Player Matchup

Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DinhoBFC
Sun Wukong
Gold V
Level 115
God Stats
1W - 1L
1,256 SR
Queue Stats
39W - 45L
1,349 MMR
Solo
Horus
Horus
Gold IV
Drybread365
Horus
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 100L
1,361 MMR
Solo
Freya
Freya
Gold V
IFartInMouth
Freya
Gold V
Level 73
God Stats
18W - 14L
1,754 SR
Queue Stats
214W - 222L
1,350 MMR
Solo
Nu Wa
Nu Wa
Gold IV
iCE-Cold-Beamer
Nu Wa
Gold IV
Level 129
God Stats
18W - 12L
1,601 SR
Queue Stats
27W - 34L
1,376 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,522 SR
1,387 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,476 SR
1,367 MMR
Ix Chel
Ix Chel
Bronze III
Arepíta
Ix Chel
Bronze III
Level 157
God Stats
0W - 1L
1,438 SR
Queue Stats
0W - 7L
1,368 MMR
Solo
Fenrir
Fenrir
Gold V
JojoBongadas
Fenrir
Gold V
Level 157
God Stats
17W - 18L
1,535 SR
Queue Stats
581W - 607L
1,379 MMR
Solo
Ymir
Ymir
Silver IV
Lithnane
Ymir
Silver IV
Level 66
God Stats
7W - 12L
1,483 SR
Queue Stats
10W - 17L
1,393 MMR
Solo
Xbalanque
Xbalanque
Bronze III
OxbowBridge260
Xbalanque
Bronze III
Level 52
God Stats
0W - 2L
1,428 SR
Queue Stats
2W - 20L
1,354 MMR
Solo
Cthulhu
Cthulhu
Gold V
bearshark87
Cthulhu
Gold V
Level 128
God Stats
3W - 5L
1,496 SR
Queue Stats
96W - 103L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
2 / 0 / 0
3,987
797
1,735
1,839
487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
DinhoBFC
Sun Wukong
6
0 / 2 / 0
3,511
702
2,224
4,509
2,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 0 / 3
3,677
735
2,098
3,446
1,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 0 / 0
4,071
814
2,437
1,257
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 1 / 0
3,228
646
564
2,105
426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
JormungandrVamanaAwilixMulanAh Muzen Cab

VS

Bans
PersephoneAo KuangChronosBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arepíta
Ix Chel
1
0 / 0 / 0
2,457
491
0
101
25
Fenrir
8
3 / 1 / 0
3,982
796
2,490
3,903
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
5
0 / 2 / 1
3,077
615
822
4,215
1,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
OxbowBridge260
Xbalanque
5
0 / 1 / 0
3,091
618
687
3,780
812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
bearshark87
Cthulhu
7
0 / 0 / 2
3,858
772
2,493
3,221
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
3
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
0
2
L
Ix Chel
Arepíta
Ix Chel
0
0
0
0
W
Sun Wukong
DinhoBFC
Sun Wukong
0
2
0
0
W
0
0
3
1.5
W
2
0
0
2
L
Fenrir
3
1
0
3
L
Ymir
0
2
1
0.25
L
Xbalanque
OxbowBridge260
Xbalanque
0
1
0
0
L
Cthulhu
bearshark87
Cthulhu
0
0
2
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,058
Damage
6,492
13,156
Taken
15,220
4,791
Mitigated
5,018
5,568
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,735
107
160
848
1,839
487
0
551
1,288
17,020
1,216
L
Ix Chel
Arepíta
Ix Chel
0
0
0
0
101
25
0
101
0
0
0
W
Sun Wukong
DinhoBFC
Sun Wukong
2,224
252
0
2,262
4,509
2,129
0
2,075
2,016
77
16,400
W
2,098
898
80
1,190
3,446
1,407
0
192
3,254
0
5,212
W
2,437
751
0
903
1,257
342
0
40
1,217
18,114
0
L
Fenrir
2,490
869
0
2,045
3,903
1,149
0
536
3,258
0
20,751
L
Ymir
822
164
0
708
4,215
1,537
0
1,771
2,156
8,539
0
L
Xbalanque
OxbowBridge260
Xbalanque
687
203
0
941
3,780
812
0
1,496
1,962
0
10,066
L
Cthulhu
bearshark87
Cthulhu
2,493
223
0
1,085
3,221
1,495
0
93
2,820
16,702
0
W
564
49
0
125
2,105
426
0
39
2,066
16,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,474
Gold Earned
16,465
150
Minions Killed
114
0
Camps Cleared
0
519,019
Distance Traveled
442,246
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,987
797
42
8
0
96,594
0
L
Ix Chel
2,457
491
0
0
0
0
0
W
Sun Wukong
3,511
702
42
8
0
102,984
0
W
Horus
3,677
735
7
1
0
112,187
0
W
Freya
4,071
814
24
5
0
112,497
0
L
Fenrir
3,982
796
38
8
0
123,304
0
L
Ymir
3,077
615
12
2
0
114,187
0
L
Xbalanque
3,091
618
22
4
0
96,998
0
L
Cthulhu
3,858
772
42
8
0
107,757
1
W
Nu Wa
3,228
646
35
7
0
94,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role