Player Matchup

Fenrir
Fenrir
FaZe_Patata21
Fenrir
Level 67
God Stats
5W - 4L
1,808 SR
Queue Stats
87W - 92L
1,444 Elo+
Party 1
Geb
Geb
LaB0SS
Geb
Level 154
God Stats
1W - 0L
1,257 SR
Queue Stats
180W - 156L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Tamaariel
Nu Wa
Level 166
God Stats
124W - 80L
1,658 SR
Queue Stats
440W - 452L
1,572 Elo+
Solo
Sylvanus
Sylvanus
WatchMeMilkYou
Sylvanus
Level 118
God Stats
15W - 13L
1,459 SR
Queue Stats
223W - 186L
1,545 Elo+
Solo
Chaac
Chaac
killbill2003
Chaac
Level 156
God Stats
2W - 0L
1,532 SR
Queue Stats
289W - 252L
1,516 Elo+
Party 1
Team Averages
Level 132
1,543 SR
1,526 Elo+

VS

Team Averages
Level 101
1,525 SR
1,506 Elo+
Loki
Loki
 
Loki
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
HaggisBreath
Nike
Level 158
God Stats
2W - 1L
1,821 SR
Queue Stats
412W - 385L
1,511 Elo+
Solo
Freya
Freya
JadeDragonSlayer
Freya
Level 156
God Stats
0W - 2L
1,303 SR
Queue Stats
149W - 155L
1,521 Elo+
Solo
Izanami
Izanami
Steinhero
Izanami
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
kawaiilp
Aphrodite
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,408
641
4,953
6,935
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
LaB0SS
Geb
11
2 / 0 / 9
6,458
646
3,206
8,239
4,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Tamaariel
Nu Wa
12
6 / 2 / 4
7,402
740
6,993
3,842
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
13
9 / 0 / 3
7,111
711
8,884
6,724
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 0 / 3
6,360
636
6,669
10,878
7,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 4 / 0
5,350
535
4,730
9,402
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 4 / 0
5,437
544
8,703
12,637
8,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 4 / 0
4,602
460
4,920
7,588
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Steinhero
Izanami
8
0 / 6 / 2
4,888
489
1,441
7,052
1,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
kawaiilp
Aphrodite
6
0 / 5 / 0
4,216
422
1,032
6,033
1,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
23
Kills
3
3
Deaths
23
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
4
0
0.5
W
4
1
4
6
L
1
4
0
0.25
L
0
4
0
0
W
Geb
LaB0SS
Geb
2
0
9
6.5
L
Izanami
Steinhero
Izanami
0
6
2
0.17
W
Nu Wa
Tamaariel
Nu Wa
6
2
4
4
W
Sylvanus
9
0
3
10.5
L
Aphrodite
kawaiilp
Aphrodite
0
5
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,705
Damage
20,826
36,618
Taken
42,712
18,724
Mitigated
15,271
14,933
Healing
12,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,730
1,488
0
3,822
9,402
2,237
0
2,031
7,315
0
36,176
W
4,953
1,900
0
3,369
6,935
2,196
0
0
6,789
0
35,227
L
8,703
1,757
0
4,104
12,637
8,423
0
676
11,903
542
32,727
L
4,920
1,398
0
2,448
7,588
1,870
0
4,558
2,980
24,818
1,995
W
Geb
LaB0SS
Geb
3,206
753
2,054
2,239
8,239
4,928
108
2,630
5,139
11,050
0
L
Izanami
Steinhero
Izanami
1,441
499
0
382
7,052
1,103
0
5,625
1,168
0
24,753
W
Nu Wa
Tamaariel
Nu Wa
6,993
1,495
0
683
3,842
916
31
0
3,842
44,456
972
W
Sylvanus
8,884
5,046
514
2,370
6,724
2,816
642
2,427
3,968
45,961
15,742
L
Aphrodite
kawaiilp
Aphrodite
1,032
493
448
934
6,033
1,638
20
4,705
1,292
6,552
0
W
6,669
2,186
0
3,704
10,878
7,868
0
382
9,855
0
37,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,739
Gold Earned
24,493
321
Minions Killed
221
0
Camps Cleared
0
990,093
Distance Traveled
948,417
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,350
535
69
7
0
218,248
0
W
Fenrir
6,408
641
63
6
0
213,832
0
L
Nike
5,437
544
53
5
0
175,585
0
L
Freya
4,602
460
40
4
0
193,682
0
W
Geb
6,458
646
14
1
0
215,971
2
L
Izanami
4,888
489
45
5
0
189,746
0
W
Nu Wa
7,402
740
71
7
0
204,160
5
W
Sylvanus
7,111
711
105
11
0
181,312
2
L
Aphrodite
4,216
422
14
1
0
171,156
0
W
Chaac
6,360
636
68
7
0
174,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role