensz
Hachiman
11,270
7,534
0
2,788
7,843
2,785
1,494
2,535
4,948
0
35,016
L
Nike
6,921
525
0
561
11,071
10,118
0
2,386
8,655
590
19,074
W
Sun Wukong
Iifewater
Sun Wukong
9,122
1,885
0
2,293
9,992
7,485
0
4,094
5,369
0
33,467
W
Atlas
Rumįa
Atlas
7,301
3,272
0
2,586
8,998
8,223
0
3,066
5,492
22,101
434
L
Kukulkan
Sduque01804
Kukulkan
4,351
214
0
982
7,089
2,045
0
1,058
5,997
17,448
0
L
Cerberus
pedgar106
Cerberus
5,381
317
0
2,616
12,070
8,340
0
3,766
8,292
20,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,627
Gold Earned
22,182
146
Minions Killed
109
0
Camps Cleared
0
557,123
Distance Traveled
521,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,978
898
68
7
0
183,282
0
L
Nike
7,992
799
31
3
0
166,210
0
W
Sun Wukong
8,543
854
54
5
0
198,537
0
W
Atlas
8,106
811
24
2
0
175,304
0
L
Kukulkan
7,260
726
35
4
0
184,750
0
L
Cerberus
6,930
693
43
4
0
170,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role