Player Matchup

Nut
Nut
 
Nut
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ButerBrodiik
Ra
Level 157
God Stats
1W - 5L
1,366 SR
Queue Stats
112W - 125L
1,500 Elo+
Party 1
Sobek
Sobek
DissAples
Sobek
Level 128
God Stats
0W - 4L
1,283 SR
Queue Stats
14W - 29L
1,418 Elo+
Party 1
Ne Zha
Ne Zha
GardJin
Ne Zha
Level 149
God Stats
0W - 2L
1,333 SR
Queue Stats
17W - 30L
1,438 Elo+
Party 1
Bellona
Bellona
azvit
Bellona
Level 143
God Stats
4W - 7L
1,441 SR
Queue Stats
251W - 256L
1,559 Elo+
Party 1
Team Averages
Level 146
1,385 SR
1,483 Elo+

VS

Team Averages
Level 142
1,529 SR
1,572 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CardinalWithNoK
Baron Samedi
Level 69
God Stats
5W - 2L
1,699 SR
Queue Stats
158W - 127L
1,852 Elo+
Party 2
Thor
Thor
Celebrimbør
Thor
Level 156
God Stats
3W - 5L
1,354 SR
Queue Stats
207W - 192L
1,529 Elo+
Party 2
Tiamat
Tiamat
DarkKvothe9
Tiamat
Level 159
God Stats
5W - 2L
1,560 SR
Queue Stats
85W - 105L
1,514 Elo+
Party 2
Hercules
Hercules
GLADIATOR-AC
Hercules
Level 168
God Stats
3W - 8L
1,534 SR
Queue Stats
331W - 321L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
7
0 / 6 / 0
4,499
450
1,512
5,789
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 1
6,295
630
3,430
4,776
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
DissAples
Sobek
7
0 / 2 / 0
4,591
459
1,522
7,096
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
GardJin
Ne Zha
9
2 / 3 / 3
5,393
539
4,566
8,324
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
azvit
Bellona
10
3 / 4 / 4
5,912
591
8,286
12,135
8,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
6 / 0 / 6
6,735
674
5,488
3,608
1,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
CardinalWithNoK
Baron Samedi
11
1 / 0 / 7
6,897
690
3,357
3,146
2,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 4 / 3
6,678
668
8,539
11,302
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
12
5 / 1 / 1
7,059
706
5,845
5,614
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GLADIATOR-AC
Hercules
11
1 / 2 / 2
5,688
569
2,102
11,034
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
16
16
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
6
0
0
W
Medusa
 
Medusa
6
0
6
9
L
2
1
1
2.5
W
Baron Samedi
CardinalWithNoK
Baron Samedi
1
0
7
4.5
W
3
4
3
1.13
W
Tiamat
5
1
1
5.5
L
Sobek
DissAples
Sobek
0
2
0
0
W
Hercules
GLADIATOR-AC
Hercules
1
2
2
1
L
Ne Zha
GardJin
Ne Zha
2
3
3
1.17
L
Bellona
azvit
Bellona
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,316
Damage
25,331
38,120
Taken
34,704
19,411
Mitigated
13,841
9,747
Healing
14,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
1,512
546
0
288
5,789
1,584
0
1,698
4,091
0
19,785
W
Medusa
 
Medusa
5,488
1,767
0
733
3,608
1,147
1,483
452
3,156
0
45,057
L
3,430
248
312
2,141
4,776
1,457
0
1,769
2,742
47,467
0
W
Baron Samedi
CardinalWithNoK
Baron Samedi
3,357
484
239
1,168
3,146
2,361
377
915
2,229
19,921
1,921
W
8,539
1,693
0
3,956
11,302
3,293
0
378
10,851
0
41,761
W
Tiamat
5,845
433
0
2,290
5,614
2,950
0
1,872
3,534
38,040
285
L
Sobek
DissAples
Sobek
1,522
172
0
1,984
7,096
5,219
0
1,539
5,525
12,249
650
W
Hercules
GLADIATOR-AC
Hercules
2,102
559
0
6,488
11,034
4,090
339
954
9,982
0
33,635
L
Ne Zha
GardJin
Ne Zha
4,566
1,729
0
824
8,324
2,512
0
2,066
5,990
0
29,594
L
Bellona
azvit
Bellona
8,286
3,575
0
4,198
12,135
8,639
0
1,323
10,684
0
34,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,690
Gold Earned
33,057
265
Minions Killed
321
0
Camps Cleared
0
1,086,489
Distance Traveled
1,059,232
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
4,499
450
37
4
0
179,552
3
W
Medusa
6,735
674
73
7
0
212,403
0
L
Ra
6,295
630
102
10
0
225,162
4
W
Baron Samedi
6,897
690
30
3
0
194,906
0
W
Thor
6,678
668
68
7
0
193,264
0
W
Tiamat
7,059
706
80
8
0
221,823
0
L
Sobek
4,591
459
16
2
0
235,292
1
W
Hercules
5,688
569
70
7
0
236,836
4
L
Ne Zha
5,393
539
51
5
0
246,204
1
L
Bellona
5,912
591
59
6
0
200,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role