Player Matchup

Izanami
Izanami
Akinthebear
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,312 Elo+
Party 1
Raijin
Raijin
CptBonesaw
Raijin
Level 55
God Stats
0W - 2L
1,250 SR
Queue Stats
8W - 16L
1,251 Elo+
Party 1
Arachne
Arachne
LeninRKB
Arachne
Level 50
God Stats
4W - 9L
1,458 SR
Queue Stats
113W - 142L
1,395 Elo+
Solo
Ix Chel
Ix Chel
happtf33t
Ix Chel
Level 48
God Stats
3W - 4L
1,368 SR
Queue Stats
93W - 106L
1,403 Elo+
Solo
Terra
Terra
jackielegz567
Terra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,138 Elo+
Party 1
Team Averages
Level 43
1,415 SR
1,300 Elo+

VS

Team Averages
Level 69
1,612 SR
1,464 Elo+
Izanami
Izanami
Angryd1nglberry
Izanami
Level 77
God Stats
92W - 68L
1,546 SR
Queue Stats
173W - 179L
1,395 Elo+
Party 2
Kali
Kali
Fredex2471
Kali
Level 69
God Stats
6W - 3L
1,679 SR
Queue Stats
189W - 185L
1,531 Elo+
Party 2
Aphrodite
Aphrodite
Frey65
Aphrodite
Level 86
God Stats
4W - 3L
1,620 SR
Queue Stats
24W - 23L
1,580 Elo+
Solo
Nut
Nut
HerFavMistak3
Nut
Level 69
God Stats
4W - 1L
1,668 SR
Queue Stats
19W - 26L
1,442 Elo+
Solo
Surtr
Surtr
LTMITCH10
Surtr
Level 44
God Stats
2W - 1L
1,547 SR
Queue Stats
7W - 9L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akinthebear
Izanami
7
0 / 6 / 0
4,440
444
2,356
7,376
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
CptBonesaw
Raijin
9
1 / 4 / 0
5,191
519
1,788
6,944
1,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
LeninRKB
Arachne
8
0 / 2 / 0
4,578
458
1,737
4,975
1,379
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
happtf33t
Ix Chel
11
3 / 1 / 0
6,324
632
7,008
3,270
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 3 / 0
4,610
461
1,228
9,996
3,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 5
6,415
642
9,885
5,002
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
2 / 2 / 2
5,502
550
2,922
7,142
2,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Frey65
Aphrodite
10
4 / 0 / 5
6,617
662
4,965
5,335
2,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
3 / 0 / 0
7,125
713
3,388
4,850
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Surtr
LTMITCH10
Surtr
10
1 / 2 / 0
5,587
559
1,107
8,846
3,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
4
Kills
16
16
Deaths
4
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
Akinthebear
Izanami
0
6
0
0
W
6
0
5
8.5
L
Raijin
CptBonesaw
Raijin
1
4
0
0.25
W
2
2
2
1.5
W
Aphrodite
Frey65
Aphrodite
4
0
5
6.5
W
3
0
0
3
W
Surtr
LTMITCH10
Surtr
1
2
0
0.5
L
Arachne
LeninRKB
Arachne
0
2
0
0
L
Ix Chel
happtf33t
Ix Chel
3
1
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,117
Damage
22,267
32,561
Taken
31,175
9,252
Mitigated
12,449
8,025
Healing
15,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Akinthebear
Izanami
2,356
1,705
0
471
7,376
1,529
0
2,095
5,281
0
25,581
W
9,885
7,126
74
2,403
5,002
1,565
549
582
4,420
0
43,845
L
Raijin
CptBonesaw
Raijin
1,788
269
0
2,441
6,944
1,810
0
0
6,518
27,434
0
W
2,922
1,186
0
3,519
7,142
2,126
0
819
6,305
0
39,289
W
Aphrodite
Frey65
Aphrodite
4,965
1,345
2,012
4,104
5,335
2,176
231
438
4,897
27,623
162
W
3,388
1,036
0
1,864
4,850
2,660
0
1,514
3,336
0
49,628
W
Surtr
LTMITCH10
Surtr
1,107
180
0
1,348
8,846
3,922
0
5,795
2,389
872
31,887
L
Arachne
LeninRKB
Arachne
1,737
1,148
0
467
4,975
1,379
0
490
4,451
0
19,277
L
Ix Chel
happtf33t
Ix Chel
7,008
577
50
1,088
3,270
845
0
0
3,084
40,484
961
L
1,228
281
1,312
2,196
9,996
3,689
0
2,380
7,616
7,143
1,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
31,246
235
Minions Killed
343
0
Camps Cleared
0
885,205
Distance Traveled
952,476
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,440
444
53
5
0
157,367
0
W
Izanami
6,415
642
80
8
0
182,557
0
L
Raijin
5,191
519
55
6
0
170,773
1
W
Kali
5,502
550
67
7
0
222,836
0
W
Aphrodite
6,617
662
38
4
0
180,192
0
W
Nut
7,125
713
102
10
0
172,203
0
W
Surtr
5,587
559
56
6
0
194,688
0
L
Arachne
4,578
458
29
3
0
210,231
0
L
Ix Chel
6,324
632
88
9
0
165,499
0
L
Terra
4,610
461
10
1
0
181,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role