Player Matchup

Danzaburou
Danzaburou
Alexander23YT23
Danzaburou
Level 108
God Stats
2W - 3L
1,417 SR
Queue Stats
130W - 125L
1,458 Elo+
Party 1
Nox
Nox
MrsBerry
Nox
Level 123
God Stats
2W - 0L
1,508 SR
Queue Stats
110W - 90L
1,443 Elo+
Party 2
Ymir
Ymir
ahungryweasal
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,252 Elo+
Solo
Bellona
Bellona
colliide
Bellona
Level 149
God Stats
4W - 1L
1,513 SR
Queue Stats
140W - 144L
1,458 Elo+
Party 1
Nemesis
Nemesis
juicyscrunt
Nemesis
Level 28
God Stats
1W - 0L
1,645 SR
Queue Stats
18W - 18L
1,440 Elo+
Party 2
Team Averages
Level 95
1,517 SR
1,410 Elo+

VS

Team Averages
Level 112
1,468 SR
1,437 Elo+
Surtr
Surtr
CoreApathy
Surtr
Level 121
God Stats
2W - 3L
1,205 SR
Queue Stats
36W - 33L
1,365 Elo+
Solo
Kali
Kali
JiminiHimini123
Kali
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
242W - 246L
1,498 Elo+
Solo
Atlas
Atlas
LockTerms
Atlas
Level 49
God Stats
6W - 12L
1,513 SR
Queue Stats
122W - 151L
1,413 Elo+
Solo
Ra
Ra
Nirvanist69
Ra
Level 155
God Stats
21W - 12L
1,560 SR
Queue Stats
340W - 339L
1,437 Elo+
Solo
Cernunnos
Cernunnos
eyeHondaGang
Cernunnos
Level 125
God Stats
4W - 6L
1,560 SR
Queue Stats
178W - 193L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alexander23YT23
Danzaburou
5
0 / 0 / 0
3,289
658
1,383
1,976
457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
4 / 0 / 1
4,415
883
1,348
1,293
343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 0 / 1
2,816
563
601
1,296
827
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
colliide
Bellona
6
0 / 0 / 0
3,161
632
777
4,104
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
juicyscrunt
Nemesis
6
1 / 0 / 2
3,654
731
1,736
3,110
690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
6
0 / 0 / 0
3,688
738
1,754
2,533
1,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 3 / 0
3,355
671
604
3,930
967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
LockTerms
Atlas
5
0 / 1 / 0
3,254
651
1,249
3,617
1,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,433
487
0
0
0
Cernunnos
eyeHondaGang
Cernunnos
5
0 / 1 / 0
3,014
603
1,429
1,555
326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alexander23YT23
Danzaburou
0
0
0
0
L
Surtr
0
0
0
0
L
0
3
0
0
L
Atlas
LockTerms
Atlas
0
1
0
0
W
4
0
1
4.5
L
0
0
0
0
W
0
0
1
0.5
W
Bellona
colliide
Bellona
0
0
0
0
L
Cernunnos
eyeHondaGang
Cernunnos
0
1
0
0
W
Nemesis
juicyscrunt
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,845
Damage
5,036
11,779
Taken
11,635
4,660
Mitigated
4,236
4,781
Healing
3,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alexander23YT23
Danzaburou
1,383
425
0
897
1,976
457
0
634
1,342
0
14,691
L
Surtr
1,754
1,101
0
797
2,533
1,488
0
0
2,533
331
18,406
L
604
229
0
1,225
3,930
967
0
954
2,846
0
15,394
L
Atlas
LockTerms
Atlas
1,249
674
0
1,090
3,617
1,455
0
492
3,125
8,468
0
W
1,348
123
0
250
1,293
343
0
0
1,293
18,994
0
L
0
0
0
0
0
0
0
0
0
0
0
W
601
116
0
0
1,296
827
0
551
745
2,436
0
W
Bellona
colliide
Bellona
777
481
0
1,712
4,104
2,343
0
97
3,852
0
11,930
L
Cernunnos
eyeHondaGang
Cernunnos
1,429
575
0
350
1,555
326
0
355
1,182
0
12,824
W
Nemesis
juicyscrunt
Nemesis
1,736
1,141
0
1,922
3,110
690
0
64
3,046
0
17,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,335
Gold Earned
15,744
143
Minions Killed
102
0
Camps Cleared
0
518,131
Distance Traveled
391,497
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,289
658
25
5
0
80,309
0
L
Surtr
3,688
738
31
6
0
84,496
0
L
Kali
3,355
671
31
6
0
116,719
0
L
Atlas
3,254
651
10
2
0
100,918
1
W
Nox
4,415
883
54
11
0
126,445
0
L
Ra
2,433
487
0
0
0
0
0
W
Ymir
2,816
563
2
0
0
99,040
0
W
Bellona
3,161
632
29
6
0
98,475
0
L
Cernunnos
3,014
603
30
6
0
89,364
1
W
Nemesis
3,654
731
33
7
0
113,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role