Player Matchup

Vulcan
Vulcan
Diamond I
 
Vulcan
Diamond I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond III
MaliJr2
Ares
Diamond III
Level 107
God Stats
0W - 1L
1,212 SR
Queue Stats
171W - 142L
2,174 MMR
Solo
Apollo
Apollo
Masters
McLeozinho
Apollo
Masters
Level 103
God Stats
1W - 2L
1,535 SR
Queue Stats
109W - 59L
2,612 MMR
Solo
Bastet
Bastet
Masters
baianowp
Bastet
Masters
Level 89
God Stats
2W - 3L
1,567 SR
Queue Stats
77W - 74L
2,351 MMR
Solo
Sylvanus
Sylvanus
Diamond I
Điabellstaŕ
Sylvanus
Diamond I
Level 252
God Stats
0W - 4L
1,300 SR
Queue Stats
485W - 485L
2,106 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,423 SR
2,149 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,602 SR
2,050 MMR
Danzaburou
Danzaburou
Diamond III
 
Danzaburou
Diamond III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
 
Chaac
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Masters
FutabaˆRio
Cabrakan
Masters
Level 171
God Stats
6W - 3L
1,791 SR
Queue Stats
274W - 227L
2,500 MMR
Solo
Ah Puch
Ah Puch
Grandmaster
Sμkunα
Ah Puch
Grandmaster
Level 187
God Stats
4W - 1L
1,719 SR
Queue Stats
229W - 142L
3,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 3 / 1
5,675
568
2,301
4,519
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
MaliJr2
Ares
9
2 / 1 / 2
5,642
564
2,234
6,730
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
McLeozinho
Apollo
11
1 / 4 / 3
6,315
632
3,938
7,450
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bastet
baianowp
Bastet
12
3 / 0 / 2
6,424
642
4,213
5,720
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Điabellstaŕ
Sylvanus
9
2 / 5 / 1
5,380
538
5,105
11,718
6,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
King ArthurErlang ShenAthena

VS

Bans
Da JiSun WukongMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 2 / 0
7,004
700
6,031
6,593
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chaac
 
Chaac
12
2 / 2 / 4
6,926
693
5,888
9,079
5,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
 
Bacchus
9
0 / 2 / 3
5,319
532
3,115
7,560
5,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
FutabaˆRio
Cabrakan
12
4 / 1 / 2
6,228
623
4,865
5,996
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Sμkunα
Ah Puch
12
3 / 1 / 1
6,994
699
4,717
4,051
1,193
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
8
Kills
13
13
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
1
0.17
W
Danzaburou
 
Danzaburou
4
2
0
2
W
Chaac
 
Chaac
2
2
4
2
W
Bacchus
 
Bacchus
0
2
3
0.75
W
Cabrakan
FutabaˆRio
Cabrakan
4
1
2
5
L
Ares
MaliJr2
Ares
2
1
2
3
L
Apollo
McLeozinho
Apollo
1
4
3
0.63
W
Ah Puch
Sμkunα
Ah Puch
3
1
1
3.5
L
Bastet
baianowp
Bastet
3
0
2
4
L
Sylvanus
Điabellstaŕ
Sylvanus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,791
Damage
24,616
36,137
Taken
33,279
15,369
Mitigated
18,323
11,298
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,301
37
0
716
4,519
1,098
0
3,030
1,489
46,833
902
W
Danzaburou
 
Danzaburou
6,031
3,980
0
2,527
6,593
2,264
23
254
6,339
0
53,921
W
Chaac
 
Chaac
5,888
828
0
4,213
9,079
5,611
631
3,267
5,812
0
41,853
W
Bacchus
 
Bacchus
3,115
559
0
1,266
7,560
5,888
0
2,013
5,452
14,071
0
W
Cabrakan
FutabaˆRio
Cabrakan
4,865
410
0
125
5,996
3,367
0
2,151
3,794
47,411
0
L
Ares
MaliJr2
Ares
2,234
247
0
1,138
6,730
3,892
0
2,955
3,775
18,379
0
L
Apollo
McLeozinho
Apollo
3,938
2,147
0
2,245
7,450
2,134
0
1,444
6,006
0
43,746
W
Ah Puch
Sμkunα
Ah Puch
4,717
223
0
1,139
4,051
1,193
0
1,590
2,379
50,214
0
L
Bastet
baianowp
Bastet
4,213
1,452
0
3,955
5,720
1,640
0
1,228
4,492
0
35,203
L
Sylvanus
Điabellstaŕ
Sylvanus
5,105
933
0
3,244
11,718
6,605
0
4,040
7,678
28,383
2,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,436
Gold Earned
32,471
365
Minions Killed
396
0
Camps Cleared
0
1,057,534
Distance Traveled
1,079,220
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,675
568
109
11
0
222,604
3
W
Danzaburou
7,004
700
100
10
0
191,608
1
W
Chaac
6,926
693
75
8
0
204,364
0
W
Bacchus
5,319
532
20
2
0
238,463
4
W
Cabrakan
6,228
623
80
8
0
220,452
0
L
Ares
5,642
564
22
2
0
214,429
3
L
Apollo
6,315
632
98
10
0
185,418
0
W
Ah Puch
6,994
699
121
12
0
224,333
0
L
Bastet
6,424
642
78
8
0
251,821
0
L
Sylvanus
5,380
538
58
6
0
183,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role