Player Matchup

Jormungandr
Jormungandr
Megaman4791
Jormungandr
Level 64
God Stats
21W - 17L
1,543 SR
Queue Stats
140W - 159L
1,460 Elo+
Solo
Loki
Loki
TCF-Goon
Loki
Level 56
God Stats
16W - 9L
1,679 SR
Queue Stats
214W - 220L
1,424 Elo+
Party 2
Freya
Freya
TCF-Rondo
Freya
Level 47
God Stats
12W - 13L
1,573 SR
Queue Stats
112W - 142L
1,356 Elo+
Party 2
Kuzenbo
Kuzenbo
Tsubasaxozoraa
Kuzenbo
Level 89
God Stats
2W - 2L
1,738 SR
Queue Stats
104W - 116L
1,410 Elo+
Solo
Danzaburou
Danzaburou
zombiekills71
Danzaburou
Level 43
God Stats
2W - 4L
1,402 SR
Queue Stats
17W - 32L
1,431 Elo+
Party 2
Team Averages
Level 60
1,587 SR
1,417 Elo+

VS

Team Averages
Level 93
1,512 SR
1,433 Elo+
Martichoras
Martichoras
Caulknball
Martichoras
Level 74
God Stats
32W - 24L
1,551 SR
Queue Stats
137W - 124L
1,412 Elo+
Party 1
Kuzenbo
Kuzenbo
Cowbella
Kuzenbo
Level 88
God Stats
5W - 4L
1,663 SR
Queue Stats
446W - 412L
1,455 Elo+
Solo
King Arthur
King Arthur
HandyDragoon797
King Arthur
Level 124
God Stats
11W - 13L
1,388 SR
Queue Stats
269W - 247L
1,471 Elo+
Solo
Mercury
Mercury
Raverns
Mercury
Level 103
God Stats
1W - 1L
1,346 SR
Queue Stats
39W - 57L
1,396 Elo+
Solo
Yu Huang
Yu Huang
xXPillCosbyXx420
Yu Huang
Level 78
God Stats
8W - 6L
1,614 SR
Queue Stats
160W - 149L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Megaman4791
Jormungandr
12
0 / 4 / 1
8,168
430
9,500
17,517
14,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
19
2 / 1 / 6
9,825
517
9,336
18,363
8,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Freya
TCF-Rondo
Freya
15
5 / 5 / 1
8,633
454
6,592
14,940
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
2 / 5 / 3
8,210
432
6,215
15,799
18,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
zombiekills71
Danzaburou
13
1 / 6 / 2
8,743
460
9,913
10,277
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Caulknball
Martichoras
14
6 / 3 / 6
9,362
493
13,574
13,295
5,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Cowbella
Kuzenbo
13
5 / 0 / 9
9,568
504
7,560
13,473
17,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

King Arthur
HandyDragoon797
King Arthur
16
2 / 1 / 6
9,440
497
13,050
22,281
17,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
Raverns
Mercury
15
2 / 6 / 5
8,901
468
4,613
15,606
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
6 / 0 / 6
10,002
526
15,951
4,523
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
10
Kills
21
21
Deaths
10
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Caulknball
Martichoras
6
3
6
3
W
Kuzenbo
Cowbella
Kuzenbo
5
0
9
9.5
W
King Arthur
HandyDragoon797
King Arthur
2
1
6
5
L
Jormungandr
Megaman4791
Jormungandr
0
4
1
0.13
W
Mercury
Raverns
Mercury
2
6
5
0.75
L
Loki
2
1
6
5
L
Freya
TCF-Rondo
Freya
5
5
1
1.1
L
2
5
3
0.7
W
6
0
6
9
L
Danzaburou
zombiekills71
Danzaburou
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
54,748
76,896
Taken
69,178
50,575
Mitigated
49,648
21,419
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Caulknball
Martichoras
13,574
5,698
0
5,070
13,295
5,158
196
3,880
9,415
0
68,228
W
Kuzenbo
Cowbella
Kuzenbo
7,560
3,495
0
2,647
13,473
17,319
451
3,991
9,482
20,908
1,116
W
King Arthur
HandyDragoon797
King Arthur
13,050
1,934
0
4,241
22,281
17,891
126
8,746
13,535
0
72,512
L
Jormungandr
Megaman4791
Jormungandr
9,500
2,870
0
4,041
17,517
14,456
0
2,217
15,300
53,142
3,718
W
Mercury
Raverns
Mercury
4,613
1,328
0
1,017
15,606
7,408
1,583
2,536
13,070
0
77,594
L
Loki
9,336
3,334
168
11,346
18,363
8,530
0
4,292
14,071
0
103,687
L
Freya
TCF-Rondo
Freya
6,592
2,067
0
3,529
14,940
5,553
0
7,857
7,083
47,299
0
L
6,215
2,346
146
1,668
15,799
18,531
0
5,374
10,425
16,393
0
W
15,951
1,393
0
1,089
4,523
1,872
596
1,690
2,833
65,716
2,151
L
Danzaburou
zombiekills71
Danzaburou
9,913
4,900
0
521
10,277
3,505
553
3,247
7,030
0
60,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,579
Gold Earned
47,273
448
Minions Killed
472
0
Camps Cleared
0
1,702,433
Distance Traveled
1,823,721
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,362
493
117
6
0
320,688
3
W
Kuzenbo
9,568
504
34
2
0
381,854
9
W
King Arthur
9,440
497
109
6
0
360,086
1
L
Jormungandr
8,168
430
111
6
0
234,327
0
W
Mercury
8,901
468
101
5
0
409,678
0
L
Loki
9,825
517
151
8
0
405,902
0
L
Freya
8,633
454
74
4
0
364,653
0
L
Kuzenbo
8,210
432
17
1
0
369,343
1
W
Yu Huang
10,002
526
111
6
0
351,415
0
L
Danzaburou
8,743
460
95
5
0
328,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role