Player Matchup

Artio
Artio
 
Artio
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BBRUCE
Cerberus
Level 76
God Stats
3W - 7L
1,149 SR
Queue Stats
335W - 358L
1,405 Elo+
Solo
Baba Yaga
Baba Yaga
LuxInTheDarkSide
Baba Yaga
Level 83
God Stats
1W - 0L
1,700 SR
Queue Stats
7W - 7L
1,443 Elo+
Solo
Loki
Loki
sjatoba
Loki
Level 144
God Stats
17W - 14L
1,579 SR
Queue Stats
488W - 494L
1,450 Elo+
Solo
Team Averages
Level 115
1,486 SR
1,460 Elo+

VS

Team Averages
Level 92
1,574 SR
1,422 Elo+
Hera
Hera
DuuHkrl
Hera
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,198 Elo+
Party 1
Nemesis
Nemesis
LordDamian99
Nemesis
Level 152
God Stats
3W - 1L
1,859 SR
Queue Stats
76W - 73L
1,523 Elo+
Solo
Charybdis
Charybdis
Mtzi_xit
Charybdis
Level 79
God Stats
7W - 3L
1,740 SR
Queue Stats
143W - 148L
1,527 Elo+
Solo
Janus
Janus
rengoku9081
Janus
Level 67
God Stats
7W - 15L
1,271 SR
Queue Stats
125W - 138L
1,465 Elo+
Solo
Sylvanus
Sylvanus
zLevandoski
Sylvanus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 0 / 0
8,746
625
7,141
12,847
8,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
 
Sol
13
2 / 2 / 0
7,399
529
7,244
8,900
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cerberus
BBRUCE
Cerberus
12
2 / 2 / 4
7,274
520
3,960
11,502
7,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Baba Yaga
14
4 / 1 / 2
8,545
610
6,729
4,224
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
sjatoba
Loki
13
2 / 1 / 3
7,577
541
3,303
10,642
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
DuuHkrl
Hera
11
0 / 5 / 1
5,911
422
2,242
6,726
1,802
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
LordDamian99
Nemesis
12
1 / 2 / 0
6,549
468
7,878
12,707
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Mtzi_xit
Charybdis
12
2 / 2 / 2
7,113
508
9,442
8,972
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 2 / 1
6,252
447
3,780
6,248
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
zLevandoski
Sylvanus
11
2 / 1 / 2
7,057
504
3,145
9,187
6,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
6
6
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
0
1
W
Sol
 
Sol
2
2
0
1
W
Cerberus
BBRUCE
Cerberus
2
2
4
2
L
Hera
DuuHkrl
Hera
0
5
1
0.1
L
Nemesis
LordDamian99
Nemesis
1
2
0
0.5
W
Baba Yaga
4
1
2
5
L
Charybdis
Mtzi_xit
Charybdis
2
2
2
1.5
L
1
2
1
0.75
W
Loki
sjatoba
Loki
2
1
3
3.5
L
Sylvanus
zLevandoski
Sylvanus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,377
Damage
26,487
48,115
Taken
43,840
21,421
Mitigated
15,908
20,469
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,141
1,241
0
6,122
12,847
8,145
0
0
12,847
56,968
1,646
W
Sol
 
Sol
7,244
2,485
0
3,238
8,900
2,009
1,892
850
8,010
50,539
3,456
W
Cerberus
BBRUCE
Cerberus
3,960
312
0
4,143
11,502
7,096
0
4,209
7,159
22,638
0
L
Hera
DuuHkrl
Hera
2,242
409
0
0
6,726
1,802
0
4,540
2,186
27,602
759
L
Nemesis
LordDamian99
Nemesis
7,878
3,917
0
3,179
12,707
3,673
17
6,290
5,691
0
43,383
W
Baba Yaga
6,729
30
0
1,142
4,224
1,020
0
2,703
1,425
47,260
2,099
L
Charybdis
Mtzi_xit
Charybdis
9,442
5,240
0
1,368
8,972
2,152
0
5,531
2,895
0
57,841
L
3,780
252
0
627
6,248
1,754
0
2,197
4,051
43,550
1,208
W
Loki
sjatoba
Loki
3,303
583
0
5,824
10,642
3,151
420
998
9,604
0
49,487
L
Sylvanus
zLevandoski
Sylvanus
3,145
836
3,584
3,971
9,187
6,527
0
4,566
4,377
16,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,541
Gold Earned
32,882
454
Minions Killed
356
0
Camps Cleared
0
1,302,536
Distance Traveled
1,268,897
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,746
625
122
9
0
241,488
2
W
Sol
7,399
529
107
8
0
261,429
1
W
Cerberus
7,274
520
50
4
0
282,486
1
L
Hera
5,911
422
52
4
0
252,040
4
L
Nemesis
6,549
468
86
6
0
262,974
3
W
Baba Yaga
8,545
610
93
7
0
243,989
0
L
Charybdis
7,113
508
99
7
0
240,773
1
L
Janus
6,252
447
86
6
0
273,445
0
W
Loki
7,577
541
82
6
0
273,144
0
L
Sylvanus
7,057
504
33
2
0
239,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role