Player Matchup

Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
AdultSituation
Scylla
Platinum IV
Level 157
God Stats
3W - 2L
1,777 SR
Queue Stats
91W - 86L
1,694 MMR
Solo
Anhur
Anhur
Diamond IV
Kingapple12
Anhur
Diamond IV
Level 154
God Stats
52W - 29L
1,746 SR
Queue Stats
152W - 136L
2,114 MMR
Solo
Pele
Pele
Diamond V
RektbyMadara
Pele
Diamond V
Level 154
God Stats
33W - 10L
1,803 SR
Queue Stats
181W - 166L
2,031 MMR
Solo
Ymir
Ymir
Gold IV
stantwicejihyo
Ymir
Gold IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,732 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,665 SR
1,814 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,620 SR
1,897 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum II
RoyalEagle02
Ah Muzen Cab
Platinum II
Level 156
God Stats
1W - 2L
1,472 SR
Queue Stats
165W - 161L
1,789 MMR
Solo
Nu Wa
Nu Wa
Diamond II
TwidlyWinks
Nu Wa
Diamond II
Level 167
God Stats
5W - 4L
1,667 SR
Queue Stats
105W - 81L
2,118 MMR
Solo
Sobek
Sobek
Gold III
feuCeleste
Sobek
Gold III
Level 120
God Stats
13W - 15L
1,572 SR
Queue Stats
56W - 53L
1,654 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
zCryptic5910
Cu Chulainn
Platinum III
Level 205
God Stats
48W - 42L
1,593 SR
Queue Stats
311W - 312L
1,705 MMR
Solo
Nemesis
Nemesis
Diamond II
Αlalu
Nemesis
Diamond II
Level 127
God Stats
49W - 23L
1,796 SR
Queue Stats
221W - 192L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
3 / 3 / 2
10,186
679
13,030
17,218
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 2 / 2
9,286
619
4,055
6,520
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 2 / 3
10,658
711
7,365
10,943
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
5 / 2 / 4
9,020
601
10,373
13,222
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 7
8,676
578
4,579
7,359
5,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
Erlang ShenCharonArtioThor

VS

Bans
FreyaAthenaChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
RoyalEagle02
Ah Muzen Cab
13
0 / 6 / 1
7,418
495
3,324
8,588
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 5 / 5
8,080
539
10,563
7,673
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
9
3 / 0 / 0
6,888
459
4,420
8,540
6,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cu Chulainn
zCryptic5910
Cu Chulainn
12
1 / 6 / 1
7,959
531
10,871
17,482
12,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
Αlalu
Nemesis
14
4 / 1 / 1
8,228
549
8,294
11,845
3,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
18
Kills
9
9
Deaths
18
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
3
2
1.33
W
3
2
2
2
W
4
2
3
2.75
W
5
2
4
3.5
L
Ah Muzen Cab
RoyalEagle02
Ah Muzen Cab
0
6
1
0.08
L
1
5
5
0.7
L
Sobek
3
0
0
3
W
3
0
7
6.5
L
Cu Chulainn
zCryptic5910
Cu Chulainn
1
6
1
0.25
L
Nemesis
Αlalu
Nemesis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,402
Damage
37,472
55,262
Taken
54,128
22,096
Mitigated
27,703
15,522
Healing
8,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
13,030
6,750
0
6,506
17,218
6,592
2,672
2,389
14,829
82,453
1,449
W
4,055
368
0
489
6,520
1,532
40
3,812
2,708
68,258
185
W
7,365
3,569
0
4,839
10,943
3,722
534
1,854
9,089
0
101,372
W
10,373
2,400
0
2,468
13,222
4,488
0
5,030
8,192
0
70,963
L
Ah Muzen Cab
RoyalEagle02
Ah Muzen Cab
3,324
847
0
821
8,588
1,684
0
1,356
7,232
0
56,221
L
10,563
1,062
0
420
7,673
2,455
0
2,794
4,879
68,539
223
L
Sobek
4,420
376
0
1,645
8,540
6,853
0
3,156
5,384
11,486
0
W
4,579
1,420
0
1,220
7,359
5,762
120
3,267
4,092
16,912
0
L
Cu Chulainn
zCryptic5910
Cu Chulainn
10,871
701
0
3,353
17,482
12,773
0
11,378
6,104
4,611
55,946
L
Nemesis
Αlalu
Nemesis
8,294
2,948
0
2,477
11,845
3,938
0
2,941
8,904
0
64,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,826
Gold Earned
38,573
572
Minions Killed
439
0
Camps Cleared
0
1,598,305
Distance Traveled
1,567,076
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,186
679
141
9
0
316,092
6
W
Scylla
9,286
619
137
9
0
317,689
4
W
Anhur
10,658
711
179
12
0
271,999
2
W
Pele
9,020
601
96
6
0
370,015
0
L
Ah Muzen Cab
7,418
495
97
6
0
323,612
0
L
Nu Wa
8,080
539
113
8
0
271,595
2
L
Sobek
6,888
459
16
1
0
329,890
5
W
Ymir
8,676
578
19
1
0
322,510
6
L
Cu Chulainn
7,959
531
104
7
0
252,734
2
L
Nemesis
8,228
549
109
7
0
389,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role