Player Matchup

Sun Wukong
Sun Wukong
M0rtalDeadMoose
Sun Wukong
Level 144
God Stats
0W - 2L
1,617 SR
Queue Stats
9W - 16L
1,385 Elo+
Party 1
Yemoja
Yemoja
Minazuki57
Yemoja
Level 148
God Stats
0W - 2L
1,309 SR
Queue Stats
396W - 371L
1,515 Elo+
Solo
Chiron
Chiron
MrGeo
Chiron
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,466 Elo+
Party 1
Erlang Shen
Erlang Shen
Pidgeonbudder
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,498 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SirSnakesAlot
Morgan Le Fay
Level 36
God Stats
5W - 3L
1,583 SR
Queue Stats
76W - 93L
1,384 Elo+
Solo
Team Averages
Level 127
1,502 SR
1,450 Elo+

VS

Team Averages
Level 128
1,533 SR
1,556 Elo+
Ah Muzen Cab
Ah Muzen Cab
Estradin04
Ah Muzen Cab
Level 126
God Stats
1W - 1L
1,256 SR
Queue Stats
148W - 148L
1,527 Elo+
Solo
Cthulhu
Cthulhu
KinggMilBGB
Cthulhu
Level 129
God Stats
77W - 49L
1,678 SR
Queue Stats
242W - 229L
1,539 Elo+
Solo
Anubis
Anubis
Squiddo999
Anubis
Level 121
God Stats
9W - 7L
1,719 SR
Queue Stats
302W - 259L
1,474 Elo+
Solo
Arachne
Arachne
jaktte
Arachne
Level 123
God Stats
4W - 1L
1,512 SR
Queue Stats
14W - 7L
1,597 Elo+
Party 2
Fenrir
Fenrir
war5958
Fenrir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
M0rtalDeadMoose
Sun Wukong
13
3 / 7 / 3
8,538
534
9,906
20,112
22,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Minazuki57
Yemoja
12
1 / 5 / 4
7,708
482
6,097
15,731
12,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
MrGeo
Chiron
14
2 / 2 / 1
7,775
486
6,900
10,879
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Erlang Shen
Pidgeonbudder
Erlang Shen
14
4 / 7 / 3
8,461
529
11,331
17,977
7,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Morgan Le Fay
SirSnakesAlot
Morgan Le Fay
13
0 / 6 / 4
7,361
460
7,223
9,666
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Estradin04
Ah Muzen Cab
15
0 / 1 / 2
9,254
578
2,877
3,835
1,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
KinggMilBGB
Cthulhu
14
3 / 0 / 10
9,625
602
7,813
14,673
15,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Squiddo999
Anubis
15
10 / 4 / 5
10,437
652
20,870
11,667
5,990
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
jaktte
Arachne
15
8 / 3 / 5
9,569
598
11,652
18,282
7,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
war5958
Fenrir
16
6 / 2 / 3
11,044
690
15,198
17,729
13,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
10
Kills
27
27
Deaths
10
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Estradin04
Ah Muzen Cab
0
1
2
1
W
Cthulhu
KinggMilBGB
Cthulhu
3
0
10
8
L
Sun Wukong
M0rtalDeadMoose
Sun Wukong
3
7
3
0.64
L
Yemoja
Minazuki57
Yemoja
1
5
4
0.6
L
Chiron
MrGeo
Chiron
2
2
1
1.25
L
Erlang Shen
Pidgeonbudder
Erlang Shen
4
7
3
0.79
L
Morgan Le Fay
SirSnakesAlot
Morgan Le Fay
0
6
4
0.33
W
Anubis
Squiddo999
Anubis
10
4
5
3.13
W
Arachne
jaktte
Arachne
8
3
5
3.5
W
Fenrir
war5958
Fenrir
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,457
Damage
58,410
74,365
Taken
66,186
47,952
Mitigated
44,648
14,342
Healing
25,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Estradin04
Ah Muzen Cab
2,877
206
0
254
3,835
1,395
3,282
782
3,033
0
73,218
W
Cthulhu
KinggMilBGB
Cthulhu
7,813
552
862
4,923
14,673
15,782
571
4,561
9,671
36,881
686
L
Sun Wukong
M0rtalDeadMoose
Sun Wukong
9,906
2,176
0
2,848
20,112
22,211
0
4,640
15,472
0
42,579
L
Yemoja
Minazuki57
Yemoja
6,097
519
950
1,954
15,731
12,394
0
6,839
8,892
28,846
0
L
Chiron
MrGeo
Chiron
6,900
2,990
236
3,210
10,879
3,382
0
4,844
6,035
0
48,924
L
Erlang Shen
Pidgeonbudder
Erlang Shen
11,331
6,616
0
3,738
17,977
7,755
0
5,892
12,085
0
53,475
L
Morgan Le Fay
SirSnakesAlot
Morgan Le Fay
7,223
534
0
1,406
9,666
2,210
0
5,834
3,832
39,610
0
W
Anubis
Squiddo999
Anubis
20,870
368
0
3,236
11,667
5,990
382
3,650
7,501
76,995
2,293
W
Arachne
jaktte
Arachne
11,652
7,235
0
8,778
18,282
7,814
1,443
2,810
15,217
0
65,373
W
Fenrir
war5958
Fenrir
15,198
7,297
0
7,142
17,729
13,667
2,624
988
15,996
50
66,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,843
Gold Earned
49,929
386
Minions Killed
499
0
Camps Cleared
0
1,555,429
Distance Traveled
1,649,082
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,254
578
134
8
0
324,167
2
W
Cthulhu
9,625
602
25
2
0
372,493
4
L
Sun Wukong
8,538
534
68
4
0
296,619
0
L
Yemoja
7,708
482
56
4
0
320,865
2
L
Chiron
7,775
486
93
6
0
296,320
1
L
Erlang Shen
8,461
529
92
6
0
320,119
0
L
Morgan Le Fay
7,361
460
77
5
0
321,506
4
W
Anubis
10,437
652
120
8
0
295,954
0
W
Arachne
9,569
598
96
6
0
340,235
2
W
Fenrir
11,044
690
124
8
0
316,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role