Player Matchup

Thor
Thor
Gold III
Slayer x LG
Thor
Gold III
Level 156
God Stats
141W - 111L
1,527 SR
Queue Stats
550W - 570L
1,564 MMR
Solo
Ix Chel
Ix Chel
Gold II
Young God94
Ix Chel
Gold II
Level 156
God Stats
3W - 1L
1,473 SR
Queue Stats
108W - 102L
1,590 MMR
Solo
King Arthur
King Arthur
Gold IV
makokinah03
King Arthur
Gold IV
Level 144
God Stats
5W - 3L
1,773 SR
Queue Stats
93W - 96L
1,440 MMR
Solo
Sylvanus
Sylvanus
Gold IV
raw-X-sauce
Sylvanus
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,482 MMR
Solo
Cupid
Cupid
Gold IV
soulsangelz
Cupid
Gold IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 100L
1,467 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,555 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,543 SR
1,481 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
Gearthworm
Chiron
Bronze III
Level 102
God Stats
0W - 1L
1,501 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Loki
Loki
Silver I
YourGothMan
Loki
Silver I
Level 146
God Stats
6W - 7L
1,760 SR
Queue Stats
13W - 13L
1,497 MMR
Solo
Ymir
Ymir
Silver II
cFMurkzz
Ymir
Silver II
Level 143
God Stats
5W - 3L
1,738 SR
Queue Stats
33W - 48L
1,327 MMR
Party 1
Janus
Janus
Gold III
nagufi
Janus
Gold III
Level 157
God Stats
1W - 6L
1,217 SR
Queue Stats
238W - 247L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 3
8,028
618
4,715
10,024
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
Young God94
Ix Chel
14
3 / 0 / 2
8,123
625
5,585
6,867
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
makokinah03
King Arthur
14
2 / 0 / 1
8,588
661
6,483
10,399
6,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
raw-X-sauce
Sylvanus
11
0 / 4 / 5
6,873
529
6,059
12,921
9,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
2 / 6 / 2
7,007
539
3,649
10,962
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CthulhuBakasura

VS

Bans
Cu ChulainnErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 3 / 0
6,734
518
4,744
8,758
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Gearthworm
Chiron
13
3 / 3 / 5
7,648
588
9,920
9,067
3,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
5 / 3 / 4
7,910
608
7,130
9,752
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
5 / 3 / 6
7,771
598
5,690
10,577
7,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
nagufi
Janus
9
1 / 0 / 0
6,055
466
1,795
1,454
355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
12
Kills
14
14
Deaths
12
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
0
0
L
Chiron
Gearthworm
Chiron
3
3
5
1.83
W
5
4
3
1.63
W
Ix Chel
Young God94
Ix Chel
3
0
2
4
L
5
3
4
2.33
L
Ymir
5
3
6
2.67
W
King Arthur
makokinah03
King Arthur
2
0
1
2.5
L
Janus
nagufi
Janus
1
0
0
1
W
Sylvanus
raw-X-sauce
Sylvanus
0
4
5
0.63
W
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
29,279
51,173
Taken
39,608
26,549
Mitigated
16,798
15,660
Healing
13,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,744
1,128
0
3,249
8,758
2,483
0
0
8,758
49,266
0
L
Chiron
Gearthworm
Chiron
9,920
4,046
357
3,189
9,067
3,325
72
2,868
6,147
0
57,379
W
4,715
1,250
0
1,320
10,024
3,939
0
1,410
8,611
0
57,436
W
Ix Chel
Young God94
Ix Chel
5,585
736
432
3,506
6,867
2,469
19
1,736
4,967
59,698
544
L
7,130
2,022
0
5,053
9,752
3,035
0
1,892
7,771
0
64,919
L
Ymir
5,690
1,438
0
2,118
10,577
7,600
249
5,783
4,616
23,714
464
W
King Arthur
makokinah03
King Arthur
6,483
227
0
1,486
10,399
6,934
0
4,744
5,655
0
60,144
L
Janus
nagufi
Janus
1,795
43
0
0
1,454
355
0
423
973
25,442
888
W
Sylvanus
raw-X-sauce
Sylvanus
6,059
1,571
3,175
3,905
12,921
9,385
21
2,251
10,670
17,126
2,229
W
3,649
1,815
105
1,731
10,962
3,822
0
1,859
9,103
0
46,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,619
Gold Earned
36,118
432
Minions Killed
370
0
Camps Cleared
0
1,276,064
Distance Traveled
1,229,071
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,734
518
78
6
0
252,492
3
L
Chiron
7,648
588
90
7
0
248,823
3
W
Thor
8,028
618
87
7
0
281,982
1
W
Ix Chel
8,123
625
125
10
0
269,466
2
L
Loki
7,910
608
105
8
0
334,031
0
L
Ymir
7,771
598
35
3
0
247,430
2
W
King Arthur
8,588
661
114
9
0
240,510
0
L
Janus
6,055
466
62
5
0
146,295
4
W
Sylvanus
6,873
529
27
2
0
244,685
4
W
Cupid
7,007
539
79
6
0
239,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role