Player Matchup

Bacchus
Bacchus
AlexTheGrower420
Bacchus
Level 65
God Stats
29W - 17L
1,603 SR
Queue Stats
558W - 569L
1,450 Elo+
Party 1
Cupid
Cupid
BLITZpdm
Cupid
Level 31
God Stats
30W - 38L
1,446 SR
Queue Stats
250W - 300L
1,361 Elo+
Party 1
Ao Kuang
Ao Kuang
BabyDeleter1403
Ao Kuang
Level 60
God Stats
28W - 25L
1,201 SR
Queue Stats
47W - 53L
1,204 Elo+
Solo
Chang'e
Chang'e
NotOwI-
Chang'e
Level 67
God Stats
29W - 22L
1,620 SR
Queue Stats
285W - 312L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
arma_333_letale
Cu Chulainn
Level 90
God Stats
31W - 29L
1,482 SR
Queue Stats
814W - 847L
1,423 Elo+
Party 1
Team Averages
Level 63
1,470 SR
1,370 Elo+

VS

Team Averages
Level 95
1,511 SR
1,467 Elo+
Nu Wa
Nu Wa
BabyIvy-
Nu Wa
Level 104
God Stats
0W - 2L
1,594 SR
Queue Stats
8W - 12L
1,656 Elo+
Solo
Chaac
Chaac
CSM_elpeyarson
Chaac
Level 46
God Stats
14W - 16L
1,452 SR
Queue Stats
86W - 122L
1,348 Elo+
Solo
Freya
Freya
Esckrow
Freya
Level 64
God Stats
3W - 6L
1,546 SR
Queue Stats
199W - 187L
1,479 Elo+
Solo
Geb
Geb
FRIDAY4life
Geb
Level 159
God Stats
9W - 10L
1,478 SR
Queue Stats
166W - 159L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shamyko
Ah Muzen Cab
Level 102
God Stats
9W - 14L
1,484 SR
Queue Stats
231W - 220L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 13
10,275
571
12,773
16,732
20,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
BLITZpdm
Cupid
16
5 / 2 / 14
9,102
506
9,429
13,795
5,908
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
16
3 / 0 / 9
9,567
532
6,010
14,724
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
NotOwI-
Chang'e
17
6 / 0 / 10
10,541
586
14,522
15,587
6,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
arma_333_letale
Cu Chulainn
16
11 / 0 / 9
10,400
578
18,506
24,164
24,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BabyIvy-
Nu Wa
12
0 / 4 / 0
7,880
438
13,332
9,125
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 8 / 0
8,008
445
12,458
22,598
19,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
Esckrow
Freya
14
1 / 6 / 0
7,979
443
11,279
17,404
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 10 / 2
6,466
359
9,421
20,908
15,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
Shamyko
Ah Muzen Cab
13
0 / 5 / 2
7,947
442
9,322
10,953
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
6
32
Kills
2
2
Deaths
33
55
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
13
13.5
W
Cupid
BLITZpdm
Cupid
5
2
14
6
W
Ao Kuang
3
0
9
7.5
L
Nu Wa
BabyIvy-
Nu Wa
0
4
0
0
L
1
8
0
0.13
L
Freya
Esckrow
Freya
1
6
0
0.17
L
0
10
2
0.1
W
Chang'e
NotOwI-
Chang'e
6
0
10
11
L
Ah Muzen Cab
Shamyko
Ah Muzen Cab
0
5
2
0.2
W
Cu Chulainn
arma_333_letale
Cu Chulainn
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,240
Damage
55,812
85,002
Taken
80,988
63,304
Mitigated
48,367
32,199
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,773
674
0
4,774
16,732
20,795
530
5,210
11,107
43,741
1,891
W
Cupid
BLITZpdm
Cupid
9,429
5,317
815
6,672
13,795
5,908
2,164
5,655
7,938
0
53,746
W
Ao Kuang
6,010
1,532
0
2,043
14,724
6,073
0
4,181
10,400
79,987
0
L
Nu Wa
BabyIvy-
Nu Wa
13,332
4,630
20
484
9,125
2,429
0
5,667
3,458
61,727
0
L
12,458
1,924
0
3,672
22,598
19,984
0
6,200
16,398
0
49,042
L
Freya
Esckrow
Freya
11,279
3,509
0
5,344
17,404
6,751
40
5,797
11,607
59,549
10,542
L
9,421
673
393
2,495
20,908
15,377
189
11,022
9,886
25,646
0
W
Chang'e
NotOwI-
Chang'e
14,522
1,862
4,082
9,380
15,587
6,409
1,320
9,196
6,287
95,749
3,927
L
Ah Muzen Cab
Shamyko
Ah Muzen Cab
9,322
3,848
0
1,811
10,953
3,826
872
4,764
6,189
0
59,074
W
Cu Chulainn
arma_333_letale
Cu Chulainn
18,506
2,319
0
4,433
24,164
24,119
116
8,279
15,733
1,786
63,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,885
Gold Earned
38,280
551
Minions Killed
412
0
Camps Cleared
0
1,847,621
Distance Traveled
1,560,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,275
571
65
4
0
372,546
0
W
Cupid
9,102
506
109
6
0
326,664
0
W
Ao Kuang
9,567
532
124
7
0
410,014
0
L
Nu Wa
7,880
438
114
6
0
288,334
0
L
Chaac
8,008
445
77
4
0
321,914
0
L
Freya
7,979
443
105
6
0
331,741
0
L
Geb
6,466
359
27
2
0
328,343
0
W
Chang'e
10,541
586
168
9
0
371,579
0
L
Ah Muzen Cab
7,947
442
89
5
0
290,338
0
W
Cu Chulainn
10,400
578
85
5
0
366,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role