Player Matchup

Hel
Hel
 
Hel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
BL00D--RA1N
Fafnir
Level 127
God Stats
5W - 4L
1,722 SR
Queue Stats
411W - 431L
1,499 Elo+
Solo
Skadi
Skadi
EruWarrior
Skadi
Level 125
God Stats
0W - 3L
1,288 SR
Queue Stats
114W - 132L
1,472 Elo+
Party 2
Nemesis
Nemesis
MainEzz
Nemesis
Level 145
God Stats
2W - 5L
1,531 SR
Queue Stats
149W - 151L
1,554 Elo+
Party 3
Ganesha
Ganesha
TaskiranElPutas
Ganesha
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 127L
1,504 Elo+
Party 2
Team Averages
Level 123
1,508 SR
1,506 Elo+

VS

Team Averages
Level 127
1,536 SR
1,471 Elo+
Tyr
Tyr
DottieCarottie
Tyr
Level 129
God Stats
5W - 0L
1,955 SR
Queue Stats
224W - 137L
1,491 Elo+
Party 1
Yemoja
Yemoja
Shadowwolfen
Yemoja
Level 134
God Stats
1W - 1L
1,227 SR
Queue Stats
222W - 137L
1,505 Elo+
Party 1
Bellona
Bellona
ZarithTheBadger
Bellona
Level 136
God Stats
6W - 4L
1,458 SR
Queue Stats
222W - 138L
1,491 Elo+
Party 1
Vulcan
Vulcan
darkness34angel
Vulcan
Level 131
God Stats
8W - 2L
1,802 SR
Queue Stats
344W - 358L
1,453 Elo+
Solo
Chiron
Chiron
nargarion
Chiron
Level 107
God Stats
1W - 1L
1,239 SR
Queue Stats
14W - 19L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 3 / 1
6,878
688
10,799
13,387
6,497
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
13
0 / 3 / 0
6,854
685
6,696
13,242
14,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
10
0 / 5 / 1
6,227
623
3,885
9,727
3,985
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
MainEzz
Nemesis
12
2 / 3 / 0
7,590
759
8,008
10,655
5,398
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
0 / 2 / 2
7,707
771
6,788
13,863
12,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 12
7,611
761
8,492
11,558
10,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
13
0 / 0 / 12
7,249
725
1,168
4,187
1,615
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
6 / 1 / 8
8,398
840
8,399
14,802
11,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
4 / 0 / 12
8,929
893
26,205
6,764
2,867
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
nargarion
Chiron
15
4 / 0 / 12
8,643
864
12,234
6,747
2,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
72
2
Kills
16
16
Deaths
2
4
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
1
0.17
L
Fafnir
0
3
0
0
W
2
1
12
8
L
Skadi
0
5
1
0.1
L
Nemesis
MainEzz
Nemesis
2
3
0
0.67
W
Yemoja
0
0
12
6
L
0
2
2
0.5
W
6
1
8
10
W
4
0
12
10
W
Chiron
nargarion
Chiron
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,176
Damage
56,498
60,874
Taken
44,058
42,757
Mitigated
28,159
27,249
Healing
27,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,799
151
10,439
7,042
13,387
6,497
0
5,763
7,506
24,175
554
L
Fafnir
6,696
591
812
2,014
13,242
14,005
0
6,870
6,294
11,376
0
W
8,492
346
687
1,887
11,558
10,006
330
5,246
6,062
0
13,780
L
Skadi
3,885
1,338
106
335
9,727
3,985
0
3,026
6,543
0
14,051
L
Nemesis
MainEzz
Nemesis
8,008
1,319
445
2,429
10,655
5,398
0
4,286
6,146
0
15,667
W
Yemoja
1,168
349
12,774
2,420
4,187
1,615
165
2,616
1,455
1,912
489
L
6,788
234
1,324
2,303
13,863
12,872
0
6,671
6,993
15,079
3,723
W
8,399
1,531
924
3,244
14,802
11,208
273
6,983
7,583
0
12,636
W
26,205
2,136
1,689
991
6,764
2,867
756
3,628
2,880
45,124
895
W
Chiron
nargarion
Chiron
12,234
2,740
2,276
619
6,747
2,463
678
3,697
2,968
0
29,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,256
Gold Earned
40,830
99
Minions Killed
109
0
Camps Cleared
0
915,051
Distance Traveled
979,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,878
688
33
3
0
204,619
0
L
Fafnir
6,854
685
21
2
0
189,088
0
W
Tyr
7,611
761
13
1
0
215,023
0
L
Skadi
6,227
623
22
2
0
138,983
0
L
Nemesis
7,590
759
21
2
0
192,696
0
W
Yemoja
7,249
725
3
0
0
195,002
0
L
Ganesha
7,707
771
2
0
0
189,665
0
W
Bellona
8,398
840
12
1
0
186,617
0
W
Vulcan
8,929
893
40
4
0
203,127
0
W
Chiron
8,643
864
41
4
0
179,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role