Player Matchup

Ix Chel
Ix Chel
Andresboti27
Ix Chel
Level 119
God Stats
1W - 6L
1,223 SR
Queue Stats
104W - 121L
1,426 Elo+
Party 2
Sol
Sol
Mlamby
Sol
Level 91
God Stats
11W - 5L
1,748 SR
Queue Stats
444W - 416L
1,503 Elo+
Solo
Horus
Horus
PeppyDuck
Horus
Level 144
God Stats
9W - 11L
1,534 SR
Queue Stats
291W - 270L
1,487 Elo+
Solo
Arachne
Arachne
lishygrimo
Arachne
Level 64
God Stats
99W - 55L
1,609 SR
Queue Stats
143W - 120L
1,492 Elo+
Solo
Chaac
Chaac
rppino16
Chaac
Level 142
God Stats
9W - 9L
1,579 SR
Queue Stats
164W - 172L
1,442 Elo+
Party 2
Team Averages
Level 112
1,538 SR
1,470 Elo+

VS

Team Averages
Level 117
1,410 SR
1,401 Elo+
Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Archipaule
Serqet
Level 105
God Stats
19W - 16L
1,527 SR
Queue Stats
268W - 251L
1,485 Elo+
Solo
Jormungandr
Jormungandr
Bоndrewd
Jormungandr
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,302 Elo+
Party 1
Bacchus
Bacchus
SexslaveTaylor
Bacchus
Level 33
God Stats
1W - 4L
1,286 SR
Queue Stats
57W - 87L
1,230 Elo+
Solo
Sun Wukong
Sun Wukong
SkyrimFoeNords
Sun Wukong
Level 149
God Stats
1W - 0L
1,239 SR
Queue Stats
5W - 2L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Andresboti27
Ix Chel
9
0 / 3 / 1
5,228
475
1,793
5,105
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Mlamby
Sol
10
1 / 2 / 1
5,868
533
4,529
4,283
1,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
PeppyDuck
Horus
9
1 / 1 / 1
6,055
550
4,185
8,675
5,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
lishygrimo
Arachne
10
1 / 4 / 2
5,728
521
952
7,982
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
rppino16
Chaac
11
1 / 3 / 0
6,448
586
3,853
7,492
4,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
8 / 1 / 2
6,874
625
8,389
4,737
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Archipaule
Serqet
11
3 / 0 / 5
5,878
534
4,040
5,617
2,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Bоndrewd
Jormungandr
9
1 / 1 / 1
5,137
467
4,108
6,147
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 1 / 4
5,063
460
2,311
6,063
5,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
SkyrimFoeNords
Sun Wukong
10
1 / 1 / 2
5,645
513
2,246
5,293
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
13
13
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
8
1
2
9
L
Ix Chel
Andresboti27
Ix Chel
0
3
1
0.17
W
Serqet
Archipaule
Serqet
3
0
5
5.5
W
Jormungandr
Bоndrewd
Jormungandr
1
1
1
1.5
L
Sol
Mlamby
Sol
1
2
1
0.75
L
Horus
PeppyDuck
Horus
1
1
1
1.5
W
0
1
4
2
W
Sun Wukong
SkyrimFoeNords
Sun Wukong
1
1
2
2
L
Arachne
lishygrimo
Arachne
1
4
2
0.5
L
Chaac
rppino16
Chaac
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,312
Damage
21,094
33,537
Taken
27,857
15,196
Mitigated
13,789
9,519
Healing
7,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,389
849
0
1,525
4,737
1,786
0
1,726
3,011
29,995
2,006
L
Ix Chel
Andresboti27
Ix Chel
1,793
248
135
774
5,105
1,450
0
3,620
1,042
29,199
0
W
Serqet
Archipaule
Serqet
4,040
773
0
425
5,617
2,145
0
654
4,963
0
36,013
W
Jormungandr
Bоndrewd
Jormungandr
4,108
806
0
2,245
6,147
2,128
0
1,475
4,672
34,713
1,396
L
Sol
Mlamby
Sol
4,529
2,367
0
1,482
4,283
1,235
0
2,236
1,967
42,485
3,692
L
Horus
PeppyDuck
Horus
4,185
2,019
295
3,448
8,675
5,735
0
4,500
4,017
0
17,952
W
2,311
285
0
1,418
6,063
5,070
0
2,391
3,672
13,925
0
W
Sun Wukong
SkyrimFoeNords
Sun Wukong
2,246
314
0
1,455
5,293
2,660
0
0
5,293
0
29,491
L
Arachne
lishygrimo
Arachne
952
706
0
2,110
7,982
2,355
0
2,589
5,101
0
36,513
L
Chaac
rppino16
Chaac
3,853
285
0
1,275
7,492
4,421
0
687
5,969
0
43,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,327
Gold Earned
28,597
308
Minions Killed
264
0
Camps Cleared
0
1,050,448
Distance Traveled
1,233,189
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,874
625
65
6
0
258,515
0
L
Ix Chel
5,228
475
36
3
0
193,730
0
W
Serqet
5,878
534
56
5
0
296,120
4
W
Jormungandr
5,137
467
64
6
0
219,781
0
L
Sol
5,868
533
91
8
0
213,185
4
L
Horus
6,055
550
20
2
0
226,774
3
W
Bacchus
5,063
460
26
2
0
236,772
0
W
Sun Wukong
5,645
513
53
5
0
222,001
6
L
Arachne
5,728
521
68
6
0
216,752
0
L
Chaac
6,448
586
93
8
0
200,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role