Player Matchup

Morgan Le Fay
Morgan Le Fay
Mouth2Mouth
Morgan Le Fay
Level 172
God Stats
0W - 2L
1,769 SR
Queue Stats
120W - 101L
1,563 Elo+
Solo
Hercules
Hercules
X1DEAD 3M1SS1NG
Hercules
Level 156
God Stats
1W - 3L
1,988 SR
Queue Stats
132W - 135L
1,542 Elo+
Solo
Achilles
Achilles
ΩDG9
Achilles
Level 116
God Stats
6W - 4L
1,698 SR
Queue Stats
57W - 51L
1,618 Elo+
Solo
Team Averages
Level 148
1,818 SR
1,575 Elo+

VS

Team Averages
Level 106
1,628 SR
1,540 Elo+
Sun Wukong
Sun Wukong
AbsoluteTester
Sun Wukong
Level 161
God Stats
32W - 25L
1,571 SR
Queue Stats
309W - 299L
1,520 Elo+
Solo
Ullr
Ullr
cl34RCut
Ullr
Level 101
God Stats
30W - 23L
1,777 SR
Queue Stats
149W - 124L
1,571 Elo+
Solo
Ra
Ra
whet4uBABE
Ra
Level 56
God Stats
193W - 174L
1,537 SR
Queue Stats
326W - 354L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mouth2Mouth
Morgan Le Fay
14
0 / 2 / 3
8,206
746
2,205
4,877
1,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
13
2 / 3 / 2
8,445
768
3,782
10,192
9,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Achilles
ΩDG9
Achilles
14
1 / 2 / 1
8,175
743
4,471
9,969
10,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AbsoluteTester
Sun Wukong
14
1 / 3 / 5
8,542
777
7,581
7,957
6,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
16
2 / 0 / 5
9,482
862
7,843
4,837
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 1 / 3
10,347
941
5,682
6,422
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
7
7
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AbsoluteTester
Sun Wukong
1
3
5
1.17
L
Morgan Le Fay
Mouth2Mouth
Morgan Le Fay
0
2
3
0.75
L
Hercules
2
3
2
1
W
Ullr
2
0
5
4.5
W
4
1
3
5.5
L
Achilles
ΩDG9
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,458
Damage
21,106
25,038
Taken
19,216
22,405
Mitigated
10,996
6,523
Healing
7,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AbsoluteTester
Sun Wukong
7,581
1,439
0
1,298
7,957
6,437
0
775
6,888
0
20,779
L
Morgan Le Fay
Mouth2Mouth
Morgan Le Fay
2,205
221
0
970
4,877
1,746
0
838
3,910
20,930
406
L
Hercules
3,782
1,514
316
4,121
10,192
9,958
0
2,033
7,758
0
20,966
W
Ullr
7,843
2,597
0
862
4,837
1,852
511
311
4,301
0
33,359
W
5,682
518
1,924
3,739
6,422
2,707
830
1,047
5,189
49,935
1,115
L
Achilles
ΩDG9
Achilles
4,471
991
0
1,116
9,969
10,701
0
1,639
7,971
0
23,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,826
Gold Earned
28,371
129
Minions Killed
175
0
Camps Cleared
0
555,399
Distance Traveled
687,742
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,542
777
26
2
0
209,549
0
L
Morgan Le Fay
8,206
746
50
5
0
168,644
0
L
Hercules
8,445
768
38
3
0
187,586
0
W
Ullr
9,482
862
46
4
0
240,215
0
W
Ra
10,347
941
103
9
0
237,978
3
L
Achilles
8,175
743
41
4
0
199,169
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role