Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ZellSmilez
Nox
Level 190
God Stats
2W - 7L
1,162 SR
Queue Stats
269W - 312L
1,536 Elo+
Party 1
Kuzenbo
Kuzenbo
loKaoticFiend0l
Kuzenbo
Level 134
God Stats
4W - 2L
1,741 SR
Queue Stats
176W - 176L
1,538 Elo+
Party 1
Aphrodite
Aphrodite
mystmagi
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,283 Elo+
Solo
Anhur
Anhur
rShigs88
Anhur
Level 55
God Stats
2W - 4L
1,546 SR
Queue Stats
308W - 332L
1,526 Elo+
Solo
Team Averages
Level 120
1,490 SR
1,477 Elo+

VS

Team Averages
Level 141
1,565 SR
1,487 Elo+
Morgan Le Fay
Morgan Le Fay
Captn Insaino
Morgan Le Fay
Level 141
God Stats
2W - 1L
1,667 SR
Queue Stats
82W - 84L
1,512 Elo+
Solo
Hel
Hel
Cormis
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Rama
Rama
DozenEagleClaw
Rama
Level 176
God Stats
16W - 13L
1,611 SR
Queue Stats
814W - 845L
1,530 Elo+
Solo
Thanatos
Thanatos
Potato-_-Papi
Thanatos
Level 163
God Stats
4W - 3L
1,745 SR
Queue Stats
1,005W - 985L
1,422 Elo+
Solo
Ares
Ares
greatness_2345
Ares
Level 124
God Stats
2W - 3L
1,300 SR
Queue Stats
442W - 446L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 6 / 4
8,892
684
8,640
20,081
18,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
1 / 4 / 7
8,217
632
5,131
8,081
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 7
8,720
671
12,022
15,213
21,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
mystmagi
Aphrodite
15
4 / 7 / 5
9,103
700
3,159
11,771
8,698
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
rShigs88
Anhur
14
1 / 6 / 5
7,883
606
7,347
13,033
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Captn Insaino
Morgan Le Fay
19
7 / 0 / 16
10,877
837
21,360
10,975
5,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
Cormis
Hel
18
6 / 1 / 14
10,466
805
10,963
11,582
5,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

18
4 / 1 / 17
10,828
833
13,144
12,200
5,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Potato-_-Papi
Thanatos
16
7 / 5 / 8
10,192
784
10,757
13,213
6,460
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 4 / 12
10,204
785
6,640
16,203
19,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
11
Kills
27
27
Deaths
11
28
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
6
4
0.83
W
Morgan Le Fay
Captn Insaino
Morgan Le Fay
7
0
16
15
W
Hel
Cormis
Hel
6
1
14
13
W
4
1
17
12.5
W
Thanatos
Potato-_-Papi
Thanatos
7
5
8
2.2
L
1
4
7
1.13
W
3
4
12
2.25
L
2
4
7
1.38
L
Aphrodite
mystmagi
Aphrodite
4
7
5
0.93
L
Anhur
rShigs88
Anhur
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,299
Damage
62,864
68,179
Taken
64,173
57,568
Mitigated
42,191
14,471
Healing
39,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,640
63
418
5,022
20,081
18,653
0
11,415
8,666
16,149
548
W
Morgan Le Fay
Captn Insaino
Morgan Le Fay
21,360
1,447
519
2,639
10,975
5,140
1,304
4,980
5,995
44,783
0
W
Hel
Cormis
Hel
10,963
1,541
16,035
7,922
11,582
5,864
607
5,153
6,429
22,838
0
W
13,144
8,648
637
2,927
12,200
5,579
4,304
5,923
6,277
0
49,290
W
Thanatos
Potato-_-Papi
Thanatos
10,757
1,156
116
4,597
13,213
6,460
0
4,993
8,220
0
15,767
L
5,131
233
619
1,417
8,081
3,352
0
4,454
3,627
18,686
0
W
6,640
211
1,845
1,984
16,203
19,148
531
6,354
9,849
11,449
0
L
12,022
4,466
1,555
3,206
15,213
21,964
0
7,072
8,141
17,126
1,337
L
Aphrodite
mystmagi
Aphrodite
3,159
1,686
114
42
11,771
8,698
0
7,024
4,747
7,581
0
L
Anhur
rShigs88
Anhur
7,347
2,973
0
2,078
13,033
4,901
0
8,998
4,035
0
24,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,815
Gold Earned
52,567
106
Minions Killed
178
0
Camps Cleared
0
955,414
Distance Traveled
1,219,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,892
684
29
2
0
194,689
0
W
Morgan Le Fay
10,877
837
46
4
0
273,234
0
W
Hel
10,466
805
27
2
0
239,226
0
W
Rama
10,828
833
87
7
0
206,061
0
W
Thanatos
10,192
784
12
1
0
264,586
0
L
Nox
8,217
632
29
2
0
174,473
0
W
Ares
10,204
785
6
0
0
236,173
0
L
Kuzenbo
8,720
671
11
1
0
250,092
0
L
Aphrodite
9,103
700
7
1
0
146,029
0
L
Anhur
7,883
606
30
2
0
190,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role