Player Matchup

Mulan
Mulan
Gold III
Mello36
Mulan
Gold III
Level 108
God Stats
2W - 1L
1,786 SR
Queue Stats
35W - 16L
1,681 MMR
Party 1
Terra
Terra
Gold IV
Ninyowo
Terra
Gold IV
Level 119
God Stats
1W - 3L
1,483 SR
Queue Stats
31W - 22L
1,639 MMR
Party 1
Izanami
Izanami
Platinum V
Noxova
Izanami
Platinum V
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 64L
1,643 MMR
Solo
Artio
Artio
Gold I
POLATALEMDAR471
Artio
Gold I
Level 157
God Stats
3W - 3L
1,609 SR
Queue Stats
264W - 266L
1,637 MMR
Solo
Janus
Janus
Gold I
TT_Joker4
Janus
Gold I
Level 189
God Stats
22W - 27L
1,464 SR
Queue Stats
191W - 177L
1,689 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,569 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,641 SR
1,622 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
DzonDerko
Anhur
Platinum IV
Level 82
God Stats
3W - 1L
1,896 SR
Queue Stats
103W - 97L
1,679 MMR
Solo
Cthulhu
Cthulhu
Gold II
LockMojo
Cthulhu
Gold II
Level 181
God Stats
154W - 117L
1,615 SR
Queue Stats
404W - 411L
1,672 MMR
Solo
Athena
Athena
Gold II
OkselSnuiver03
Athena
Gold II
Level 126
God Stats
2W - 2L
1,531 SR
Queue Stats
170W - 174L
1,640 MMR
Solo
Mercury
Mercury
Gold II
WHYSOFAT
Mercury
Gold II
Level 127
God Stats
16W - 9L
1,662 SR
Queue Stats
87W - 82L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Mello36
Mulan
8
2 / 0 / 0
4,347
869
3,358
4,486
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Terra
Ninyowo
Terra
2
0 / 0 / 0
2,583
517
0
360
115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Noxova
Izanami
6
2 / 1 / 2
3,690
738
2,902
2,821
481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 1 / 3
3,867
773
1,633
4,494
2,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
TT_Joker4
Janus
7
1 / 1 / 0
3,539
708
1,330
2,103
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
FreyaKing ArthurHe BoThanatosAgni

VS

Bans
AresTyrSusanoSurtrCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 0
4,232
846
1,048
2,538
521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Anhur
DzonDerko
Anhur
7
2 / 1 / 0
3,815
763
3,027
2,817
544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
LockMojo
Cthulhu
6
0 / 2 / 0
3,405
681
1,573
4,353
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

4
0 / 3 / 1
3,146
629
1,757
5,048
3,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
WHYSOFAT
Mercury
7
0 / 0 / 1
3,560
712
1,430
2,571
821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
3
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
W
Anhur
DzonDerko
Anhur
2
1
0
2
W
Cthulhu
LockMojo
Cthulhu
0
2
0
0
L
Mulan
Mello36
Mulan
2
0
0
2
L
Terra
Ninyowo
Terra
0
0
0
0
L
Izanami
Noxova
Izanami
2
1
2
3
W
0
3
1
0.17
L
1
1
3
2.5
L
Janus
TT_Joker4
Janus
1
1
0
1
W
Mercury
WHYSOFAT
Mercury
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,223
Damage
8,835
14,264
Taken
17,327
4,918
Mitigated
6,841
6,277
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,048
434
0
1,546
2,538
521
88
919
1,429
20,701
6,154
W
Anhur
DzonDerko
Anhur
3,027
2,412
0
1,395
2,817
544
0
727
2,090
0
17,870
W
Cthulhu
LockMojo
Cthulhu
1,573
318
0
1,100
4,353
1,931
0
0
4,353
13,763
0
L
Mulan
Mello36
Mulan
3,358
953
0
1,827
4,486
1,597
0
1,307
2,913
0
24,701
L
Terra
Ninyowo
Terra
0
0
0
48
360
115
0
0
360
671
0
L
Izanami
Noxova
Izanami
2,902
2,246
0
1,040
2,821
481
0
889
1,932
0
22,614
W
1,757
638
0
1,428
5,048
3,024
0
1,111
3,921
6,738
0
L
1,633
196
280
2,372
4,494
2,250
0
868
3,626
5,604
0
L
Janus
TT_Joker4
Janus
1,330
0
0
710
2,103
475
0
966
1,137
16,509
0
W
Mercury
WHYSOFAT
Mercury
1,430
929
0
440
2,571
821
0
0
2,571
0
16,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,026
Gold Earned
18,158
140
Minions Killed
168
0
Camps Cleared
0
435,594
Distance Traveled
524,482
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,232
846
50
10
0
83,608
0
W
Anhur
3,815
763
41
8
0
100,051
1
W
Cthulhu
3,405
681
32
6
0
100,627
1
L
Mulan
4,347
869
47
9
0
98,664
0
L
Terra
2,583
517
0
0
0
17,571
0
L
Izanami
3,690
738
46
9
0
87,855
0
W
Athena
3,146
629
3
1
0
114,062
0
L
Artio
3,867
773
6
1
0
115,708
0
L
Janus
3,539
708
41
8
0
115,796
0
W
Mercury
3,560
712
42
8
0
126,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role