Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
firegodly22
Cthulhu
Level 68
God Stats
11W - 12L
1,292 SR
Queue Stats
829W - 819L
1,453 Elo+
Solo
Discordia
Discordia
jojo554
Discordia
Level 110
God Stats
50W - 47L
1,536 SR
Queue Stats
338W - 367L
1,467 Elo+
Solo
Thanatos
Thanatos
killzfordayzz
Thanatos
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 15L
1,779 Elo+
Solo
Team Averages
Level 109
1,466 SR
1,540 Elo+

VS

Team Averages
Level 94
1,459 SR
1,442 Elo+
Chang'e
Chang'e
GooeyArsYearning
Chang'e
Level 86
God Stats
58W - 50L
1,465 SR
Queue Stats
318W - 305L
1,412 Elo+
Solo
Thanatos
Thanatos
KSI Cody 7
Thanatos
Level 129
God Stats
81W - 98L
1,496 SR
Queue Stats
364W - 401L
1,396 Elo+
Solo
Bacchus
Bacchus
MadameLeota83
Bacchus
Level 86
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 18L
1,563 Elo+
Solo
Anhur
Anhur
ozkaynaks
Anhur
Level 85
God Stats
2W - 8L
1,242 SR
Queue Stats
475W - 477L
1,395 Elo+
Solo
Anubis
Anubis
professorsmoak
Anubis
Level 84
God Stats
55W - 32L
1,592 SR
Queue Stats
551W - 548L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 1 / 4
9,251
1,156
3,982
4,151
1,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
14
1 / 3 / 7
8,356
1,045
7,208
6,628
1,755
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Cthulhu
firegodly22
Cthulhu
15
3 / 0 / 8
9,179
1,147
8,880
4,559
3,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
jojo554
Discordia
15
4 / 0 / 7
9,303
1,163
7,169
3,151
867
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
killzfordayzz
Thanatos
15
6 / 0 / 8
9,983
1,248
12,686
5,778
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Team 1 Tickets

337

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,044
881
0
0
0
Thanatos
KSI Cody 7
Thanatos
13
1 / 4 / 1
8,397
1,050
2,655
8,952
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bacchus
12
0 / 1 / 1
8,068
1,009
3,197
12,584
13,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
ozkaynaks
Anhur
14
1 / 6 / 3
8,235
1,029
5,505
12,356
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 6 / 1
8,747
1,093
9,876
10,403
4,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
17
Kills
4
4
Deaths
17
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
4
5
W
Neith
 
Neith
1
3
7
1.5
L
0
0
0
0
L
Thanatos
KSI Cody 7
Thanatos
1
4
1
0.38
L
Bacchus
0
1
1
0.5
W
Cthulhu
firegodly22
Cthulhu
3
0
8
7
W
Discordia
jojo554
Discordia
4
0
7
7.5
W
Thanatos
killzfordayzz
Thanatos
6
0
8
10
L
Anhur
ozkaynaks
Anhur
1
6
3
0.42
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,925
Damage
21,233
24,267
Taken
44,295
9,516
Mitigated
25,384
9,270
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,982
403
1,082
1,173
4,151
1,858
0
2,300
1,851
27,075
1,890
W
Neith
 
Neith
7,208
3,514
0
734
6,628
1,755
0
3,309
3,319
0
19,260
L
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
KSI Cody 7
Thanatos
2,655
215
0
2,712
8,952
3,227
0
4,263
4,568
0
20,226
L
Bacchus
3,197
382
0
1,170
12,584
13,299
0
5,922
6,363
6,956
0
W
Cthulhu
firegodly22
Cthulhu
8,880
27
0
420
4,559
3,535
0
2,354
2,205
17,757
0
W
Discordia
jojo554
Discordia
7,169
533
186
1,120
3,151
867
0
1,852
1,299
19,578
0
W
Thanatos
killzfordayzz
Thanatos
12,686
4,238
0
4,555
5,778
1,501
0
3,258
2,520
0
18,686
L
Anhur
ozkaynaks
Anhur
5,505
3,627
0
1,455
12,356
4,397
0
4,288
8,028
0
17,824
L
9,876
183
0
1,258
10,403
4,461
0
4,491
5,641
39,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,072
Gold Earned
40,491
159
Minions Killed
135
6
Camps Cleared
5
805,804
Distance Traveled
608,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,251
1,156
72
9
0
157,940
0
W
Neith
8,356
1,045
18
2
0
131,797
0
L
Chang'e
7,044
881
0
0
0
0
0
L
Thanatos
8,397
1,050
35
4
4
150,383
0
L
Bacchus
8,068
1,009
10
1
1
179,989
0
W
Cthulhu
9,179
1,147
28
4
0
161,865
0
W
Discordia
9,303
1,163
27
3
3
167,631
0
W
Thanatos
9,983
1,248
14
2
3
186,571
0
L
Anhur
8,235
1,029
19
2
0
121,985
0
L
Anubis
8,747
1,093
71
9
0
155,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role