Player Matchup

Cthulhu
Cthulhu
Diamond III
Blinkstaa
Cthulhu
Diamond III
Level 167
God Stats
15W - 11L
1,736 SR
Queue Stats
192W - 225L
2,185 MMR
Solo
Scylla
Scylla
Platinum IV
ELpoivron
Scylla
Platinum IV
Level 159
God Stats
5W - 7L
1,410 SR
Queue Stats
169W - 172L
1,760 MMR
Party 1
Chaac
Chaac
Platinum IV
Elsamoussa
Chaac
Platinum IV
Level 149
God Stats
4W - 10L
1,501 SR
Queue Stats
153W - 163L
1,689 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,549 SR
1,878 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 165
1,706 SR
1,882 MMR
Thoth
Thoth
Platinum II
AlexZlatanico009
Thoth
Platinum II
Level 84
God Stats
9W - 1L
1,861 SR
Queue Stats
238W - 246L
1,937 MMR
Solo
Odin
Odin
Gold I
PyskaczXD
Odin
Gold I
Level 286
God Stats
13W - 9L
1,609 SR
Queue Stats
59W - 52L
1,587 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
carlerator
Ratatoskr
Diamond III
Level 126
God Stats
43W - 44L
1,647 SR
Queue Stats
104W - 117L
2,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blinkstaa
Cthulhu
14
0 / 3 / 2
8,661
722
10,163
9,918
6,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
ELpoivron
Scylla
17
3 / 2 / 1
10,346
862
7,113
7,648
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chaac
14
1 / 2 / 2
8,605
717
6,819
12,046
12,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bans
Ne ZhaAresKuzenboIx ChelMedusa

VS

Bans
MulanBacchusAnhurGebChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 3
10,643
887
8,888
4,861
1,361
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
17
3 / 1 / 4
10,310
859
10,156
13,217
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ratatoskr
carlerator
Ratatoskr
15
0 / 2 / 5
9,363
780
7,196
14,573
7,723
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
7
7
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Cthulhu
Blinkstaa
Cthulhu
0
3
2
0.33
L
Scylla
ELpoivron
Scylla
3
2
1
1.75
L
Chaac
1
2
2
1
W
Odin
3
1
4
5
W
Ratatoskr
carlerator
Ratatoskr
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,095
Damage
26,240
29,612
Taken
32,651
21,952
Mitigated
19,035
6,197
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,888
238
0
410
4,861
1,361
1,900
2,961
1,536
33,090
0
L
Cthulhu
Blinkstaa
Cthulhu
10,163
271
170
1,791
9,918
6,814
0
2,876
6,207
29,594
1,680
L
Scylla
ELpoivron
Scylla
7,113
457
0
906
7,648
2,529
522
1,753
5,429
39,857
0
L
Chaac
6,819
1,000
0
3,330
12,046
12,609
114
3,060
8,083
0
14,616
W
Odin
10,156
1,408
0
4,714
13,217
9,951
434
5,096
7,177
0
28,743
W
Ratatoskr
carlerator
Ratatoskr
7,196
1,085
0
4,171
14,573
7,723
1,299
7,671
6,188
0
40,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,612
Gold Earned
30,316
161
Minions Killed
169
0
Camps Cleared
0
664,034
Distance Traveled
779,376
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,643
887
69
6
0
245,201
0
L
Cthulhu
8,661
722
44
4
0
195,786
0
L
Scylla
10,346
862
106
9
0
233,962
6
L
Chaac
8,605
717
11
1
0
234,286
2
W
Odin
10,310
859
37
3
0
257,237
0
W
Ratatoskr
9,363
780
63
5
0
276,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role