Player Matchup

Mercury
Mercury
 
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Gitjuh Cheetoh
Cerberus
Level 109
God Stats
20W - 17L
1,451 SR
Queue Stats
175W - 190L
1,413 Elo+
Solo
Poseidon
Poseidon
SharpshooterMKD
Poseidon
Level 116
God Stats
2W - 5L
1,201 SR
Queue Stats
112W - 136L
1,395 Elo+
Solo
Cthulhu
Cthulhu
Super-hero-ds
Cthulhu
Level 127
God Stats
45W - 32L
1,573 SR
Queue Stats
170W - 161L
1,472 Elo+
Solo
Medusa
Medusa
TrippyClass
Medusa
Level 73
God Stats
47W - 38L
1,584 SR
Queue Stats
253W - 238L
1,505 Elo+
Solo
Team Averages
Level 108
1,462 SR
1,457 Elo+

VS

Team Averages
Level 94
1,513 SR
1,404 Elo+
Nu Wa
Nu Wa
BalmoraBlue
Nu Wa
Level 108
God Stats
5W - 4L
1,667 SR
Queue Stats
29W - 20L
1,506 Elo+
Party 1
Athena
Athena
Ecrio
Athena
Level 58
God Stats
7W - 12L
1,413 SR
Queue Stats
73W - 108L
1,452 Elo+
Solo
Thor
Thor
Khakasik
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,395 Elo+
Solo
Bellona
Bellona
Vordin
Bellona
Level 50
God Stats
0W - 2L
1,652 SR
Queue Stats
8W - 13L
1,308 Elo+
Party 1
Izanami
Izanami
soeverein_slang
Izanami
Level 127
God Stats
3W - 7L
1,335 SR
Queue Stats
61W - 84L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 3 / 1
7,014
585
1,822
8,872
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
11
3 / 1 / 0
7,318
610
4,351
6,524
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
11
2 / 5 / 1
6,797
566
3,701
5,948
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
12
5 / 0 / 0
8,238
687
7,069
8,331
6,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Medusa
12
0 / 0 / 2
6,971
581
5,079
6,853
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 2
7,133
594
5,419
6,137
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Athena
Ecrio
Athena
6
0 / 1 / 0
4,906
409
1,223
6,169
3,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
12
3 / 1 / 2
6,551
546
3,580
9,046
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
Vordin
Bellona
8
0 / 5 / 1
5,129
427
3,143
9,647
5,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 1
5,756
480
2,501
4,666
1,171
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
10
Kills
9
9
Deaths
10
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
3
1
0.17
L
6
3
2
2.33
L
Athena
Ecrio
Athena
0
1
0
0
W
Cerberus
3
1
0
3
L
Thor
3
1
2
4
W
Poseidon
2
5
1
0.5
W
Cthulhu
5
0
0
5
W
Medusa
0
0
2
1
L
Bellona
Vordin
Bellona
0
5
1
0.1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,022
Damage
15,866
36,528
Taken
35,665
18,641
Mitigated
14,274
10,522
Healing
9,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,822
984
0
474
8,872
3,315
545
1,115
7,757
0
60,283
L
5,419
1,593
0
631
6,137
1,454
0
3,745
2,392
36,972
936
L
Athena
Ecrio
Athena
1,223
285
0
2,378
6,169
3,022
0
1,233
4,936
6,319
0
W
Cerberus
4,351
276
0
3,123
6,524
4,790
192
1,205
5,319
20,543
0
L
Thor
3,580
568
0
3,632
9,046
2,778
0
2,889
6,127
0
39,086
W
Poseidon
3,701
237
0
651
5,948
1,626
78
3,132
2,816
41,054
2,208
W
Cthulhu
7,069
438
0
2,060
8,331
6,623
1,280
219
8,112
45,081
1,450
W
Medusa
5,079
1,361
0
4,214
6,853
2,287
1,283
796
6,057
0
58,045
L
Bellona
Vordin
Bellona
3,143
1,133
0
854
9,647
5,849
0
5,335
3,781
0
19,932
L
2,501
1,216
0
1,856
4,666
1,171
0
1,188
3,478
0
44,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
29,475
420
Minions Killed
254
0
Camps Cleared
0
1,210,034
Distance Traveled
1,130,547
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,014
585
106
9
0
307,137
0
L
Nu Wa
7,133
594
58
5
0
234,347
0
L
Athena
4,906
409
4
0
0
144,557
4
W
Cerberus
7,318
610
35
3
0
228,261
2
L
Thor
6,551
546
77
6
0
257,573
0
W
Poseidon
6,797
566
77
6
0
221,393
0
W
Cthulhu
8,238
687
95
8
0
221,399
0
W
Medusa
6,971
581
107
9
0
231,844
0
L
Bellona
5,129
427
36
3
0
261,015
0
L
Izanami
5,756
480
79
7
0
233,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role