Player Matchup

King Arthur
King Arthur
Celvip
King Arthur
Level 27
God Stats
1W - 2L
1,494 SR
Queue Stats
300W - 299L
1,531 Elo+
Party 1
Ravana
Ravana
Dodge_s2_Charger
Ravana
Level 127
God Stats
4W - 7L
1,445 SR
Queue Stats
294W - 293L
1,520 Elo+
Party 1
Medusa
Medusa
Mr_WigglesPie
Medusa
Level 198
God Stats
15W - 10L
1,608 SR
Queue Stats
429W - 425L
1,517 Elo+
Solo
Sylvanus
Sylvanus
migue122
Sylvanus
Level 106
God Stats
7W - 12L
1,088 SR
Queue Stats
254W - 260L
1,548 Elo+
Solo
Nu Wa
Nu Wa
tuyopon-0922
Nu Wa
Level 27
God Stats
41W - 35L
1,654 SR
Queue Stats
207W - 208L
1,523 Elo+
Party 1
Team Averages
Level 97
1,458 SR
1,528 Elo+

VS

Team Averages
Level 103
1,485 SR
1,534 Elo+
Fafnir
Fafnir
BigBongo4209
Fafnir
Level 147
God Stats
6W - 8L
1,307 SR
Queue Stats
225W - 211L
1,502 Elo+
Solo
Erlang Shen
Erlang Shen
JSSatty
Erlang Shen
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 19L
1,573 Elo+
Solo
Surtr
Surtr
Revenant360
Surtr
Level 142
God Stats
78W - 49L
1,636 SR
Queue Stats
311W - 305L
1,558 Elo+
Solo
Kukulkan
Kukulkan
Signifier
Kukulkan
Level 52
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 38L
1,648 Elo+
Solo
Anhur
Anhur
Tzintzun_20
Anhur
Level 87
God Stats
4W - 6L
1,482 SR
Queue Stats
82W - 82L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Celvip
King Arthur
9
0 / 4 / 0
4,856
441
2,381
12,520
6,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,165
470
2,696
7,714
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
3 / 1 / 1
6,285
571
6,139
4,692
1,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
migue122
Sylvanus
9
1 / 2 / 2
5,205
473
4,800
7,760
6,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 1
6,027
548
2,107
1,902
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 2 / 4
6,297
572
4,145
8,871
8,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
JSSatty
Erlang Shen
12
3 / 0 / 5
6,193
563
4,504
8,626
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 0 / 2
7,733
703
10,529
8,199
4,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kukulkan
Signifier
Kukulkan
12
3 / 0 / 1
6,719
611
1,839
2,975
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 0
5,264
479
1,376
5,486
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
11
11
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
2
4
1.5
L
King Arthur
Celvip
King Arthur
0
4
0
0
L
0
3
0
0
W
Erlang Shen
JSSatty
Erlang Shen
3
0
5
5.5
L
3
1
1
3.5
W
4
0
2
5
W
Kukulkan
Signifier
Kukulkan
3
0
1
3.5
W
0
2
0
0
L
Sylvanus
migue122
Sylvanus
1
2
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,123
Damage
22,393
34,588
Taken
34,157
17,969
Mitigated
19,148
11,066
Healing
12,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
4,145
1,537
0
2,457
8,871
8,448
196
2,120
6,751
19,240
2,052
L
King Arthur
Celvip
King Arthur
2,381
264
0
2,338
12,520
6,264
0
1,092
10,947
0
27,340
L
2,696
935
0
3,418
7,714
2,588
0
1,236
6,405
0
35,549
W
Erlang Shen
JSSatty
Erlang Shen
4,504
2,778
0
4,201
8,626
3,136
705
1,085
7,541
0
34,549
L
6,139
1,761
0
1,007
4,692
1,848
695
1,401
3,291
0
49,530
W
10,529
4,445
0
4,315
8,199
4,887
180
829
7,370
2,819
53,908
W
Kukulkan
Signifier
Kukulkan
1,839
313
0
711
2,975
1,009
0
677
2,298
46,836
0
W
1,376
383
0
725
5,486
1,668
0
2,131
3,355
0
30,326
L
Sylvanus
migue122
Sylvanus
4,800
1,855
942
3,014
7,760
6,754
0
2,282
5,392
18,603
712
L
2,107
408
0
347
1,902
515
0
721
1,181
35,958
787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
32,206
286
Minions Killed
355
0
Camps Cleared
0
1,018,293
Distance Traveled
1,115,803
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,297
572
33
3
0
207,198
4
L
King Arthur
4,856
441
37
3
0
211,139
0
L
Ravana
5,165
470
78
7
0
218,343
0
W
Erlang Shen
6,193
563
57
5
0
256,160
0
L
Medusa
6,285
571
60
5
0
197,596
0
W
Surtr
7,733
703
94
9
0
218,752
0
W
Kukulkan
6,719
611
110
10
0
235,186
4
W
Anhur
5,264
479
61
6
0
198,507
0
L
Sylvanus
5,205
473
45
4
0
189,148
2
L
Nu Wa
6,027
548
66
6
0
202,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role