Player Matchup

Terra
Terra
CoreApathy
Terra
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 33L
1,338 Elo+
Solo
Cu Chulainn
Cu Chulainn
KingXGatsby
Cu Chulainn
Level 120
God Stats
1W - 3L
1,342 SR
Queue Stats
130W - 122L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
Rello2Swish
Danzaburou
Level 22
God Stats
2W - 3L
1,477 SR
Queue Stats
16W - 18L
1,514 Elo+
Party 1
Hera
Hera
Walmart_hisoka
Hera
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 146L
1,500 Elo+
Solo
Bakasura
Bakasura
x_xChaos
Bakasura
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,761 Elo+
Party 1
Team Averages
Level 79
1,464 SR
1,530 Elo+

VS

Team Averages
Level 97
1,629 SR
1,529 Elo+
Khepri
Khepri
BetweenTheToes
Khepri
Level 128
God Stats
5W - 2L
1,568 SR
Queue Stats
208W - 202L
1,510 Elo+
Solo
Izanami
Izanami
Dhahety
Izanami
Level 50
God Stats
12W - 16L
1,479 SR
Queue Stats
12W - 16L
1,460 Elo+
Solo
Fenrir
Fenrir
ElMecanico89
Fenrir
Level 108
God Stats
3W - 0L
1,847 SR
Queue Stats
68W - 58L
1,596 Elo+
Solo
Nu Wa
Nu Wa
Sadumon
Nu Wa
Level 143
God Stats
8W - 9L
1,644 SR
Queue Stats
157W - 158L
1,534 Elo+
Solo
Cu Chulainn
Cu Chulainn
T_AldoC21
Cu Chulainn
Level 58
God Stats
37W - 19L
1,604 SR
Queue Stats
349W - 287L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
0 / 1 / 0
5,447
454
3,964
12,150
4,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cu Chulainn
KingXGatsby
Cu Chulainn
12
0 / 2 / 0
6,068
506
2,612
10,337
7,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
Rello2Swish
Danzaburou
11
0 / 3 / 0
6,468
539
5,848
10,369
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 0
6,583
549
5,022
6,723
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bakasura
x_xChaos
Bakasura
14
1 / 1 / 3
6,762
564
4,139
13,310
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,762
564
4,287
7,000
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Dhahety
Izanami
13
3 / 1 / 1
7,910
659
7,854
8,187
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
13
4 / 1 / 2
6,877
573
5,308
10,675
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Sadumon
Nu Wa
12
2 / 2 / 3
6,810
568
10,599
5,649
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
T_AldoC21
Cu Chulainn
14
1 / 0 / 2
8,180
682
6,365
7,752
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Terra
0
1
0
0
W
Izanami
Dhahety
Izanami
3
1
1
3.5
W
Fenrir
4
1
2
5
L
Cu Chulainn
KingXGatsby
Cu Chulainn
0
2
0
0
L
Danzaburou
Rello2Swish
Danzaburou
0
3
0
0
W
Nu Wa
Sadumon
Nu Wa
2
2
3
1.75
W
Cu Chulainn
T_AldoC21
Cu Chulainn
1
0
2
2
L
2
4
0
0.5
L
Bakasura
x_xChaos
Bakasura
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,585
Damage
34,413
52,889
Taken
39,263
23,884
Mitigated
18,341
21,010
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,287
356
0
2,236
7,000
4,868
0
2,430
4,231
15,174
0
L
Terra
3,964
762
2,586
4,841
12,150
4,728
0
5,432
6,448
9,773
0
W
Izanami
Dhahety
Izanami
7,854
5,600
0
2,473
8,187
2,661
409
775
7,412
0
72,160
W
Fenrir
5,308
1,319
0
5,077
10,675
4,017
0
3,198
7,194
0
42,847
L
Cu Chulainn
KingXGatsby
Cu Chulainn
2,612
488
0
3,917
10,337
7,938
0
488
9,745
0
43,893
L
Danzaburou
Rello2Swish
Danzaburou
5,848
2,813
0
3,876
10,369
2,999
0
1,500
8,795
0
57,192
W
Nu Wa
Sadumon
Nu Wa
10,599
2,172
0
750
5,649
1,533
0
2,314
2,735
48,603
0
W
Cu Chulainn
T_AldoC21
Cu Chulainn
6,365
951
0
2,750
7,752
5,262
144
142
7,610
0
67,427
L
5,022
1,510
0
500
6,723
1,883
0
3,113
3,323
52,688
1,907
L
Bakasura
x_xChaos
Bakasura
4,139
2,817
0
5,290
13,310
6,336
0
3,364
9,692
0
54,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,328
Gold Earned
36,539
419
Minions Killed
432
0
Camps Cleared
0
1,206,025
Distance Traveled
1,205,010
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,762
564
25
2
0
265,980
2
L
Terra
5,447
454
12
1
0
249,561
1
W
Izanami
7,910
659
127
11
0
226,443
2
W
Fenrir
6,877
573
79
7
0
283,069
0
L
Cu Chulainn
6,068
506
85
7
0
234,025
0
L
Danzaburou
6,468
539
96
8
0
201,997
0
W
Nu Wa
6,810
568
83
7
0
221,606
1
W
Cu Chulainn
8,180
682
118
10
0
207,912
1
L
Hera
6,583
549
98
8
0
216,255
0
L
Bakasura
6,762
564
128
11
0
304,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role