Player Matchup

Susano
Susano
Bear12374
Susano
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 214L
1,501 Elo+
Solo
Cupid
Cupid
SmokeyDaBoss954
Cupid
Level 88
God Stats
47W - 51L
1,379 SR
Queue Stats
213W - 192L
1,406 Elo+
Solo
Bacchus
Bacchus
Tatro83
Bacchus
Level 62
God Stats
92W - 94L
1,539 SR
Queue Stats
167W - 191L
1,467 Elo+
Solo
Ra
Ra
VonBon__
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
uFaelz ll
Sun Wukong
Level 159
God Stats
32W - 35L
1,439 SR
Queue Stats
970W - 1,013L
1,449 Elo+
Solo
Team Averages
Level 91
1,471 SR
1,458 Elo+

VS

Team Averages
Level 105
1,545 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BMB_ThaSavage
Loki
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,442 Elo+
Solo
Chang'e
Chang'e
SkyfallRose
Chang'e
Level 66
God Stats
5W - 5L
1,500 SR
Queue Stats
172W - 183L
1,490 Elo+
Solo
Charybdis
Charybdis
bluewolf_1w1
Charybdis
Level 124
God Stats
3W - 2L
1,726 SR
Queue Stats
29W - 38L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Bear12374
Susano
13
3 / 0 / 2
7,289
561
5,049
8,708
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 3 / 0
6,053
466
4,632
7,986
2,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Tatro83
Bacchus
10
1 / 4 / 3
6,390
492
4,775
11,045
9,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 1
6,974
536
3,490
7,196
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
uFaelz ll
Sun Wukong
13
4 / 2 / 0
7,760
597
8,415
12,264
11,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 2 / 5
7,711
593
9,927
9,695
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
 
Cerberus
12
4 / 3 / 1
7,692
592
3,190
11,588
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 3
6,902
531
4,156
8,676
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chang'e
SkyfallRose
Chang'e
14
3 / 1 / 2
7,773
598
5,820
8,007
2,462
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
bluewolf_1w1
Charybdis
12
0 / 4 / 2
7,155
550
4,875
11,131
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
11
Kills
13
13
Deaths
12
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
5
3.25
W
Cerberus
 
Cerberus
4
3
1
1.5
W
2
2
3
1.75
L
Susano
Bear12374
Susano
3
0
2
4
W
Chang'e
SkyfallRose
Chang'e
3
1
2
4
L
3
3
0
1
L
Bacchus
Tatro83
Bacchus
1
4
3
0.63
L
0
4
1
0.13
W
Charybdis
bluewolf_1w1
Charybdis
0
4
2
0.25
L
Sun Wukong
uFaelz ll
Sun Wukong
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,361
Damage
27,968
47,199
Taken
49,097
28,336
Mitigated
17,651
17,299
Healing
20,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,927
4,051
0
2,989
9,695
3,351
697
2,784
6,911
0
47,087
W
Cerberus
 
Cerberus
3,190
474
361
2,779
11,588
6,208
156
1,966
9,622
25,424
0
W
4,156
743
0
4,206
8,676
2,410
0
1,125
7,512
0
39,611
L
Susano
Bear12374
Susano
5,049
886
0
4,885
8,708
2,892
466
644
8,064
0
47,487
W
Chang'e
SkyfallRose
Chang'e
5,820
661
560
4,688
8,007
2,462
0
2,671
5,294
60,940
1,637
L
4,632
2,945
596
2,679
7,986
2,327
0
1,833
6,153
0
30,303
L
Bacchus
Tatro83
Bacchus
4,775
770
0
2,378
11,045
9,542
0
1,896
9,149
21,151
652
L
3,490
484
166
1,616
7,196
2,131
0
3,197
3,999
45,314
0
W
Charybdis
bluewolf_1w1
Charybdis
4,875
1,773
0
4,731
11,131
3,220
906
833
9,396
0
44,617
L
Sun Wukong
uFaelz ll
Sun Wukong
8,415
527
0
4,979
12,264
11,444
209
1,415
10,849
13,416
37,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,466
Gold Earned
37,233
332
Minions Killed
408
0
Camps Cleared
0
1,318,739
Distance Traveled
1,320,967
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,711
593
72
6
0
235,249
6
W
Cerberus
7,692
592
70
5
0
277,738
6
W
Loki
6,902
531
68
5
0
311,124
0
L
Susano
7,289
561
87
7
0
294,063
0
W
Chang'e
7,773
598
113
9
0
288,718
3
L
Cupid
6,053
466
56
4
0
252,057
4
L
Bacchus
6,390
492
25
2
0
264,089
0
L
Ra
6,974
536
91
7
0
250,956
2
W
Charybdis
7,155
550
85
7
0
208,138
0
L
Sun Wukong
7,760
597
73
6
0
257,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role