Player Matchup

Bacchus
Bacchus
AlexTheGrower420
Bacchus
Level 65
God Stats
29W - 16L
1,624 SR
Queue Stats
472W - 482L
1,470 Elo+
Party 1
Cupid
Cupid
BLITZpdm
Cupid
Level 32
God Stats
21W - 30L
1,531 SR
Queue Stats
170W - 217L
1,386 Elo+
Party 1
Ah Puch
Ah Puch
ChaoszFilmsz
Ah Puch
Level 86
God Stats
10W - 6L
1,969 SR
Queue Stats
373W - 338L
1,530 Elo+
Solo
Neith
Neith
LilBarn1312
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,662 Elo+
Party 1
Fenrir
Fenrir
arma_333_letale
Fenrir
Level 91
God Stats
46W - 60L
1,470 SR
Queue Stats
777W - 811L
1,444 Elo+
Party 1
Team Averages
Level 56
1,619 SR
1,498 Elo+

VS

Team Averages
Level 104
1,503 SR
1,464 Elo+
Freya
Freya
AlexS__S
Freya
Level 135
God Stats
16W - 23L
1,487 SR
Queue Stats
585W - 586L
1,435 Elo+
Solo
Sol
Sol
ChrisAlex2101
Sol
Level 65
God Stats
3W - 1L
1,726 SR
Queue Stats
90W - 94L
1,420 Elo+
Solo
Nemesis
Nemesis
Relax_YourDone74
Nemesis
Level 127
God Stats
8W - 12L
1,406 SR
Queue Stats
299W - 289L
1,470 Elo+
Solo
King Arthur
King Arthur
tkdluke
King Arthur
Level 146
God Stats
4W - 10L
1,423 SR
Queue Stats
208W - 211L
1,441 Elo+
Solo
Cthulhu
Cthulhu
wxrriorv
Cthulhu
Level 45
God Stats
5W - 2L
1,475 SR
Queue Stats
85W - 56L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,186
519
3,178
7,587
5,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
BLITZpdm
Cupid
6
0 / 6 / 0
4,134
413
1,008
6,224
1,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
ChaoszFilmsz
Ah Puch
11
0 / 1 / 0
5,988
599
2,492
3,605
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 4 / 1
4,185
419
1,298
5,592
1,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
2 / 1 / 1
5,230
523
3,383
7,717
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AlexS__S
Freya
10
3 / 1 / 6
6,420
642
5,996
5,520
1,827
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 1
5,972
597
1,353
4,570
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 0
5,550
555
2,426
6,394
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
tkdluke
King Arthur
12
3 / 1 / 0
7,224
722
3,170
5,577
3,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
wxrriorv
Cthulhu
9
5 / 0 / 2
6,168
617
6,087
5,942
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
13
14
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Freya
AlexS__S
Freya
3
1
6
6
L
1
2
0
0.5
L
Cupid
BLITZpdm
Cupid
0
6
0
0
L
Ah Puch
ChaoszFilmsz
Ah Puch
0
1
0
0
W
0
1
1
0.5
L
0
4
1
0.13
W
2
0
0
2
L
2
1
1
2.5
W
King Arthur
tkdluke
King Arthur
3
1
0
3
W
Cthulhu
wxrriorv
Cthulhu
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,359
Damage
19,032
30,725
Taken
28,003
11,658
Mitigated
12,696
6,310
Healing
12,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
AlexS__S
Freya
5,996
2,091
79
2,978
5,520
1,827
310
1,368
4,152
32,616
683
L
3,178
93
0
2,126
7,587
5,160
0
3,997
3,357
17,181
0
L
Cupid
BLITZpdm
Cupid
1,008
570
198
1,150
6,224
1,602
0
4,230
1,790
0
15,647
L
Ah Puch
ChaoszFilmsz
Ah Puch
2,492
0
0
1,028
3,605
1,047
0
1,311
2,294
40,760
333
W
1,353
114
0
2,638
4,570
1,012
0
1,525
2,815
36,685
306
L
1,298
557
0
350
5,592
1,380
0
0
5,592
0
12,278
W
2,426
675
0
3,878
6,394
1,970
0
771
5,540
0
30,284
L
3,383
537
0
1,458
7,717
2,469
0
3,009
4,605
0
21,844
W
King Arthur
tkdluke
King Arthur
3,170
119
0
973
5,577
3,763
0
0
5,577
0
45,766
W
Cthulhu
wxrriorv
Cthulhu
6,087
655
55
1,763
5,942
4,124
28
1,625
4,317
24,840
1,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,723
Gold Earned
31,334
199
Minions Killed
323
0
Camps Cleared
0
1,011,608
Distance Traveled
1,033,366
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,420
642
45
5
0
174,875
3
L
Bacchus
5,186
519
28
3
0
223,430
0
L
Cupid
4,134
413
24
2
0
164,171
0
L
Ah Puch
5,988
599
89
9
0
223,417
4
W
Sol
5,972
597
72
7
0
202,066
0
L
Neith
4,185
419
18
2
0
167,103
0
W
Nemesis
5,550
555
69
7
0
248,423
2
L
Fenrir
5,230
523
40
4
0
233,487
0
W
King Arthur
7,224
722
88
9
0
201,348
0
W
Cthulhu
6,168
617
49
5
0
206,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role