Player Matchup

Scylla
Scylla
Masters
CarbonRick
Scylla
Masters
Level 135
God Stats
6W - 0L
1,999 SR
Queue Stats
246W - 22L
3,045 MMR
Party 1
Osiris
Osiris
Masters
JustF6At10
Osiris
Masters
Level 126
God Stats
81W - 4L
2,162 SR
Queue Stats
242W - 18L
3,045 MMR
Party 1
Odin
Odin
Grandmaster
Wooxay
Odin
Grandmaster
Level 116
God Stats
22W - 2L
2,132 SR
Queue Stats
98W - 8L
3,123 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 126
2,098 SR
3,071 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 173
1,916 SR
2,422 MMR
Cthulhu
Cthulhu
Diamond I
BlakeWhite
Cthulhu
Diamond I
Level 219
God Stats
165W - 30L
2,029 SR
Queue Stats
410W - 135L
2,345 MMR
Party 2
Hou Yi
Hou Yi
Diamond I
Melasudas
Hou Yi
Diamond I
Level 153
God Stats
7W - 4L
1,940 SR
Queue Stats
77W - 47L
2,381 MMR
Party 2
Horus
Horus
Masters
Śilem
Horus
Masters
Level 148
God Stats
3W - 3L
1,779 SR
Queue Stats
332W - 91L
2,541 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CarbonRick
Scylla
20
0 / 0 / 5
11,831
789
11,700
5,833
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
JustF6At10
Osiris
18
2 / 1 / 4
11,488
766
15,960
12,636
14,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
Wooxay
Odin
19
4 / 1 / 2
11,773
785
11,831
12,376
10,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SerqetFafnirKuzenboCerberusAphrodite

VS

Bans
MedusaPersephoneIx ChelCharonMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlakeWhite
Cthulhu
18
0 / 2 / 2
10,908
727
10,803
11,751
11,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Melasudas
Hou Yi
18
1 / 2 / 1
11,121
741
6,244
15,943
7,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Śilem
Horus
17
1 / 2 / 1
10,428
695
5,190
15,073
16,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
6
Kills
2
2
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BlakeWhite
Cthulhu
0
2
2
0.5
W
Scylla
CarbonRick
Scylla
0
0
5
2.5
W
Osiris
JustF6At10
Osiris
2
1
4
4
L
Hou Yi
Melasudas
Hou Yi
1
2
1
0.75
W
Odin
Wooxay
Odin
4
1
2
5
L
Horus
Śilem
Horus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,491
Damage
22,237
30,845
Taken
42,767
27,256
Mitigated
35,717
7,069
Healing
12,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BlakeWhite
Cthulhu
10,803
186
202
2,498
11,751
11,732
0
4,113
6,739
54,302
1,075
W
Scylla
CarbonRick
Scylla
11,700
1,401
0
2,787
5,833
2,107
0
2,784
2,614
81,718
0
W
Osiris
JustF6At10
Osiris
15,960
2,377
0
2,951
12,636
14,673
256
4,569
7,430
0
42,666
L
Hou Yi
Melasudas
Hou Yi
6,244
4,149
0
5,285
15,943
7,596
0
1,803
13,060
0
47,529
W
Odin
Wooxay
Odin
11,831
2,498
0
1,331
12,376
10,476
265
2,713
9,039
622
33,071
L
Horus
Śilem
Horus
5,190
1,552
973
3,997
15,073
16,389
0
5,725
8,257
458
17,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,092
Gold Earned
32,457
237
Minions Killed
215
0
Camps Cleared
0
968,601
Distance Traveled
934,656
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,908
727
113
8
0
335,995
0
W
Scylla
11,831
789
174
12
0
316,984
2
W
Osiris
11,488
766
38
3
0
317,935
2
L
Hou Yi
11,121
741
70
5
0
291,940
0
W
Odin
11,773
785
25
2
0
333,682
2
L
Horus
10,428
695
32
2
0
306,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role