Player Matchup

Achilles
Achilles
Beowulftime
Achilles
Level 141
God Stats
17W - 13L
1,633 SR
Queue Stats
288W - 278L
1,535 Elo+
Solo
Nike
Nike
BioStrife88
Nike
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 26L
1,576 Elo+
Solo
Ne Zha
Ne Zha
Miwaii
Ne Zha
Level 149
God Stats
25W - 35L
1,360 SR
Queue Stats
105W - 110L
1,615 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheMorribin
Tsukuyomi
Level 143
God Stats
7W - 3L
1,502 SR
Queue Stats
402W - 346L
1,598 Elo+
Solo
Scylla
Scylla
cbake2
Scylla
Level 158
God Stats
5W - 1L
1,802 SR
Queue Stats
295W - 258L
1,595 Elo+
Solo
Team Averages
Level 139
1,559 SR
1,584 Elo+

VS

Team Averages
Level 165
1,634 SR
1,546 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Petey569
Cthulhu
Level 214
God Stats
1W - 1L
1,594 SR
Queue Stats
94W - 99L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
TheAvenger73
Sylvanus
Level 161
God Stats
8W - 7L
1,694 SR
Queue Stats
44W - 51L
1,528 Elo+
Party 1
Tsukuyomi
Tsukuyomi
frenchiesss8768
Tsukuyomi
Level 115
God Stats
0W - 1L
1,898 SR
Queue Stats
145W - 83L
1,591 Elo+
Solo
Apollo
Apollo
pooopiecrap
Apollo
Level 159
God Stats
2W - 4L
1,485 SR
Queue Stats
26W - 29L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Beowulftime
Achilles
13
5 / 2 / 4
7,431
531
10,605
12,602
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
0 / 2 / 2
7,510
536
7,957
15,952
7,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
Miwaii
Ne Zha
12
2 / 1 / 7
7,851
561
4,329
8,268
5,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
TheMorribin
Tsukuyomi
15
4 / 2 / 3
8,328
595
8,695
12,137
4,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
cbake2
Scylla
15
5 / 0 / 2
8,533
610
7,556
5,613
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 4 / 0
6,459
461
6,132
9,292
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Petey569
Cthulhu
13
1 / 2 / 1
7,557
540
13,968
17,699
14,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
TheAvenger73
Sylvanus
14
3 / 3 / 1
7,291
521
5,396
11,283
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
frenchiesss8768
Tsukuyomi
7
1 / 2 / 0
5,525
395
3,195
4,361
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
13
2 / 5 / 1
7,659
547
3,969
10,322
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
7
7
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
0
0
W
Achilles
Beowulftime
Achilles
5
2
4
3.5
W
0
2
2
0.5
W
Ne Zha
Miwaii
Ne Zha
2
1
7
5.5
L
Cthulhu
Petey569
Cthulhu
1
2
1
0.75
L
Sylvanus
TheAvenger73
Sylvanus
3
3
1
1.17
W
Tsukuyomi
TheMorribin
Tsukuyomi
4
2
3
2.75
W
Scylla
cbake2
Scylla
5
0
2
6
L
Tsukuyomi
frenchiesss8768
Tsukuyomi
1
2
0
0.5
L
Apollo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,142
Damage
32,660
54,572
Taken
52,957
25,293
Mitigated
27,468
16,443
Healing
17,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,132
1,638
0
3,322
9,292
1,959
0
2,145
7,147
52,594
0
W
Achilles
Beowulftime
Achilles
10,605
3,657
0
3,429
12,602
6,576
0
6,408
6,194
0
45,826
W
7,957
764
0
5,718
15,952
7,763
453
10,939
5,013
0
48,736
W
Ne Zha
Miwaii
Ne Zha
4,329
835
0
2,224
8,268
5,424
0
3,610
4,658
0
28,117
L
Cthulhu
Petey569
Cthulhu
13,968
2,063
0
7,847
17,699
14,894
0
1,253
15,581
63,427
0
L
Sylvanus
TheAvenger73
Sylvanus
5,396
1,554
267
3,012
11,283
6,896
0
2,923
8,320
41,466
16,889
W
Tsukuyomi
TheMorribin
Tsukuyomi
8,695
2,321
0
4,158
12,137
4,025
9
1,198
10,939
0
60,495
W
Scylla
cbake2
Scylla
7,556
925
0
914
5,613
1,505
0
3,112
2,501
73,602
0
L
Tsukuyomi
frenchiesss8768
Tsukuyomi
3,195
816
0
908
4,361
1,141
0
1,235
3,126
0
21,034
L
Apollo
3,969
2,541
0
2,190
10,322
2,578
0
0
10,322
0
48,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
34,491
422
Minions Killed
426
0
Camps Cleared
0
1,521,642
Distance Traveled
1,223,929
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,459
461
100
7
0
259,779
0
W
Achilles
7,431
531
60
4
0
328,973
0
W
Nike
7,510
536
99
7
0
249,340
1
W
Ne Zha
7,851
561
29
2
0
333,531
5
L
Cthulhu
7,557
540
104
7
0
273,911
0
L
Sylvanus
7,291
521
85
6
0
269,167
3
W
Tsukuyomi
8,328
595
95
7
0
306,076
6
W
Scylla
8,533
610
139
10
0
303,722
0
L
Tsukuyomi
5,525
395
35
3
0
143,459
0
L
Apollo
7,659
547
102
7
0
277,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role