Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CowboyJo212
Jormungandr
Level 85
God Stats
1W - 5L
1,552 SR
Queue Stats
212W - 209L
1,474 Elo+
Solo
Merlin
Merlin
DoloDTB
Merlin
Level 149
God Stats
0W - 1L
1,243 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Rama
Rama
JungOrLose
Rama
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,220 Elo+
Party 1
Da Ji
Da Ji
jotape2004
Da Ji
Level 62
God Stats
2W - 6L
1,480 SR
Queue Stats
88W - 87L
1,452 Elo+
Solo
Team Averages
Level 118
1,455 SR
1,429 Elo+

VS

Team Averages
Level 150
1,472 SR
1,472 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
VGTO88
Kuzenbo
Level 173
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 45L
1,454 Elo+
Solo
Nemesis
Nemesis
XTARN1SHEDX
Nemesis
Level 204
God Stats
5W - 2L
1,561 SR
Queue Stats
253W - 294L
1,454 Elo+
Solo
King Arthur
King Arthur
kingjamesroc15
King Arthur
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
283W - 266L
1,513 Elo+
Solo
Danzaburou
Danzaburou
spid33rman
Danzaburou
Level 145
God Stats
1W - 2L
1,301 SR
Queue Stats
101W - 111L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 0 / 0
5,346
535
2,555
6,016
3,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
CowboyJo212
Jormungandr
11
1 / 0 / 0
6,062
606
6,231
8,305
6,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
DoloDTB
Merlin
11
1 / 2 / 1
6,221
622
2,055
3,942
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 2 / 0
4,498
450
2,483
4,168
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Da Ji
9
0 / 0 / 0
5,045
505
1,201
6,501
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
0 / 1 / 1
5,955
596
2,208
4,367
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
VGTO88
Kuzenbo
10
2 / 0 / 0
5,823
582
2,595
7,222
6,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
XTARN1SHEDX
Nemesis
11
2 / 1 / 2
5,760
576
2,732
7,245
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
kingjamesroc15
King Arthur
10
0 / 1 / 0
5,457
546
5,536
9,396
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
spid33rman
Danzaburou
10
0 / 0 / 1
5,016
502
2,484
2,355
689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
Morgan Le Fay
 
Morgan Le Fay
0
1
1
0.5
L
Jormungandr
CowboyJo212
Jormungandr
1
0
0
1
L
Merlin
DoloDTB
Merlin
1
2
1
0.75
L
0
2
0
0
W
Kuzenbo
VGTO88
Kuzenbo
2
0
0
2
W
Nemesis
XTARN1SHEDX
Nemesis
2
1
2
3
L
Da Ji
0
0
0
0
W
King Arthur
kingjamesroc15
King Arthur
0
1
0
0
W
Danzaburou
spid33rman
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,525
Damage
15,555
28,932
Taken
30,585
14,576
Mitigated
16,399
8,892
Healing
10,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,555
330
0
2,722
6,016
3,185
0
1,214
4,802
0
23,353
W
Morgan Le Fay
 
Morgan Le Fay
2,208
0
0
658
4,367
1,386
0
1,818
2,549
42,935
2,217
L
Jormungandr
CowboyJo212
Jormungandr
6,231
1,696
0
1,727
8,305
6,867
0
0
8,305
37,171
3,172
L
Merlin
DoloDTB
Merlin
2,055
124
0
1,039
3,942
1,225
0
2,151
1,791
40,666
0
L
2,483
1,879
0
1,185
4,168
934
0
620
3,548
0
24,585
W
Kuzenbo
VGTO88
Kuzenbo
2,595
812
0
1,322
7,222
6,392
49
140
7,082
16,169
0
W
Nemesis
XTARN1SHEDX
Nemesis
2,732
732
0
4,093
7,245
2,530
22
324
6,903
0
35,017
L
Da Ji
1,201
269
0
2,219
6,501
2,365
0
725
5,776
0
40,755
W
King Arthur
kingjamesroc15
King Arthur
5,536
712
0
2,246
9,396
5,402
0
4,764
4,170
0
36,046
W
Danzaburou
spid33rman
Danzaburou
2,484
1,139
0
1,719
2,355
689
0
0
2,355
0
38,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,172
Gold Earned
28,011
315
Minions Killed
322
0
Camps Cleared
0
968,871
Distance Traveled
1,023,414
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,346
535
31
3
0
212,894
0
W
Morgan Le Fay
5,955
596
88
9
0
173,677
0
L
Jormungandr
6,062
606
88
9
0
170,745
0
L
Merlin
6,221
622
72
7
0
192,999
4
L
Rama
4,498
450
50
5
0
164,981
3
W
Kuzenbo
5,823
582
26
3
0
217,987
2
W
Nemesis
5,760
576
67
7
0
250,770
2
L
Da Ji
5,045
505
74
7
0
227,252
0
W
King Arthur
5,457
546
67
7
0
194,321
0
W
Danzaburou
5,016
502
74
7
0
186,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role