Player Matchup

Geb
Geb
HotPocket1247
Geb
Level 62
God Stats
54W - 50L
1,570 SR
Queue Stats
201W - 252L
1,405 Elo+
Party 2
Nu Wa
Nu Wa
Johnyboy2nd
Nu Wa
Level 67
God Stats
69W - 47L
1,634 SR
Queue Stats
239W - 229L
1,530 Elo+
Solo
Martichoras
Martichoras
LuxCrowd
Martichoras
Level 149
God Stats
3W - 3L
1,696 SR
Queue Stats
235W - 219L
1,483 Elo+
Solo
Charybdis
Charybdis
Makai79
Charybdis
Level 101
God Stats
1W - 4L
1,139 SR
Queue Stats
58W - 107L
1,331 Elo+
Party 2
Ao Kuang
Ao Kuang
Pathogen106
Ao Kuang
Level 57
God Stats
5W - 15L
1,157 SR
Queue Stats
36W - 82L
1,317 Elo+
Party 2
Team Averages
Level 87
1,439 SR
1,413 Elo+

VS

Team Averages
Level 99
1,710 SR
1,598 Elo+
Jing Wei
Jing Wei
GlazedNut
Jing Wei
Level 97
God Stats
0W - 1L
1,819 SR
Queue Stats
3W - 2L
1,829 Elo+
Party 1
Freya
Freya
HashEra8896
Freya
Level 147
God Stats
4W - 3L
1,901 SR
Queue Stats
285W - 276L
1,483 Elo+
Solo
Hercules
Hercules
UdidWHATson
Hercules
Level 89
God Stats
1W - 1L
1,728 SR
Queue Stats
125W - 120L
1,523 Elo+
Solo
Lancelot
Lancelot
Waterman187359
Lancelot
Level 99
God Stats
6W - 5L
1,601 SR
Queue Stats
90W - 100L
1,420 Elo+
Solo
Ymir
Ymir
Yomoto69
Ymir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
6,863
490
4,999
11,066
6,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 1 / 4
8,070
576
8,446
3,302
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
LuxCrowd
Martichoras
12
2 / 5 / 1
7,738
553
6,179
9,126
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
Makai79
Charybdis
13
2 / 2 / 4
7,378
527
7,611
6,421
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ao Kuang
Pathogen106
Ao Kuang
15
5 / 0 / 1
8,300
593
4,749
8,077
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GlazedNut
Jing Wei
10
1 / 3 / 3
5,929
424
5,247
7,882
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 2 / 1
7,663
547
3,207
10,353
3,970
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
UdidWHATson
Hercules
13
4 / 3 / 2
7,763
555
5,909
11,707
8,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Lancelot
2
0 / 1 / 0
4,243
303
249
2,479
544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
11
4 / 2 / 1
7,152
511
5,804
12,435
8,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
11
Kills
10
10
Deaths
11
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
GlazedNut
Jing Wei
1
3
3
0.83
L
1
2
1
0.75
W
0
2
4
1
W
2
1
4
4
W
Martichoras
LuxCrowd
Martichoras
2
5
1
0.5
W
Charybdis
Makai79
Charybdis
2
2
4
2
W
Ao Kuang
Pathogen106
Ao Kuang
5
0
1
5.5
L
Hercules
UdidWHATson
Hercules
4
3
2
1.67
L
Lancelot
0
1
0
0
L
Ymir
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,984
Damage
20,416
37,992
Taken
44,856
15,637
Mitigated
24,517
11,441
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
GlazedNut
Jing Wei
5,247
4,358
0
1,212
7,882
2,451
0
3,516
4,366
0
29,542
L
3,207
1,043
0
2,853
10,353
3,970
0
2,927
7,426
60,563
1,221
W
4,999
665
1,264
2,866
11,066
6,424
54
3,294
7,732
28,007
0
W
8,446
2,316
0
1,206
3,302
773
836
1,277
1,895
54,617
1,761
W
Martichoras
LuxCrowd
Martichoras
6,179
2,479
0
1,847
9,126
3,181
0
153
8,933
0
41,811
W
Charybdis
Makai79
Charybdis
7,611
2,736
0
2,240
6,421
2,096
469
2,059
4,262
0
52,840
W
Ao Kuang
Pathogen106
Ao Kuang
4,749
1,456
0
2,018
8,077
3,163
0
1,653
6,304
62,947
2,370
L
Hercules
UdidWHATson
Hercules
5,909
2,274
0
4,284
11,707
8,922
0
3,400
8,307
0
41,908
L
Lancelot
249
0
0
490
2,479
544
0
1,843
636
0
3,115
L
Ymir
5,804
1,534
0
2,130
12,435
8,630
0
6,459
5,976
26,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,349
Gold Earned
32,750
402
Minions Killed
295
0
Camps Cleared
0
1,306,132
Distance Traveled
1,139,732
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,929
424
49
4
0
296,542
0
L
Freya
7,663
547
127
9
0
281,370
0
W
Geb
6,863
490
37
3
0
293,317
0
W
Nu Wa
8,070
576
86
6
0
261,208
4
W
Martichoras
7,738
553
80
6
0
192,864
0
W
Charybdis
7,378
527
96
7
0
241,276
0
W
Ao Kuang
8,300
593
103
7
0
317,467
0
L
Hercules
7,763
555
79
6
0
243,759
2
L
Lancelot
4,243
303
10
1
0
44,814
0
L
Ymir
7,152
511
30
2
0
273,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role