Player Matchup

Geb
Geb
 
Geb
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DarkReaZe
Kali
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 83L
1,490 Elo+
Solo
Hou Yi
Hou Yi
Hir0n
Hou Yi
Level 261
God Stats
64W - 54L
1,634 SR
Queue Stats
302W - 265L
1,564 Elo+
Solo
Anubis
Anubis
MasterSmite007
Anubis
Level 128
God Stats
8W - 6L
1,639 SR
Queue Stats
418W - 419L
1,508 Elo+
Solo
Artio
Artio
VeNoM-CaRdz
Artio
Level 83
God Stats
2W - 0L
1,562 SR
Queue Stats
106W - 99L
1,534 Elo+
Solo
Team Averages
Level 140
1,567 SR
1,519 Elo+

VS

Team Averages
Level 129
1,487 SR
1,480 Elo+
Surtr
Surtr
DennerLAD
Surtr
Level 154
God Stats
3W - 4L
1,524 SR
Queue Stats
53W - 43L
1,546 Elo+
Solo
Ra
Ra
Pheugeofourt
Ra
Level 149
God Stats
1W - 2L
1,284 SR
Queue Stats
2W - 7L
1,252 Elo+
Solo
Sol
Sol
Tsau
Sol
Level 108
God Stats
2W - 2L
1,464 SR
Queue Stats
147W - 152L
1,517 Elo+
Solo
Ne Zha
Ne Zha
alesevic23
Ne Zha
Level 89
God Stats
37W - 27L
1,575 SR
Queue Stats
418W - 411L
1,505 Elo+
Solo
Bacchus
Bacchus
hozukîmaru
Bacchus
Level 146
God Stats
4W - 6L
1,590 SR
Queue Stats
143W - 137L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 0 / 1
3,884
647
1,384
3,705
1,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
7
0 / 0 / 1
3,589
598
1,235
3,363
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
Hir0n
Hou Yi
8
1 / 0 / 0
4,021
670
2,430
2,357
724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 0
4,178
696
2,272
3,059
1,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
2 / 2 / 1
4,398
733
2,143
6,389
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DennerLAD
Surtr
8
2 / 3 / 0
4,718
786
4,185
5,914
2,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 1 / 0
3,537
590
336
2,131
380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Tsau
Sol
6
0 / 1 / 0
3,367
561
1,077
3,158
655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
alesevic23
Ne Zha
7
0 / 0 / 0
3,608
601
1,145
4,006
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
hozukîmaru
Bacchus
6
0 / 0 / 0
3,957
660
2,545
3,369
2,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
2
2
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
1
0.5
W
Kali
0
0
1
0.5
L
Surtr
DennerLAD
Surtr
2
3
0
0.67
W
Hou Yi
Hir0n
Hou Yi
1
0
0
1
W
1
0
0
1
L
0
1
0
0
L
Sol
Tsau
Sol
0
1
0
0
W
2
2
1
1.25
L
Ne Zha
alesevic23
Ne Zha
0
0
0
0
L
Bacchus
hozukîmaru
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,464
Damage
9,288
18,873
Taken
18,578
7,180
Mitigated
7,246
7,759
Healing
6,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,384
112
790
1,511
3,705
1,132
0
1,780
1,925
10,160
1,222
W
Kali
1,235
522
0
797
3,363
1,168
0
99
3,228
0
14,941
L
Surtr
DennerLAD
Surtr
4,185
1,352
0
1,861
5,914
2,575
0
1,651
3,771
640
23,156
W
Hou Yi
Hir0n
Hou Yi
2,430
1,219
0
1,107
2,357
724
0
977
1,380
0
30,354
W
2,272
144
0
1,230
3,059
1,242
0
1,070
1,989
29,786
0
L
336
0
336
1,030
2,131
380
0
1,322
809
14,349
0
L
Sol
Tsau
Sol
1,077
503
0
1,158
3,158
655
0
847
2,311
12,645
2,942
W
2,143
203
0
2,324
6,389
2,914
0
206
5,830
15,245
0
L
Ne Zha
alesevic23
Ne Zha
1,145
397
0
991
4,006
1,255
0
1,012
2,994
0
21,159
L
Bacchus
hozukîmaru
Bacchus
2,545
173
0
1,018
3,369
2,381
0
434
2,935
11,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,070
Gold Earned
19,187
195
Minions Killed
192
0
Camps Cleared
0
622,416
Distance Traveled
592,260
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,884
647
14
2
0
122,979
2
W
Kali
3,589
598
28
5
0
130,262
0
L
Surtr
4,718
786
48
8
0
109,254
0
W
Hou Yi
4,021
670
51
9
0
121,851
0
W
Anubis
4,178
696
64
11
0
119,589
0
L
Ra
3,537
590
36
6
0
85,317
0
L
Sol
3,367
561
42
7
0
105,975
0
W
Artio
4,398
733
38
6
0
127,735
2
L
Ne Zha
3,608
601
45
8
0
154,127
1
L
Bacchus
3,957
660
21
4
0
137,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role