Player Matchup

Hun Batz
Hun Batz
Platinum III
 
Hun Batz
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Diamond IV
 
Ullr
Diamond IV
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Platinum II
MattKirk
Raijin
Platinum II
Level 154
God Stats
2W - 0L
1,844 SR
Queue Stats
55W - 35L
1,865 MMR
Party 2
Amaterasu
Amaterasu
Diamond IV
MrMoriton
Amaterasu
Diamond IV
Level 163
God Stats
49W - 14L
1,785 SR
Queue Stats
193W - 171L
1,946 MMR
Party 1
Cabrakan
Cabrakan
Platinum I
Mìdas
Cabrakan
Platinum I
Level 159
God Stats
1W - 1L
1,293 SR
Queue Stats
181W - 162L
1,899 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,585 SR
1,742 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,489 SR
1,829 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum I
LUCIFERQ8_
Charon
Platinum I
Level 195
God Stats
0W - 1L
1,248 SR
Queue Stats
51W - 44L
1,882 MMR
Solo
Tiamat
Tiamat
Diamond V
Neyouno
Tiamat
Diamond V
Level 167
God Stats
1W - 8L
1,348 SR
Queue Stats
782W - 780L
1,884 MMR
Solo
Arachne
Arachne
Platinum I
RiCENiNJA
Arachne
Platinum I
Level 69
God Stats
11W - 11L
1,697 SR
Queue Stats
206W - 208L
1,941 MMR
Solo
Ne Zha
Ne Zha
Platinum I
ne_zils
Ne Zha
Platinum I
Level 129
God Stats
13W - 11L
1,650 SR
Queue Stats
327W - 313L
1,939 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
9 / 0 / 2
7,221
722
7,255
6,981
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
 
Ullr
12
4 / 2 / 1
6,452
645
4,940
5,811
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
MattKirk
Raijin
12
3 / 0 / 2
6,287
629
2,741
3,749
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
MrMoriton
Amaterasu
11
0 / 1 / 3
6,240
624
5,552
7,800
7,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
Mìdas
Cabrakan
10
0 / 0 / 5
5,745
575
2,768
7,238
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
Erlang ShenPoseidonKuzenboIx Chel

VS

Bans
AresMedusaAo KuangRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 3 / 0
5,617
562
3,905
5,625
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Charon
LUCIFERQ8_
Charon
8
0 / 2 / 1
5,183
518
3,102
6,270
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Neyouno
Tiamat
9
0 / 3 / 0
4,906
491
3,377
4,293
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
RiCENiNJA
Arachne
9
0 / 6 / 2
4,909
491
4,645
10,885
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ne Zha
ne_zils
Ne Zha
10
1 / 2 / 0
5,786
579
3,670
9,030
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
16
Kills
3
3
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
0
2
10
W
Ullr
 
Ullr
4
2
1
2.25
L
Anhur
 
Anhur
2
3
0
0.67
L
Charon
LUCIFERQ8_
Charon
0
2
1
0.25
W
Raijin
MattKirk
Raijin
3
0
2
4
W
Amaterasu
MrMoriton
Amaterasu
0
1
3
1.5
W
Cabrakan
Mìdas
Cabrakan
0
0
5
2.5
L
Tiamat
Neyouno
Tiamat
0
3
0
0
L
Arachne
RiCENiNJA
Arachne
0
6
2
0.17
L
Ne Zha
ne_zils
Ne Zha
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,256
Damage
18,699
31,579
Taken
36,103
18,717
Mitigated
15,855
8,120
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,255
3,754
0
934
6,981
2,606
0
340
6,623
0
57,549
W
Ullr
 
Ullr
4,940
2,182
0
1,118
5,811
1,812
0
573
5,238
0
46,561
L
Anhur
 
Anhur
3,905
2,081
0
1,600
5,625
1,583
0
514
5,111
0
35,537
L
Charon
LUCIFERQ8_
Charon
3,102
738
0
2,119
6,270
3,939
0
1,785
4,383
11,196
0
W
Raijin
MattKirk
Raijin
2,741
169
0
750
3,749
1,139
0
2,383
1,040
47,575
865
W
Amaterasu
MrMoriton
Amaterasu
5,552
1,735
0
3,062
7,800
7,124
0
0
7,800
6,534
33,284
W
Cabrakan
Mìdas
Cabrakan
2,768
442
0
2,256
7,238
6,036
0
2,555
4,399
17,729
1,755
L
Tiamat
Neyouno
Tiamat
3,377
308
0
654
4,293
2,276
0
2,284
1,837
31,647
0
L
Arachne
RiCENiNJA
Arachne
4,645
3,053
0
3,826
10,885
3,059
35
609
10,197
0
30,534
L
Ne Zha
ne_zils
Ne Zha
3,670
1,653
0
1,726
9,030
4,998
0
700
7,824
0
35,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,945
Gold Earned
26,401
401
Minions Killed
288
0
Camps Cleared
0
1,030,076
Distance Traveled
954,580
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,221
722
94
9
0
248,483
3
W
Ullr
6,452
645
87
9
0
184,063
0
L
Anhur
5,617
562
74
7
0
172,435
0
L
Charon
5,183
518
14
1
0
205,647
2
W
Raijin
6,287
629
105
11
0
201,797
1
W
Amaterasu
6,240
624
82
8
0
197,534
0
W
Cabrakan
5,745
575
33
3
0
198,199
0
L
Tiamat
4,906
491
86
9
0
205,365
0
L
Arachne
4,909
491
41
4
0
188,193
0
L
Ne Zha
5,786
579
73
7
0
182,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role