Player Matchup

Scylla
Scylla
Chnoo
Scylla
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 151L
1,560 Elo+
Solo
Guan Yu
Guan Yu
ImPsychölögist
Guan Yu
Level 184
God Stats
2W - 3L
1,190 SR
Queue Stats
422W - 389L
1,537 Elo+
Solo
Rama
Rama
KunMpeg
Rama
Level 154
God Stats
2W - 1L
1,482 SR
Queue Stats
196W - 188L
1,510 Elo+
Solo
Ne Zha
Ne Zha
Makoeyes
Ne Zha
Level 129
God Stats
2W - 1L
1,385 SR
Queue Stats
30W - 13L
1,674 Elo+
Solo
Ah Puch
Ah Puch
Ridsu
Ah Puch
Level 144
God Stats
4W - 3L
1,519 SR
Queue Stats
178W - 177L
1,534 Elo+
Solo
Team Averages
Level 151
1,415 SR
1,563 Elo+

VS

Team Averages
Level 143
1,466 SR
1,509 Elo+
Susano
Susano
ABitSlow100-
Susano
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 176L
1,429 Elo+
Solo
Geb
Geb
Ba7neyDaDino
Geb
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 40L
1,494 Elo+
Party 1
Horus
Horus
DairiuX
Horus
Level 156
God Stats
1W - 5L
1,108 SR
Queue Stats
233W - 236L
1,558 Elo+
Solo
Nu Wa
Nu Wa
Walkers1997
Nu Wa
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 76L
1,459 Elo+
Party 1
Bastet
Bastet
pinapple198
Bastet
Level 131
God Stats
1W - 2L
1,720 SR
Queue Stats
66W - 64L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chnoo
Scylla
16
2 / 3 / 13
9,490
791
6,848
7,751
2,633
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 3 / 17
9,275
773
8,533
16,316
15,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rama
KunMpeg
Rama
17
6 / 1 / 13
10,415
868
13,765
12,566
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Makoeyes
Ne Zha
17
11 / 3 / 10
10,925
910
17,138
15,230
6,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Ridsu
Ah Puch
16
6 / 1 / 14
10,037
836
17,838
8,678
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
3 / 7 / 2
8,964
747
10,103
12,804
4,296
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 5 / 6
8,660
722
7,617
17,416
16,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Horus
DairiuX
Horus
15
2 / 4 / 5
8,225
685
8,211
17,762
17,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

15
2 / 7 / 5
8,825
735
11,731
10,439
3,401
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
15
2 / 4 / 3
8,693
724
7,482
12,392
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
30
27
Kills
9
11
Deaths
27
67
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Susano
3
7
2
0.57
L
0
5
6
0.6
W
Scylla
Chnoo
Scylla
2
3
13
2.83
L
Horus
DairiuX
Horus
2
4
5
1.13
W
2
3
17
3.5
W
Rama
KunMpeg
Rama
6
1
13
12.5
W
Ne Zha
Makoeyes
Ne Zha
11
3
10
5.33
W
Ah Puch
Ridsu
Ah Puch
6
1
14
13
L
2
7
5
0.64
L
Bastet
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,122
Damage
45,144
60,541
Taken
70,813
33,758
Mitigated
46,285
31,688
Healing
20,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
10,103
1,593
723
2,176
12,804
4,296
0
5,030
7,774
0
16,992
L
7,617
759
153
2,990
17,416
16,064
30
6,192
11,224
11,259
2,537
W
Scylla
Chnoo
Scylla
6,848
564
0
0
7,751
2,633
1,136
2,324
5,193
23,214
0
L
Horus
DairiuX
Horus
8,211
3,247
3,957
6,271
17,762
17,170
304
6,292
11,470
2,084
12,507
W
8,533
1,063
9,332
7,842
16,316
15,993
0
3,409
12,336
0
17,143
W
Rama
KunMpeg
Rama
13,765
10,130
654
4,424
12,566
4,859
4,065
3,798
8,288
0
41,583
W
Ne Zha
Makoeyes
Ne Zha
17,138
2,496
1,517
3,982
15,230
6,983
1,860
4,078
10,614
0
36,218
W
Ah Puch
Ridsu
Ah Puch
17,838
254
987
2,950
8,678
3,290
796
4,044
4,108
35,242
615
L
11,731
2,094
677
227
10,439
3,401
623
4,259
6,180
27,336
0
L
Bastet
7,482
1,280
1,100
2,045
12,392
5,354
522
2,608
9,784
0
17,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,142
Gold Earned
43,367
194
Minions Killed
116
0
Camps Cleared
0
1,113,263
Distance Traveled
1,035,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,964
747
16
1
0
203,179
0
L
Geb
8,660
722
15
1
0
215,321
0
W
Scylla
9,490
791
35
3
0
223,423
0
L
Horus
8,225
685
18
2
0
210,811
0
W
Guan Yu
9,275
773
16
1
0
235,318
0
W
Rama
10,415
868
69
6
0
197,850
0
W
Ne Zha
10,925
910
33
3
0
225,098
0
W
Ah Puch
10,037
836
41
3
0
231,574
0
L
Nu Wa
8,825
735
46
4
0
180,673
0
L
Bastet
8,693
724
21
2
0
225,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role